Page 54 of 58 FirstFirst ... 444505152535455565758 LastLast
Results 1,326 to 1,350 of 1439

Thread: Pokémon Mystery Dungeon Gates to Infinity (March 24th 2013)

  1. #1326
    Join Date
    Jul 2010
    Posts
    38

    Default

    Hmm, we'll I'm in need of some help with a question answered if anyone can. I've noticed listening to the music in this game on my 3ds xl it sounds like in some songs it will shake the 3ds xl or make some kind of rattling sound. Is that normal from this game on 3ds or xl's? I'm just worried cause I don't hear it from my regular 3ds only my xl...which is only a month old. The sound it makes is kinda piercing to my ears. Noticed the difference after listening to a huge difference compared to the tracks online and my 3ds xl. Anyone who can help in answering this would be greatly appreciated. Need to know if my "new" 3ds just needs repairing. This is the only game I really hear the sounds from clear enough, others its faint but its there too.
    Last edited by Chakra1412; 26th April 2013 at 4:30 AM.

  2. #1327
    Join Date
    Jun 2005
    Location
    The North (Pole) of France
    Posts
    601

    Default

    Is it possible to tranfer save data from the demo to the cartridge game or only to the downloaded version ?
    3DS Friend Code: 2895 6298 8523. PM me if you add me ^^
    I am a grass type with Ivysaur, Pansage and Gogoat
    Looking for Friend Safaris with : Vullaby, Inkay, Swirlix, Emolga, Galvantula, Tranquill, tropius, Maractus, Nincada, Ariados, Muk, Foretress, Bronzong, Excadrill, Krabby, Azumarill
    PM me if you have one of those


    Restarted X: Currently going to Café Lysandre
    For those who added me before try to connect more often, I'll also try in order to get you back on my PSS

    Little brother Friend code: 4270-2625-9622
    Grass safari: Oddish-Petilil-??? (He has 5 badges currently)
    please help him fill his friend safari

  3. #1328
    Join Date
    Nov 2011
    Location
    Sweden
    Posts
    1,111

    Default

    Quote Originally Posted by Ze DreamGirl View Post
    Is it possible to tranfer save data from the demo to the cartridge game or only to the downloaded version ?
    I haven't tested, but there is no reason why it wouldn't work with cartridge version.

  4. #1329
    Join Date
    Mar 2009
    Location
    Littleroot Town
    Posts
    1,097

    Default

    I think the game gives you the option to transfer the save file from the demo when you first start the game up. On both the Retail Card and Digital version so we'll be alright.

    Speaking of the demo, I have 23,601 Poké saved up and some useful items stored. And I've only used 2 sessions. Yeah constantly on for hours, grinding money from doing Magnagate Dungeons. There's 3 Reviver Seeds and a Low Sweep TM in the Kecleon store. So tempted to get them but I already have 5 Reviver Seeds and neither Axew or Oshawott learn Low Sweep. I'll hold onto it for the Paradise when the full game releases in 3 weeks.

        Spoiler:- ΩRαS Shinies:

    __________
    Twitter

  5. #1330
    Join Date
    Nov 2011
    Location
    Sweden
    Posts
    1,111

    Default

    Quote Originally Posted by Aura Flare Riolu View Post
    I think the game gives you the option to transfer the save file from the demo when you first start the game up. On both the Retail Card and Digital version so we'll be alright.

    Speaking of the demo, I have 23,601 Poké saved up and some useful items stored. And I've only used 2 sessions. Yeah constantly on for hours, grinding money from doing Magnagate Dungeons. There's 3 Reviver Seeds and a Low Sweep TM in the Kecleon store. So tempted to get them but I already have 5 Reviver Seeds and neither Axew or Oshawott learn Low Sweep. I'll hold onto it for the Paradise when the full game releases in 3 weeks.
    You can grind up more money. Get the TM for collecting purposes. I got swords dance and stone edge from completing magnagates and bought low sweep, struggle bug and I forgot the last one.
    I only got to level my pokémon up to level 10 before the demo ended.

  6. #1331
    Join Date
    Dec 2012
    Location
    Finland
    Posts
    1,338

    Default

    Tried out the demo, quite liked it actually. There were a bit more cut scenes than I would have liked but they were kinda necessary in order to progress the story.

    Credits to Sworn Metalhead for the awesome banner!

  7. #1332
    Join Date
    Jul 2011
    Posts
    3,834

    Default

    How can you evolve a Pokemon that needs happiness quickly?
    I want to evolve my Pichu.

  8. #1333
    Join Date
    Mar 2009
    Location
    Littleroot Town
    Posts
    1,097

    Default

    Quote Originally Posted by Zoruagible View Post
    How can you evolve a Pokemon that needs happiness quickly?
    I want to evolve my Pichu.
    I think you have to keep entering dungeons with Pichu. Then the status screen will tell you when it's ready to evolve. I think it's something like that.

    Also I just want to know about this because I don't see it anywhere. The experience you get from the Magnagates, do you keep all that experience and then you get it all at once when you enter a dungeon in the main game? Probably not but I just want to make sure.
    Last edited by Aura Flare Riolu; 27th April 2013 at 3:58 AM.

        Spoiler:- ΩRαS Shinies:

    __________
    Twitter

  9. #1334
    Join Date
    Nov 2006
    Location
    Outside of Hawaii (I wish...)
    Posts
    7,780

    Default

    You don't get to keep any of the EXP earned in magnagate dungeons.

    Presumably because it would make it extremely easy to become overleveled early in the story, seeing as you're seemingly able to access all of the magnagate dungeons at any point, so long you've completed enough of them.

    I'm still curious about whether or not there's some kind of special ultimate magnagate dungeon to discover, as I've yet to get to all of the ones housing the different legendary bosses (Still need White Kyurem and Reshiram).

  10. #1335

    Default

    Quote Originally Posted by Chakra1412 View Post
    Test #1. Well from my test it seems completely random what you lose and how much of it. Was carrying around 43/48 things and after falling in strongest trail I came out with 39/48 things.

    Test #2. Again not like I expected...went in with 39/48 and fell then came out with 35/48.

    So it may just be I'm too lucky tonight and just not using too much or that I'm carrying around most junk items like unused multiples of berries/bands/ribbons....but it's not too much of items lost for me in Strongest Trails after those tests.

    Thanks. Started back up a few days ago and I only lost plain seeds and escape orbs, luckily

  11. #1336
    Join Date
    Oct 2006
    Location
    Moo Moo Farms
    Posts
    3,948

    Default

    theres one thing i hate about the magnagates. seemingly half the time theres at least 1 floor, where the stairs are in a room with a monster house.

    Also, noticed that pikachu/Raichu are the only starters you cant use in magnagates.

  12. #1337
    Join Date
    Nov 2006
    Location
    Outside of Hawaii (I wish...)
    Posts
    7,780

    Default

    As far as I've noticed, the way it works initially is that you can't use the Pokemon who you chose to be your partner in Magnagate dungeons.

    Once you finish the story, however, you can use all of the starters.

  13. #1338
    Join Date
    Apr 2013
    Posts
    1

    Default

    I just beat it and think it's a great game
    Shiny Pokemon Collection:

  14. #1339
    Join Date
    Nov 2006
    Location
    Outside of Hawaii (I wish...)
    Posts
    7,780

    Default

    I find it rather peculiar that there are some nice remixes of the Ragged Mountain, Hazy Pass, and Holehills themes that can only be heard if you get sent into their alternate version (Which is completely identical to the original aside from not being able to recruit Pokemon and the different music) through a mysterosity event.

    The chances of most people even hearing them in normal gameplay is pretty slim, as it took me something like six visits to the Holehills with a maxed mysterosity level before I entered the alternate version, plus there's little reason to even bother revisiting those dungeons due to the mission rewards being so low.

    The Ragged Mountain remix has a more epic feel to it, the Hazy Pass remix adds some strange techno riffs, and the Holehills remix is almost completely different up until the latter half of the song and has a much more upbeat and cheery tone to it then the original.
    Last edited by Rakurai; 29th April 2013 at 12:06 PM.

  15. #1340
    Join Date
    May 2011
    Location
    Potato
    Posts
    1,366

    Default

    I didn't notice about the music. I'll have to look into it.

  16. #1341
    Join Date
    Nov 2006
    Location
    Outside of Hawaii (I wish...)
    Posts
    7,780

    Default

    The latest thing that's been keeping me occupied is trying to develop a comprehensive list of all of the possible Magnagate dungeon settings. Certain colors of objects will send you to a random dungeon out of a set as far as I've noticed, and so far, I've got:

    Red: Cavern, Dunes, Shrine, Tunnel, Volcano, Eternal Ruins

    Blue: Beach, Burrow, Crevasse, Shore, Woods, Seasound Ruins

    Green: Cave, Forest, Grove, Plain, Ridge, Hoarfrost Tower

    White: Desert, Drifts, Grotto, Hill, Summit, Ivory Peak

    Black: Barrens, Cliffs, Maze, Outcrop, Track, Obsidian Edge

    Any: Turbulent Tor


    I've tried numerous colors other then these five, but they all drew dungeons from the same group as one of the other colors.

    f anyone has encountered a dungeon type that isn't listed here, I'd really appreciate if you listed what color the object you scanned was and what the name of the dungeon was.
    Last edited by Rakurai; 4th May 2013 at 8:49 AM.

  17. #1342
    Join Date
    Jul 2010
    Posts
    38

    Default

    Quote Originally Posted by Chakra1412 View Post
    Hmm, we'll I'm in need of some help with a question answered if anyone can. I've noticed listening to the music in this game on my 3ds xl it sounds like in some songs it will shake the 3ds xl or make some kind of rattling sound. Is that normal from this game on 3ds or xl's? I'm just worried cause I don't hear it from my regular 3ds only my xl...which is only a month old. The sound it makes is kinda piercing to my ears. Noticed the difference after listening to a huge difference compared to the tracks online and my 3ds xl. Anyone who can help in answering this would be greatly appreciated. Need to know if my "new" 3ds just needs repairing. This is the only game I really hear the sounds from clear enough, others its faint but its there too.
    So no one else has had this issue I take it? Shaking and scratching sounds are still persisting while I play.

    I actually have run across only 2 of the alternate version of dungeon music so far, that being Ragged Mountain and Holehills...though my luck with finding anything special in these magnagates has been.....nothing yet lol. Had no luck with those yet whether it be item wise and no legendary encounters either.

  18. #1343
    Join Date
    Jul 2012
    Location
    Crazy Town, Land of Insanity
    Posts
    4,314

    Default

    Quote Originally Posted by Chakra1412 View Post
    So no one else has had this issue I take it? Shaking and scratching sounds are still persisting while I play.

    I actually have run across only 2 of the alternate version of dungeon music so far, that being Ragged Mountain and Holehills...though my luck with finding anything special in these magnagates has been.....nothing yet lol. Had no luck with those yet whether it be item wise and no legendary encounters either.
    If you can hear it in others, then it IS your 3DS.
    get it to be repaired, it might have some parts snapped or such.


    ... Alternate Music?

    What's that?

    Yeah, I dunno, but the game decided to humbly arrive two days ago... Right when Poké Forest expires to be free. Whoo.

  19. #1344
    Join Date
    Jul 2010
    Posts
    38

    Default

    Yeah it's present in other games too...just more noticeable playing GTI. Still kinda depressing knowing the 3ds xl is brand new and has this problem =/. Oh we'll, repair it is then I guess, thanks

    Yeah some dungeons have an alternate version to them you will have a chance to hear after the game when you go into one of the special versions of that dungeon. It's still rare (on my searches at least), but interesting to hear how it's different version is.

  20. #1345
    Join Date
    Jul 2012
    Location
    Crazy Town, Land of Insanity
    Posts
    4,314

    Default

    Quote Originally Posted by Chakra1412 View Post
    Yeah it's present in other games too...just more noticeable playing GTI. Still kinda depressing knowing the 3ds xl is brand new and has this problem =/. Oh we'll, repair it is then I guess, thanks

    Yeah some dungeons have an alternate version to them you will have a chance to hear after the game when you go into one of the special versions of that dungeon. It's still rare (on my searches at least), but interesting to hear how it's different version is.
    Hum, k.

    Obvious I haven't heard yet, I've only gotten the game two days ago, and I'm at Forest of Shadows. Sooo, yeah :P

    ... Kilionea Road's theme is a remix of another dungeon... I can't think of which one it is though.


    Unrelated, again, but the music sure seems to fit the dungeons, locations and feeling perfectly. Especcially from Telluric Path onwards.

  21. #1346
    Join Date
    Nov 2006
    Location
    Outside of Hawaii (I wish...)
    Posts
    7,780

    Default

    The music in this game as a whole seems to fit each moment better then in the previous games.

    I was really blown away by how amazing of a first dungeon theme Ragged Mountain was. It captures the feeling of beginning a grand journey so perfectly.

    Chapter five onwards is definitely when the music reaches its highest point, though. The Holehills is the song that they made me decide this game is easily in my top 10 game soundtracks ever. I also love the rather silly tone of the Ochre Quarry theme, which is all too fitting for the prior reveal that     Spoiler:- Story spoiler:

  22. #1347
    Join Date
    Jul 2012
    Location
    Crazy Town, Land of Insanity
    Posts
    4,314

    Default

    Quote Originally Posted by Rakurai View Post
    The music in this game as a whole seems to fit each moment better then in the previous games.

    I was really blown away by how amazing of a first dungeon theme Ragged Mountain was. It captures the feeling of beginning a grand journey so perfectly.

    Chapter five onwards is definitely when the music reaches its highest point, though. The Holehills is the song that they made me decide this game is easily in my top 10 game soundtracks ever. I also love the rather silly tone of the Ochre Quarry theme, which is all too fitting for the prior reveal that     Spoiler:- Story spoiler:
    I know, they seem much better than past ones.

    And, let me rephrase my post.

    From Crags of (something with an M) (the dungeon where you rescue Espeon from Toxicroak and Purugly).



    Oh, and I noticed that all past Poké (from Gen I-IV) all play relevant roles. No random Poké at all. They might as well just solely use Gen V Poké <_< Not that I'm complaining they gave them relevant roles theough...

  23. #1348
    Join Date
    Nov 2006
    Location
    Outside of Hawaii (I wish...)
    Posts
    7,780

    Default

    Except for the Swinub line. They're the sole exception to that rule.

    I wonder if one of the game's developers is a fan of the line, or if they just wanted to put them in because of how nightmarish enemy Mamoswine can be between Hail, Blizzard, and Earthquake,

  24. #1349
    Join Date
    Jul 2012
    Location
    Crazy Town, Land of Insanity
    Posts
    4,314

    Default

    Quote Originally Posted by Rakurai View Post
    Except for the Swinub line. They're the sole exception to that rule. I wonder if one of the game's developers is a fan of the line, or if they just wanted to put them in because of how nightmarish enemy Mamoswine can be between Hail, Blizzard, and Earthquake,
    Hum, possibly both.Oh, and another thing I noticed: Chinchou and Starmie are in the Sunken Treasure Paradise Shop, while they can't be recruited, and Lantrun and Staryu don't even EXIST in the game.

  25. #1350
    Join Date
    May 2013
    Posts
    9

    Default

    I beat the game this morning.
    I love everything about this game and don't want it to end. T^T

Page 54 of 58 FirstFirst ... 444505152535455565758 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •