
Originally Posted by
RaZoR LeAf
Whilst Swords Dance doesn't power up the grass type moves, it does power up Body Slam. Regardless of any other decisions, you'll eventually want to put Sleep Powder over Solar Beam (lv 55). Sleep negates the use of Toxic, as you cant have conflicting status afflictions. Which brings us back to the BS/SD issue. Body Slam is going to do a lot of damage if it's boosted by Swords Dance, it'll do a fair bit of damage without the boost too. So keeping or replacing Swords Dance is your prerogative. Toxic is a choice, but so is Substitute or Double Team.
Snorlax is a tank, don't waste it with special moves when you have plenty of other pokemon filling that niche. Get rid of Psychic and Amnesia. Use Hyper Beam to fill one of the slots (if you KO a pokemon with Hyper Beam then you wont have to recharge), in your last slt you have two choices. If you want Snorlax to be reused over and over then give it Rest, but keep in mind that wasting two turns to send it to sleep then wake it up isn't always going to be to your benefit; say for instance you get hit by two powerful attacks in the to turns, then your HP is down to half before you've even attacked; the other option of course is Self Destruct. The power of the attack, combined with Snorlax' Attack stat and STAB is going to KO just about any non-Rock or Ghost pokemon.
Blizzard. Strength is fine, you can't do anything about that now anyway. Loose Fire Blast for Thunder. You're not going to get anything with Fire Blast that you can't get with your other attacks anyway (Except Jynx, but why have one move for one pokemon?). Thunder isn't as accurate as it could be, but it'll do hefty damage when it strikes,.
If you were wlling to replace it, then use Dodrio. Effectively, Dodrio is Fearow, just with better attack. Their movepools are almost identical. So whichever you choose, go with; Fly, Drill Peck, Reflect/Double Team, Toxic/Hyper Beam
Thunderbolt is better than Shock, but as mentioned, if you don't have access to it, then use Thunder instead. If the latter is the case, then you'll need to defend Jolteon a little more so it survives long enough to attack. Give it Thunder Wave (lv 40) to keep it faster than the opponent, keep Double Team and go for Reflect in the final spot. Jolteon doesn't have that much going for him. Great Speed and special, but limited movepool to put it to good use.
A Psychic or Rock/Ground type would be ideal. Psychics generally have good Special Stats, so will do a lot of damage with their attacks. Ground types offer you an immunity to Electric (though you wont really need that against the Elite Four), whilst Rock types will have a higher defence against physical attacks.
For Psychics, you have a few good choices:
Kadabra/Alakazam - 'Zam would be ideal, but its requirement of a trade to evolve is annoying if that option isn't available to you. I know it was never available to me. Kadabra is just as useable, but if you find it failing in battle, then it's likely attributed to it's lower stats. Ideal set; Psychic, Recover, Thunder Wave, Seismic Toss
Hypno - My personal choice. Hypno has all-round good stats, and have a better HP, attack and defence than the 'Zam family, just not as fast. Ideal set: Psychic, Thunder Wave, Substitute, Seismic Toss/Rest
Jynx - Yes, Good old Lola. Though you have to put up with the fast that she has a terrible nickname inspired by a Kinks song about transsexuals (this may or may not be true), she's pretty handy in battle. You also have the benefit of her levelling up faster. You may need to ply her with a few stat boosts (Zinc, Calclium and the like) to pump her up a little. Ideal set: Blizzard, Lovely Kiss, Psychic, Seismic Toss
For Ground types, you have the following:
Nidoking/Queen - Easy to find, quick to raise. Either one is acceptable, 'King has better Attack and Speed, 'Queen has better HP and Defence. Their moves are interchangeable, but the poison type gives them an added resistant to Grass. Ideal set: Rock Slide, Earthquake, Ice Beam, Double Edge/Body Slam/Seismic Toss/Submission
Graveler/Golem - You face the same issue here as you do with Kadabra and Alakazam. Ideal set: Earthquake, Rock Slide, Submission, Explosion
Rhydon - Rhydon is the pro's choice in competitive battling. I wont give you that set, as it requires knowing when to use it, but Rhydon gives you all the bases you'd want covered with a Rock/Ground type. Ideal set: Earthquake, Rock Slide, Body Slam, Substitute/Double Team
Dugtrio - Dugtrio is different to most ground types as it has relatively poor attack. What it does have though, is speed. In the First Gen, it's the only pokemon that can really pull off Fissure. The attack is a bit of a wild-card, it's not always going to work, but in a tight spot, it could make or break a battle. Ideal set: Earthquake, Rock Slide, Double Team, Fissure/Substitute