: Claire Mizzet (originally Claire Noraine)
: Red/Blue (Black - As the "Destroyer")
: Claire is rather tall for a woman, standing just over 5-feet, 9-inches (1.8m) tall. She's a deadly beauty, with sharp features: full lips, a slender nose, and focused hawk-like eyes. Her red-blonde hair is long and hangs just past her shoulders in the back. She usually ties the back in a ponytail while allowing the front to hang loose and frame her face. Her eyes are a strikingly bright blue.
On the surface, Claire has a rather slender, succulent physique, with long, smooth legs, curved hips, slim waist, and full breasts. On closer inspection, however, it becomes apparent (sometimes painfully) that Claire is powerful; ripplingly strong with explosive force, appropriate to one of her elemental alignment. Each muscle is lean: iron-hard and as taught as a bowstring. She doesn't have many marks or scars, though her hands are rather callused and nicked up from all her tinkering. The Izzet League's healing salves were very potent, and any substantial injuries she received were taken care of immediately. She's quite tan after all the years spent exploring the multiverse, especially from her time on Lorwyn and Zendikar. It also helps that her pyromancer nature has made her immune to fire, sunburns and sun-damage, so she has nothing to fear from being over-exposed to the sun.
Claire has the ability to change into her flame-kin elemental form, in which she adopts the physical characteristics of the Lorwyn flame-kin, who resemble humans made of smooth, living black stone with horned faces with graceful features; their inner fires blaze through their crowns, joints, and shoulders. Flamekin can control their flames, allowing them to wear textiles and safely interact with non-flamekin. Like Ashling, who she based her form off of, Claire also has numerous white "tattoos" over her stone body: bold, swooping tribal markings on her arms, legs, thighs, torso, and cheeks. Claire's horns are not as prominent as some of the horns of other flame-kin.
When possessed by the mark of the Fireheart and transformed into an unrelenting destroyer, her flame-kin form changed. Her fingers elongated and sharpened into stone claws, her tattoos began to glow fiery red, and her flames turned a disturbing purple-black.
Now that she's on Lorwyn/Shadowmoor, Claire has adopted the dress of the flame-kin. The clothes are rather minimal; she wears a simple red fabric skirt, tied in the back to a fabric top that covers just her breasts and the upper part of her torso. It leaves her midriff, legs, arms, and the center of her chest exposed, but due to the nature of the flame-kin's stone bodies, that isn't really an issue. For the time spent in her natural human form, however, Claire has opted to bring with her a special set of armor clothes that were developed especially for her by the Izzet League. They consist of thigh-high boots that are incredibly flexible and durable, a fireproof mizzium plate-skirt that she can wear over her other clothes, a specially-designed under-layer of flexible and durable fabric-armor for her arms and torso, and fireproof mizzium plate armor for her shoulders and right gauntlet.
: Claire has been described as "smokin," "hot," "smokin hot," and "DAMN!" Literally. In both a physical and emotional sense. She's fiery and determined, fiercely independent and confident. She is flirty, vibrant, and full of live, a rarity for someone who has gone through the tortuous ordeals, training, and battles of being dumped on a strange world with no memories of your old life. On top of that she's quick-witted and clever, eager to discover new places, technologies, or events, and uncover hidden meanings and deeper truths. She's the consummate scientist-explorer, a true merging of Ravnica and Zendikar's nature.
Her instinct is tempered by logic; her individualism is tempered by her tact and patience, as science and invention is often a waiting game. She desires change and new adventure, constantly breaking barriers and defying expectations. She seeks out knowledge and the "new" without concern for what others think of her. For Claire, everything takes a back seat to the notion of movement and going forward. This has served to craft her into a highly ambitious person. She is spontaneous and creative.
As the Destroyer, however, she's enraptured in nothing but destruction. All she craves is the feeling annihilation and the satisfaction of killing. She's more a living force of destructive nature than a truly sentient being. A dark corruption of the elemental.
: Claire was born on the plane of Zendikar, into a clan of nomadic pyromancers who were able to connect and "commune" with the various elementals native to the plane. Zendikar's dynamic roils of mana produced powerful elementals, unique among all others of the multiverse. They were especially wild and dangerous, but Claire's clan was able to broker agreements and deals with these great creatures, using a combination of blue magic to convey their thoughts and intentions and and red magic to provide the raw inner fire and spark of focus to win the elemental's cooperation. Even as a toddler, Claire showed remarkable promise and instinct for their craft (likely due to her Planeswalker's spark), able to commune and harness tiny spark and cinder elementals as soon as she could walk. She was incredibly imaginative in her abilities and showed the potential to outstrip any of the other clan members before she was seven years old.
This was not to be the case. An ancient and powerful elemental, the Obsidian Fireheart, was none too pleased with her clan's perceived meddling in its affairs, and it attacked. Despite the resistance and fierce counter-attack by the clan, they were unable to stop the creature's rampage. It devastated the clan's camp. When it came upon Claire, her natural instincts took over and she attempted a communion with it. Unfortunately, the Fireheart's will was much too powerful for the inexperienced (and only six years-old) Claire. Instead of a communion, the Fireheart imprinted onto Claire, marking her body and soul with its essence and influence. Overwhelmed, Claire's Planeswalker spark ignited in the conflagration, and she instinctively 'walked away.
She appeared on the city-plane of Ravnica, drawn there by extra-planar experiments performed by the Izzet League. Intrigued by the strange girl that suddenly appeared, the guild leader and Parun, Niv-Mizzet, had his subordinates take her in. When Claire came to it was apparent that she was suffering from a case of selective amnesia. She could not remember where she had come from or who she had been before. Mizzet promised to help Claire if she would agree to take part in some harmless tests and experiments that would determine the nature of her powers.
Mizzet, being the hyper-intellect that he was, had of course, already determined that Claire was both a Planeswalker and from Zendikar. And through his psychic abilities he had uncovered all there was to know about her life. He was still interested, however, in discovering and understanding the nature of the Planeswalkers' abilities, and took Claire on as both his test subject, and his personal assistant and apprentice.
Claire excelled in the Izzet League. She eagerly absorbed whatever Mizzet taught her and used it to further her understanding of her own abilities. With more knowledge came the ability to create more intricate communions with elementals and her skill as a pyromancer increased exponentially. While pyromancy in itself is a magic of emotion, instinct, and freedom; Claire's understanding of intricate, logic-based blue magic allowed her to create more complex and effective fire constructs and spells, not just wildly destructive bursts of flame.
She became quite proficient in artifice and science as well. The Izzet League, as the home of theoretical science, invention, and spellcraft on Ravnica, encouraged experimentation and progress. Claire began tinkering with artifacts and machinery, following in Mizzet's footsteps to become a master of red and blue magic and methodology. Through the uniqueness of the combined magics, she was able to develop a system for gaining an instinctive understanding of any system, be it mechanical or biological and natural. For Claire, the mechanical systems are much easier to change and tinker with, but understanding natural phenomena and biological functions is just as important. She is also capable of combining her elemental magic with her knowledge of machines to create mechanical and artifact-elementals. Elementals of science.
Mizzet also taught Claire about her nature as a Planeswalker, and he found use for her abilities. He sent her to various worlds, pinpointing their energy wavelengths and signatures, and their multiversal locations. This allowed him to create an ever-growing map of the multiverse to satisfy his curiosity. It also allowed him to acquire artifacts, items, and knowledge from other planes. With Claire able to gather these things, the Izzet League obtained information and power not native to Ravnica, able to delve into realms of study that would have otherwise been inaccessible.
During her time growing up on Ravnica, however, Claire also felt drawn to the greater Multiverse, she wanted to explore it and find out where she had come from. During a bout of teenage rebellion, she 'walked from Ravnica and found herself on Mirrodin. The artifice there astounded her, and she immediately returned to Mizzet with new designs and projects for the League. Still, the seeds of exploration had been planted.
It was, ironically, another Izzet League experiment that would see her leave Ravnica for an extended period of time. Niv-Mizzet's attempt to duplicate her Planeswalking energies and create stable portals to other planes resulted in a backlash of power that sent Claire spiraling through the multiverse. She ended up on the plane of Lorwyn, and though she could have easily returned to Ravnica, she chose to remain. She sensed the presence of powerful and unique elementals on the plane, a familiar feeling, and she thought she might have arrived at her home. She was disappointed to learn from the flame-kin of Lorwyn, however, that there were no humans on the plane.
Still, she felt drawn to the flame-kin, and spent many weeks with them. On Lorwyn she rediscovered her shamanistic routes and once again drew upon the natural--instinctive--world for inspiration and power. She forged a close friendship with a young flame-kin named Ashling, and the two of them journeyed across the plane together on a pilgrimage seeking out greater elementals, mythical embodiments of higher nature principles. Like Claire's clan on Zendikar, Ashling and other flame-kin pilgrims sought to commune with these higher principles; but rather than subjugating and controlling them, they would offer themselves to the elemental. If deemed worthy, the elemental would become one with them and they would grow exponentially in power.
Enamored with this idea, Claire accompanied Ashling on her pilgrimage, hoping that she too would be recognized as worthy by one of these greater powers. She learned, however, that one needed to be a flame-kin, a creature of elemental substance, for the ritual to complete itself. With this in mind, Claire set out on the most ambitious undertaking of her life. Using all her knowledge of biological structures and processes, elemental crafting, artifice, and physical makeup, she transformed her body. She herself became an elemental, a flame-kin nearly identical to Ashling. She had enough foresight to attempt this slowly and methodically, making sure that she was not stuck in this form or crippled by the transformation. But as time went by, she found herself spending more and more time in her flame-kin form than her human one.
She and Ashling continued their pilgrimage until they were approached by a greater elemental. It was a being of duality, of two-ness; of courage and strength and determination, and it found Claire and Ashling both worthy. Both attempted a joint-communion with the elemental, and for a moment all three were one.
But something went terribly wrong. The mark and scar of the Obsidian Fireheart, left on Claire's soul so long ago, reacted wildly and violently with the presence of the greater elemental. It vanished the great spirit before it could bestow the two with its full power and presence and transformed Claire into a twisted nightmare of a flame-kin. She was out of control: a destroyer, crushing anything in her path. Only Ashling was able to calm her down and get her to regress to her normal human state. Claire was greatly disturbed by what she'd done, but some of her lost memories had returned to her. She remembered her family and where she had come from: Zendikar. The remaining answers lay there. She bid Ashling a teary farewell; both promised one another that they would fulfill their goals and meet again one day, and she returned to Zendikar.
There, she explored the turbulent plane of her birth, seeking out whatever remained of her clan and family. She rediscovered Zendikar, sampling the unique mana. She also sought out the Obsidian Fireheart, the ancient being that lay some sort of claim on her soul. After many years of searching, she finally found it. They clashed, and she was surprised to discover that it had a complex sentience. It wanted to commune with her, but to take her body and powers for itself rather than the other way around. Claire would have none of that. She drew on all her power and experience and fought against its influence, but only succeeded in forcing a stalemate. It was at that moment, however, that the area became overrun with the Eldrazi brood, and Zendikar began descending into madness. Claire initially attempted to fight against the abominations, hoping to protect the plane (and by extension her clan), but found herself outmatched. With the knowledge of what was transpiring on Zendikar, she returned to Ravnica, seeking the aid and counsel of Niv-Mizzet.
With the Izzet League's resources and her Planeswalking ability, Claire began to gather an arsenal of artifacts and weaponry that she hoped she could use to turn the tide against the Eldrazi. With all the pieces in play, she sought the final move, a true communion with a greater elemental of Lorwyn. However, upon arriving, she found that the plane had since become the dusky Shadowmoor. Ashling was no longer herself, and was instead a being similar to what Claire had become: a destroyer, an extinguisher of life. Torn between helping her home and helping her friend, Claire chose to remain on Shadowmoor and free it from its darkness.
: At her core, Claire is a pyromancer, a wielder and manipulator of flame. She inherited the innate abilities of her clan to wield a form of shamanistic, elementalist-based pyromancy as well, which allows her to connect and "commune" with elementals. She is able to broker agreements and deals with these great creatures, using a combination of blue magic to convey her thoughts and intentions and and red magic to provide the raw inner fire and spark of focus to win the elemental's cooperation. During her time with the Izzet League, she eagerly absorbed whatever Mizzet taught her and used it to further her understanding of her own abilities. With more knowledge comes the ability to create more intricate communions with elementals and her skill as a pyromancer increased exponentially. While pyromancy in itself is a magic of emotion, instinct, and freedom; Claire's understanding of intricate, logic-based blue magic allows her to create more complex and effective fire constructs and spells, not just wildly destructive bursts of flame.
She is quite proficient in artifice as well. The Izzet League, as the home of theoretical science, invention, and spellcraft on Ravnica, encouraged experimentation and progress. Claire began following in Mizzet's footsteps to become a master of red and blue magic and methodology. Through the uniqueness of the combined magics, she was able to develop a system for gaining an instinctive understanding of any system, be it mechanical or biological and natural. For Claire, the mechanical systems are much easier to change and tinker with, but understanding natural phenomena and biological functions is just as important. She is also capable of combining her elemental magic with her knowledge of machines to create mechanical and artifact-elementals. Elementals of science.
During her time on Lorwyn, Claire achieved what might be called the peak of her craft. She used her knowledge of elemental, natural and artificial mechanics to transform her body into a flame-kin elemental body. In this form she has increased durability (made of rock) and strength, and a more innate connection to the elements.
: Barbed Battlegear
- an armor made of a hybrid Mizzium-darksteel alloy that offers Claire protection while being able to withstand the intense heat she generates. The armor controlled mentally (and partially-subconsciously) with a combination of blue and red magic, and is designed to work alongside her skill with artifice; to change and adapt according to her needs. It can (to an extent) form itself into weapons (or weaponized limbs) or form itself into thicker and heavier armor. But it cannot increase or decrease its mass, and cannot do both at once. Usually she wears it in its most compressed form, as the plate skirt, shoulder-armor, and gauntlet, where it's easily accessable. It can shift to become more armor or a quick weapon at a moment's notice.
Plane From (w/description)