I think they were right to leave the RBY Legendaries out, it makes GSC's own ones better able to stand themselves, and makes it that bit more special if you do have Mewtwo and the birds in your Gold or Silver.
But I do think they could have added something to Kanto. Many of Johto's caves feel particularly sprawling, and if they're been trimmed a little there surely would have been the storage space available to add something in Kanto.
nope. it is not a letdown. i didnt even care, and if they did put that stuff the game would be messed up due to limitations.
I would have liked it if Kanto was similar to HG/SS but I wanted to explore Silph Co and Lavender Radio Tower when I found them in Crystal
Then again, we should be grateful that they learned from it for BW2 when Southern Unova is levels 50-60, making training a bit easier.
Sure, more access, more things to explore, more Pokemon available, is never a bad thing in my mind. If it adds on a few extra hours of gameplay then I am all for it.
But at the time when Gold and Silver came out, I remember beating the Johto Elite 4, credits rolling all that. And it returns me to the town and it's like oh let's go to Kanto now. My mind was blown, I thought that was the coolest thing ever, that I could go and defeat 8 more gyms. Then you tell me Blue is a gym leader and Red is this hardcore trainer who you have to travel to Mt. Moon to fight against. My 14 year old mind was like wow, this is the best game ever.
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I don't know how anyone could complain about Kanto in RBY. Sure, it wasn't as expansive as it was in RBY, but that's why we had Johto. It's like saying FRLG was disappointing because there were only seven islands to visit after going through an entire region. No other game has given us two full regions to play through. It's easy to go back and criticize since HGSS, but at the time it was pretty remarkable that they were able to include as much as they did.
I think that should have been Crystal's job. This would have made the game more complete, as well as make the lives of people with only one GBA (Like Me) easier.
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I'm okay with Kanto in G/S/C and HG/SS. The main region is the game is Johto, so Kanto cannot take all the attention.
I think for the time of the game everything was flawless. Sure we can look back and make complaints about "what ifs", but I sure don't have any. That moment when you finally fight Red.....my god.
I don't think it really mattered. The landscape changed within those three years, so naturally, the locations of the Legendaries would change, security in places where Team Rocket took control of would've gone up, gang violence would've increased (okay yeah, it said battling on the sign, I think, but remember all of those biker goons from the first game?), et cetera. Obviously, there were going to be some places you wouldn't have been able to go to as Gold/Crystal.
It felt perfect to me, and it still does. Yeah, they made expansions for the remakes, which I thought were fine, but that was what I liked about Kanto in G/S/C, was that it changed a little bit, just like real-life places can change in just a few years. You can put blame on the cartridge space all you want, but real-life writes the... post-story plot. It still had that nostalgic feeling, of course, but it really did show us that even in the Pokémon world, the world every kid wanted to live in, everything changes (cha-anges!). That's why if they ever do make a game where you can go to other regions, I want to be able to see the notable changes, give it that more realistic feeling to it. You know?
I was a bit disappointed at the time, but I was pleasantly surprised the region was there at all.
Also, I don't think they added back all the areas because of technology limitations back in the day.
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Personally I felt like kanto was just there, they put no actual thought or story line into it and it kind of pissed me off. It didn't need to be the same as Y/R/B but some kind of follow up story to what was happening in jhoto, they made it like Giovanni was dead when in the anime he was still running rocket from behind the scenes, they could have done way more with it then what they did.
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Of course, it would have been better if it had more access on Kanto. I disliked the wild Pokémon's levels, the puzzles were meh, and the levels of the Gym Leader's Pokémon were around 43 or so, which was good since the player completed Johto's main game with Level 40+ Pokémon. Battlng Red on Mt. Silver was the only good thing in my opinion. I know, the Game Boy Color was limited at the time, but they could've of made more access in HG/SS Kanto. But overall, I was still happy that the region was there.
Gold/Silver/Crystal have always been my favourite pokemon games. They had a lot of features for the time they were made, and I remember never getting tired of playing them years ago. Although yeah, I agree that Kanto was probably too easy, at least compared to Jotho. I personally would've liked to be able enter the Safari Zone like in RBY. Or some kind of Team Rocket event, like in RBY Kanto. Also, trainers and leaders were EXTREMELY easy, at least up to Blue's gym and the final battle with Red (come on, you could probably beat Blaine even right after beating the dragon-type gym leader in jotho). Otherwise GSC games were just fantastic, they had something special...
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i love all gen 2 things, i also love just going to kanto. i didnt even care or think about story or extra stuff to do.
When I first played it, the only thing I find it ahrd about Kanto was the badges. I didn't know if I had their badge or not coz I'm very forgetful XD nya~
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Yes they should have, but the games just probably didn't have the memory back then. Remember, the games now have more data than the older ones. So I bet they wanted to, but they just didn't have the space in the memory to spare. So don't be so mad about it.
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