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Thread: "GRASS" the worst starter and possibly type??

  1. #101
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    Quote Originally Posted by BritishWeavile View Post
    THe only defensive ghosts are Drifblim, Cofagrigus, and Dusknoir.
    You don't say.

    Ghost has only two weaknesses, it do works as a defensive type.
    I am talking about the type itself, not about the stats of the Pokémon of this type.

  2. #102

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    Quote Originally Posted by Nyarlathotep View Post
    You don't say.

    Ghost has only two weaknesses, it do works as a defensive type.
    I am talking about the type itself, not about the stats of the Pokémon of this type.
    But you must take into consideration that stats affect the outcome of the battle do they not?

  3. #103
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    Ive never had problems with using a Grass Type... probably because a lot of Grass Types are dual typed.
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  4. #104
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    Quote Originally Posted by Nyarlathotep View Post
    Grass is not a offensive nor a defensive type... It is like an "annoyer type"
    Grass is niche defensive because of Earthquake and Thunderbolt resists.

    Quote Originally Posted by BritishWeavile View Post
    THe only defensive ghosts are Drifblim, Cofagrigus, and Dusknoir.
    So Sableye, Spiritomb, 4th Gen Rotom appliances, Golurk, and Jellicent are pure offensive now? Cool story bro.

    Considering the type only has fourteen fully evolved non-legendaries to begin with, I'd say six pure defensive 'mons and a couple of tanks is enough to call it balanced.

    Quote Originally Posted by BritishWeavile View Post
    But you must take into consideration that stats affect the outcome of the battle do they not?
    Yes, stats do have an effect on battle. That's not what this is about. It's about typings.

  5. #105

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    Quote Originally Posted by a person View Post
    So Sableye, Spiritomb, 4th Gen Rotom appliances, Golurk, and Jellicent are pure offensive now? Cool story bro.
    Those too :/

  6. #106
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    Quote Originally Posted by a person View Post
    Grass is niche defensive because of Earthquake and Thunderbolt resists.
    Grass isn't offensive, yeah, but resisting two common moves doesn't automatically make the actual type defensive.

    Given the two types' moves, I would say that Grass and Poison are more annoyer types than defensive types. I'd say that Steel is pretty defensive because of its type resistances.





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  7. #107
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    Quote Originally Posted by BritishWeavile View Post
    But you must take into consideration that stats affect the outcome of the battle do they not?
    Of course.
    The stats are as important as the types/type match ups...

    But the people here were discussing about the Grass type itself...
    If you consider stats and other aspects, we have a good amount of interesting Pokémon with the type.

  8. #108
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    Quote Originally Posted by Wishing Star View Post
    Grass isn't offensive, yeah, but resisting two common moves doesn't automatically make the actual type defensive.
    Hence the "niche" in "niche defensive."

  9. #109
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    Quote Originally Posted by a person View Post
    Hence the "niche" in "niche defensive."
    Actually, now that I think about it, does it find itself on the defensive side of the spectrum more so because of its resists, or more so because of the success of the Pokémon that can put these resistances to good use?





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  10. #110
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    Quote Originally Posted by Wishing Star View Post
    Actually, now that I think about it, does it find itself on the defensive side of the spectrum more so because of its resists, or more so because of the success of the Pokémon that can put these resistances to good use?
    Is "it" referring to the typing, or the Pokemon of the typing? I would say the typing is successful because of its resists, and the Pokemon because of both their typing and their stat distribution/movepools.

  11. #111
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    Quote Originally Posted by a person View Post
    Is "it" referring to the typing, or the Pokemon of the typing? I would say the typing is successful because of its resists, and the Pokemon because of both their typing and their stat distribution/movepools.
    I meant "it" as in the Grass type. But you gave an answer to the question anyway, with which I agree. (:





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  12. #112

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    Quote Originally Posted by hawaiitalian View Post
    Ive never had problems with using a Grass Type... probably because a lot of Grass Types are dual typed.
    Actually, that makes it worse.

  13. #113
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    Quote Originally Posted by ShinyUmbreon189 View Post
    I'm using Victreebel in SS and I'm not having any problems with her.
    Me too. It's probably my fav Grass type in the game.
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  14. #114

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    Quote Originally Posted by SoulSilverMstr411 View Post
    Me too. It's probably my fav Grass type in the game.
    Meganium isn't that ad either.

  15. #115
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    I don't think Grass is the worst type to be honest. If you look at common elements, it does resist water and electric moves. And most are dual types, so they get the added benefits (negatives) of another type. Poison is probably a type I would consider worse than Grass. As for the starters, I actually think they made their Grass types quite appealing.

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  16. #116
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    Grass isn't bad. It just needs help, either through dual typing or support pokemon. I'm not a big fan of them myself cause I like my pokemon to be straightforward battlers, and grass pokemon usually aren't.

    a few that I do like:
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  17. #117
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    It all matters on how you use it.
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  18. #118

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    Gamefreak needs to look at the type matchup list again and make some more sensible decisions about what types are weak to poison.

  19. #119
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    Quote Originally Posted by BritishWeavile View Post
    Actually, that makes it worse.
    So your saying Ferrothorn, Abomasnow, Amoongus, , Venasaur, Virizion, Breloom, and Cradily are bad?
    Last edited by Dragalge; 4th October 2012 at 9:14 PM.


  20. #120
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    Quote Originally Posted by BritishWeavile View Post
    Gamefreak needs to look at the type matchup list again and make some more sensible decisions about what types are weak to poison.
    Water should be.

    Weak to poison, I mean.

  21. #121
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    Quote Originally Posted by Nyarlathotep View Post
    Water should be.

    Weak to poison, I mean.
    Having just two weaknesses and resistance to Steel, Ice, Water, and Fire makes it more or less needed!


  22. #122
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    Quote Originally Posted by BritishWeavile View Post
    Gamefreak needs to look at the type matchup list again and make some more sensible decisions about what types are weak to poison.
    Well, they could've done this all the way back in generation II. It's safe to assume that because Game Freak hasn't touched the type chart since generation II, it won't be tampered with anytime soon.





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  23. #123
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    The only thing that makes grass pokemon useful is that they have access to alot of moves other types cant learn, particularly support moves. Grass types can be great if you play them right, and some of them are really cool. But its kind of common knowledge that grass is always the weak starter.

  24. #124
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    I think Electricity could give grass a run for the money. It may not be effective against much, but it is only week against one thing.

  25. #125

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    IMO Grass starters were pretty helpful and made the games a bit easier, especially in first gen. But grass types didn't do me much service in the Hoenn region. The Hoenn gym leaders weren't exactly grass-friendly, not even one imo lol

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