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Thread: "GRASS" the worst starter and possibly type??

  1. #241
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    Quote Originally Posted by Wishing Star View Post
    Bringing up future possibilities does change the question. The current question has to do with whether or not a type is bad based on what each type has access to now. Bringing up future possibilities changes the question to having to do with whether or not a type is bad based on what each type has access to both now and in the future. Changing to such a question is bad because what each type has access to won't be known, and so people can only assume based on current trends (which is bad in practice).

    But they haven't. What is being answered is whether or not a type is bad based on the current game, and the fact that they haven't added the moves that you describe means that answers cannot assume their existence.
    It's like you aren't even reading my posts fully -.-

    I keep repeating, it does not matter. If there were a rule stating that the Type is directly correlated to the status ailments then no I cannot make such an assumption BUT because of how the mechanic currently works one can assume that.

    Based on this, Game Freak could make the Poison type super effective against Grass, Water, Dragon, Normal, and Fighting, making the Poison type "outclass" the Fire type.
    Exactly.

    Whether or not a type is good or bad isn't dependent only on offensive and defensive capabilities. There's more to determining whether a type is good than just offensive and defensive potential. By considering only offensive and defensive potential, one practically automatically assumes that types that don't rely on either are "bad", which is flawed reasoning.

    The opinion that they make based on that reasoning isn't bad, but rather just made due to looking at just offense and defense.

    What I'm saying is that hypothetical mechanics cannot be a factor in an answer to whether or not any particular type is bad in the current game.
    Yes it is because what are the Types purpose? To inflict or to resist damage based on the opposing Type. Nothing else factors in determining whether or not a Type is better. Status ailments don't because as I've said they are directly related to any Type. Each of the Types do the same thing some are better at it than other in certain aspects. Example: Steel resists more than Types than Ice. there fore Steel Outclasses Ice in that aspect. However in Overall aspects as in "if this type is better than this" Steel is better than poison because it resists more and is super effective against more.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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    Quote Originally Posted by cascadethewarrior View Post
    It's like you aren't even reading my posts fully -.-

    I keep repeating, it does not matter. If there were a rule stating that the Type is directly correlated to the status ailments then no I cannot make such an assumption BUT because of how the mechanic currently works one can assume that.
    Of course you can make the assumption, but by doing so, you're answering a different question. I'm not trying to answer that question, and neither should you. If one considers hypothetical move possibilities that make certain more powerful and ignore others, then there's no point in answering the question in the first place.

    Yes it is because what are the Types purpose? To inflict or to resist damage based on the opposing Type. Nothing else factors in determining whether or not a Type is better.
    Then why did Game Freak make a type whose primary purpose isn't to inflict super effective damage but rather to inflict status ailments? If the purpose of a type is to either defend or attack, then there'd be almost no point to the Poison type at all, since it doesn't particularly do either well. They could just have never made the type to begin with.

    But the fact that they did shows that there's more to a type than just offense and defense.

    Status ailments don't because as I've said they are directly related to any Type. Each of the Types do the same thing some are better at it than other in certain aspects. Example: Steel resists more than Types than Ice. there fore Steel Outclasses Ice in that aspect. However in Overall aspects as in "if this type is better than this" Steel is better than poison because it resists more and is super effective against more.
    Let's try again.

    Steel resists a bunch of types. Steel is super effective against two types. I don't believe Steel can inflict status ailments, and even if it can, it has very few moves that can do so.

    Poison resists a significantly fewer number of types. Poison is super effective against one type. How does Poison balance out with Steel, then? It has access to poison, which Steel doesn't have.

    Factor in a few other types.

    Psychic resists very few types. Psychic is super effective against two or three types. Psychic makes up for these low numbers of resistances and super-effective relationships by having a wide variety of support moves.

    Electric resists a relatively few number of types, too. Electric is super effective against at least two types. But Electric is only weak to one type, and it has access to the (not-so-exclusive) paralysis status.

    ...and on and on.

    When comparing two types' "overall performance", that means comparing everything about them. Because offense and defense aren't the only aspects of a type, it isn't just unfair to assume Poison is worse than Steel because Steel is super effective against more types and resists more types--it's wrong. (And besides, Steel is weak to three types, whereas Poison is weak to two.)






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    Quote Originally Posted by Wishing Star View Post
    Of course you can make the assumption, but by doing so, you're answering a different question. I'm not trying to answer that question, and neither should you. If one considers hypothetical move possibilities that make certain more powerful and ignore others, then there's no point in answering the question in the first place.
    That's how the mechanic works so one can assume it. It does not change the question just opens up the possible answers.


    Then why did Game Freak make a type whose primary purpose isn't to inflict super effective damage but rather to inflict status ailments? If the purpose of a type is to either defend or attack, then there'd be almost no point to the Poison type at all, since it doesn't particularly do either well. They could just have never made the type to begin with.

    But the fact that they did shows that there's more to a type than just offense and defense.
    Not exactly. The poison Type primary purpose, just as any other type is to inflict or to resist damage based on the opposing Type, as i've said. The status ailments have no connection to the Type of the move. You would have to ask Game freak themselves why they made the poison type so bad, i don't have the answer to that

    Let's try again.

    Steel resists a bunch of types. Steel is super effective against two types. I don't believe Steel can inflict status ailments, and even if it can, it has very few moves that can do so.

    Poison resists a significantly fewer number of types. Poison is super effective against one type. How does Poison balance out with Steel, then? It has access to poison, which Steel doesn't have.

    Factor in a few other types.

    Psychic resists very few types. Psychic is super effective against two or three types. Psychic makes up for these low numbers of resistances and super-effective relationships by having a wide variety of support moves.

    Electric resists a relatively few number of types, too. Electric is super effective against at least two types. But Electric is only weak to one type, and it has access to the (not-so-exclusive) paralysis status.

    ...and on and on.

    When comparing two types' "overall performance", that means comparing everything about them. Because offense and defense aren't the only aspects of a type, it isn't just unfair to assume Poison is worse than Steel because Steel is super effective against more types and resists more types--it's wrong. (And besides, Steel is weak to three types, whereas Poison is weak to two.)
    You just contradicted your previous post with this post. I previously asked you:

    "by your logic you are saying that the Poison Type gimmick of inflicting the poison status is what makes up for it's lack of offense and defense, correct? but what about Fire Type? Fire Type is super effective against 4 Types and resists 5 and to add to that most moves that inflict burn are Fire Type moves."

    and you responded:

    "I didn't say anything about a type having more things going for it strictly outclassing one that has less things going for it. Yes, Fire-type moves generally can burn and generally have high power, and Fire does have more things going for it than Poison does. But none of that means, explicitly or implicitly, that Poison is outclassed by any other type."


    So according to this logic Fire Type is better than the Poison Type. But as I said the moves and status ailments play no role in whether or not the Type is better than another because the same can apply to any other Type.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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    Quote Originally Posted by cascadethewarrior View Post
    That's how the mechanic works so one can assume it. It does not change the question just opens up the possible answers.
    Whether or not increasing the number of things with which to create an answer means changing the question or opening up possible answers doesn't actually matter. Whatever you want to call that doesn't change the fact that what's being asked is whether or not a type is bad based on what's currently in the game.

    Not exactly. The poison Type primary purpose, just as any other type is to inflict or to resist damage based on the opposing Type, as i've said. The status ailments have no connection to the Type of the move. You would have to ask Game freak themselves why they made the poison type so bad, i don't have the answer to that
    Perhaps I wasn't being too clear. Any type's primary purpose is to deal damage. How a type goes about dealing that damage, though, is different, and just because a type doesn't directly deal more damage or efficiently resist damage doesn't mean that they're automatically "bad". "Bad" at directly dealing damage, or "bad" at defending, sure, but that doesn't mean the type itself is bad.

    You just contradicted your previous post with this post. I previously asked you:

    "by your logic you are saying that the Poison Type gimmick of inflicting the poison status is what makes up for it's lack of offense and defense, correct? but what about Fire Type? Fire Type is super effective against 4 Types and resists 5 and to add to that most moves that inflict burn are Fire Type moves."

    and you responded:

    "I didn't say anything about a type having more things going for it strictly outclassing one that has less things going for it. Yes, Fire-type moves generally can burn and generally have high power, and Fire does have more things going for it than Poison does. But none of that means, explicitly or implicitly, that Poison is outclassed by any other type."

    So according to this logic Fire Type is better than the Poison Type.
    Where did I say that the Fire type is better than the Poison type in the stuff that you quoted? "Fire has more things going for it than Poison does" doesn't mean that Fire is better than Poison.

    But as I said the moves and status ailments play no role in whether or not the Type is better than another because the same can apply to any other Type.
    The same can apply to any other type, but it hasn't.

    Let me ask the question again: From what currently exists in the game, what types are "bad" and why? (Do not bring up hypothetical moves or any of that stuff, since those are not things that exist in the game.)






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    Quote Originally Posted by Wishing Star View Post
    Whether or not increasing the number of things with which to create an answer means changing the question or opening up possible answers doesn't actually matter. Whatever you want to call that doesn't change the fact that what's being asked is whether or not a type is bad based on what's currently in the game.
    It does matter because by not using the assumptions you are leaving out the mechanics and there is no rule saying certain types are tied down to certain status ailments so it's plausible to make an assumption from that. It's like in a game of Chess, You are only allowed to move on the board so it plausible to make an assumption as to where the piece can land based on how the rules work even if the player has not moved yet.

    The question was not "is the Type bad?" though, but rather "Is this type better than this?" the poison Type compared to the other Types is bad thus be stating The Type chart is broken.

    Perhaps I wasn't being too clear. Any type's primary purpose is to deal damage. How a type goes about dealing that damage, though, is different, and just because a type doesn't directly deal more damage or efficiently resist damage doesn't mean that they're automatically "bad". "Bad" at directly dealing damage, or "bad" at defending, sure, but that doesn't mean the type itself is bad.
    Um no. All the Types deal the damage the same way. No Type deals more damage than other based solely on the fact that it is a certain type, but rather some types have more variety in which to deal damage ex. Fighting being more super effective on more types than poison.

    I guess i should not have said poison Type in itself is bad but rather compared to other types it's badly nerfed, meaning it is at a disadvantage.

    Where did I say that the Fire type is better than the Poison type in the stuff that you quoted? "Fire has more things going for it than Poison does" doesn't mean that Fire is better than Poison.
    You were bringing up the gimmicks of how the Type "makes up" for it's lack off but Fire Does not need anything to make up its Lack of anything, it's pretty strong as it is so why are most moves that have access to the burn status ailment fire type? According to your logic Fire type has access to burn(even though it doesn't) to make up for something and since Fire and Poison basically do the same thing and Fire does it better, Fire is better.

    The same can apply to any other type, but it hasn't.
    Doesn't matter as I said, it can still be applied.

    Let me ask the question again: From what currently exists in the game, what types are "bad" and why? (Do not bring up hypothetical moves or any of that stuff, since those are not things that exist in the game.)
    No Types are necessarily bad. But compared to other types Poison is badly nerfed because of it's lack of offense and defense(which is what makes a Type better than another because that is the Types "overall performance").
    Last edited by cascadethewarrior; 9th October 2012 at 8:10 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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    Poison is not really that bad of a defensive type, psychic attacks are somewhat scarce and the terrible abundance of Earthquake makes it somewhat weak, but it resists Grass, Poison, Bug and Fighting (fighting types are everywhere), so it's not exactly bottom of the barrel defensively, actually it can be quite good, specially with levitate
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    Quote Originally Posted by cascadethewarrior View Post
    It does matter because by not using the assumptions you are leaving out the mechanics and there is no rule saying certain types are tied down to certain status ailments so it's plausible to make an assumption from that. It's like in a game of Chess, You are only allowed to move on the board so it plausible to make an assumption as to where the piece can land based on how the rules work even if the player has not moved yet.

    The question was not "is the Type bad?" though, but rather "Is this type better than this?" the poison Type compared to the other Types is bad thus be stating The Type chart is broken.
    What mechanics would I be leaving out? The mechanics that are hypothetically introduced along with those hypothetical moves? The question doesn't even consider such mechanics, so leaving them out does no harm.

    Chess is different from Pokémon move implementation in that the game of chess does not change over time. No matter when, the game of chess will always stay the same, with eight pawns, two knights, two rooks, two bishops, a queen and a king. Pokémon does change over time, so when asking a question such as whether a type is better than another or whether a type is bad, the time frame must be restricted. In this case, the time frame is restricted to the fifth generation, and not how the game would be with hypothetical moves.

    Um no. All the Types deal the damage the same way. No Type deals more damage than other based solely on the fact that it is a certain type, but rather some types have more variety in which to deal damage ex. Fighting being more super effective on more types than poison.
    You say that some types have more variety in which to deal damage, right? Why isn't the poison status ailment one of these varieties to deal damage, then? Based on what you've said, it may not be exclusive to one type, but that doesn't change the fact that Poison has access to the poison status ailment.

    You were bringing up the gimmicks of how the Type "makes up" for it's lack off but Fire Does not need anything to make up its Lack of anything, it's pretty strong as it is so why are most moves that have access to the burn status ailment fire type? According to your logic Fire type has access to burn(even though it doesn't) to make up for something and since Fire and Poison basically do the same thing and Fire does it better, Fire is better.
    Fire and Poison basically do the same thing. That doesn't mean that Fire and Poison do the same thing.

    Yes, I said that Fire has access to burn. Yes, I said that Poison has access to poison. One can assume that I say that poison and burn do basically the same thing, but nowhere did I say that Fire is outright better than Poison because of this.

    "Since Fire and Poison basically do the same thing and Fire does it better, Fire is better" is misleading; you're comparing the status ailments that each type can inflict, not the actual types themselves. "Burn and poison basically do the same thing; since burn does it better, burn is better" is less misleading.

    Doesn't matter as I said, it can still be applied.
    Where would your application of hypothetical moves make sense? A plausible answer can't be obtained when hypothetical, made-up moves can just be made up on the spot to disprove another answer. The cycle would never end.

    No Types are necessarily bad. But compared to other types Poison is badly nerfed because of it's lack of offense and defense(which is what makes a Type better than another because that is the Types "overall performance").
    You're using "overall" in an incorrect way. The "overall" performance of a type encompasses every aspect of a type, two of which are offense and defense. Whatever happened to Grass's support and healing (Leech Seed, Giga Drain, Ingrain) and Poison and Ghosts' debilitation (Curse, Confuse Ray, Toxic)?






  8. #248
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    Quote Originally Posted by Wishing Star View Post
    What mechanics would I be leaving out? The mechanics that are hypothetically introduced along with those hypothetical moves? The question doesn't even consider such mechanics, so leaving them out does no harm.
    The mechanics are not hypothetical, the mechanics that are currently installed says that no move is tied down to a certain Type. You are speaking as if in the future they change that mechanics. But they haven't.

    Chess is different from Pokémon move implementation in that the game of chess does not change over time. No matter when, the game of chess will always stay the same, with eight pawns, two knights, two rooks, two bishops, a queen and a king. Pokémon does change over time, so when asking a question such as whether a type is better than another or whether a type is bad, the time frame must be restricted. In this case, the time frame is restricted to the fifth generation, and not how the game would be with hypothetical moves.
    And no matter what Pokemon mechanics may stay the same. So unless they plan to change the mechanics in the future its fine to make such an assumption.

    You say that some types have more variety in which to deal damage, right? Why isn't the poison status ailment one of these varieties to deal damage, then? Based on what you've said, it may not be exclusive to one type, but that doesn't change the fact that Poison has access to the poison status ailment.
    As I said before I'm not the one who designed the types you would have to ask Game freak that themselves. And it does not change the fact that not only Poison Type has access to the Poison status ailment themselves.

    Fire and Poison basically do the same thing. That doesn't mean that Fire and Poison do the same thing.

    Yes, I said that Fire has access to burn. Yes, I said that Poison has access to poison. One can assume that I say that poison and burn do basically the same thing, but nowhere did I say that Fire is outright better than Poison because of this.

    "Since Fire and Poison basically do the same thing and Fire does it better, Fire is better" is misleading; you're comparing the status ailments that each type can inflict, not the actual types themselves. "Burn and poison basically do the same thing; since burn does it better, burn is better" is less misleading.
    But you said that the Status ailments ARE part of the Types so I was going by what your logic stated.

    Where would your application of hypothetical moves make sense? A plausible answer can't be obtained when hypothetical, made-up moves can just be made up on the spot to disprove another answer. The cycle would never end.
    It makes sense because there is no rule saying that those hypothetical moves can't be made, as I've said before. Therefore it's logical to make such an assumption. So unless they changed that rule one cannot make it.

    You're using "overall" in an incorrect way. The "overall" performance of a type encompasses every aspect of a type, two of which are offense and defense. Whatever happened to Grass's support and healing (Leech Seed, Giga Drain, Ingrain) and Poison and Ghosts' debilitation (Curse, Confuse Ray, Toxic)?
    As I said the moves and what they do are in no way connected to the Type. They could easily make Leech Seed, Giga Drain, Ingrain, Curse, Confuse Ray, Toxic a different Type or make a different type do the same thing. They are not just limited to that one type. The Types in itself are for dealing or resisting damage based on the opposing type, that's it.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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    Quote Originally Posted by B€ntley View Post
    Poison is not really that bad of a defensive type, psychic attacks are somewhat scarce and the terrible abundance of Earthquake makes it somewhat weak, but it resists Grass, Poison, Bug and Fighting (fighting types are everywhere), so it's not exactly bottom of the barrel defensively, actually it can be quite good, specially with levitate
    Steel types, just like Fighting types, are also everywhere, so that's the major con of Poison types...
    Overall though, I suppose it's not that bad of a type.

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    This place has turned into a place of argument o-o

    Poison is okie. Now imagine a Poison/Dragin Pokemon. I'd use that.

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    In simple numbers,
    Water and Fire are surprisingly equal.
    Defensively,
    Fire has 3 weaknesses, but 4 resistances, which is good.
    Water has 2 weaknesses, but 3 resistances, which is just as balanced.

    Grass on the other hand has 5 weaknesses, and 4 resistances.
    Unofrtunately, nothing appropriate seems to be doable to improve it.

    Offensively,
    Fire is strong against 4 and bad against 4.
    Water is strong against 3 and bad against 3.
    Again both looking well.

    Grass though is good against 3, but bad against 7

    It really has the most weaknesses, and is resisted by the most types.

    I think it would not hurt if one of those 7 was not resisting it, perhaps Flying (meaning Gyarados, Gliscor & co would be weak to Grass then, not just their single quad weaknesses)

    But I strongly beleive it deserves being strong against another type.
    Obviously the ones resisting it are out of question. As are ones that have it bad enough (like Psy, Ice) and some just make no sense to make a relation to it (Fighting, Dark, Ghost, Normal). Which leaves exactly one, defensively great (meaning it can take another weakness), pretty elemental type: Electric.

    As for the reasoning, there is already an argument for it set in the type chart: Grass already resists Electric for some reason. So it wouldn't be that farfetch'd if it was also strong against it, as is the case with lots of "elemental" match-ups.


    What notable examples would be affected?

    Well since most Electric types are pure Electric... it would basically mean that they would have to fear more than just Ground (which is quite a luxury anyway when you really consider it). Electivire, Ampahros etc.. Oh and Lanturn & Wash Rotom would be the serious victims of such change.

    Personally I think it could work nicely if tried.

    What do you people think?

    Would
    Grass>Electric
    be a desired change?

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    Quote Originally Posted by Mitja View Post
    But I strongly beleive it deserves being strong against another type.
    Obviously the ones resisting it are out of question. As are ones that have it bad enough (like Psy, Ice) and some just make no sense to make a relation to it (Fighting, Dark, Ghost, Normal). Which leaves exactly one, defensively great (meaning it can take another weakness), pretty elemental type: Electric.

    As for the reasoning, there is already an argument for it set in the type chart: Grass already resists Electric for some reason. So it wouldn't be that farfetch'd if it was also strong against it, as is the case with lots of "elemental" match-ups.


    What notable examples would be affected?

    Well since most Electric types are pure Electric... it would basically mean that they would have to fear more than just Ground (which is quite a luxury anyway when you really consider it). Electivire, Ampahros etc.. Oh and Lanturn & Wash Rotom would be the serious victims of such change.

    Personally I think it could work nicely if tried.

    What do you people think?

    Would
    Grass>Electric
    be a desired change?
    Well actually, lightning apparently helps grass and plants (indirectly of course otherwise it would cause a fire) which could explain grass's resistance to it. For the sake of giving it another advantage just to make it on more equal terms with fire and water, sure I guess grass can >electric. It is a lot more far fetched than it resisting electric though. What can grass, or even the tallest tree do against a bolt of lightning?
    Last edited by Poliwhirl'sMittens; 9th October 2012 at 11:57 PM.

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    Quote Originally Posted by WingBlast View Post
    Sorry if this have been made before,but I would really appreciate an answer.

    "GRASS" is weak to 5 types!!!! ( Never understood why to POISON". It's resisted by 7 types and effective against only 3. ( And we all know the gimmick of water types using ice beam and electric types using signal beam).
    So, do u think that Grass is dwarfed by the other starters? or by the other types as well? what changes do u think the pokechart should undergo in order to balance grass? or do u think it is already usable and on bar with water and fire? Thanks
    Torterra isn't bad, it has ground typing which can help defeat fire types.

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    Leech Seed deserves a mention, it's a great move that can drop the opponents health while gaining some back every turn, and its distribution isn't bad either!

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    Quote Originally Posted by cascadethewarrior View Post
    The mechanics are not hypothetical, the mechanics that are currently installed says that no move is tied down to a certain Type. You are speaking as if in the future they change that mechanics. But they haven't.

    And no matter what Pokemon mechanics may stay the same. So unless they plan to change the mechanics in the future its fine to make such an assumption.
    Where's the evidence that the mechanics will stay the same way in the future?

    But you said that the Status ailments ARE part of the Types so I was going by what your logic stated.
    Never did I say that status ailments are part of a type. I just said that types had access to status ailments. To say that what I said means that status ailments are part of the types is erroneous.

    It makes sense because there is no rule saying that those hypothetical moves can't be made, as I've said before. Therefore it's logical to make such an assumption. So unless they changed that rule one cannot make it.
    It isn't logical to make assumptions about hypothetical moves when the question specifically asks for answers that aren't based on assumptions about hypothetical moves.

    As I said the moves and what they do are in no way connected to the Type. They could easily make Leech Seed, Giga Drain, Ingrain, Curse, Confuse Ray, Toxic a different Type or make a different type do the same thing. They are not just limited to that one type. The Types in itself are for dealing or resisting damage based on the opposing type, that's it.
    Why must hypothetical moves always be brought up? Whatever hypothetical moves that are thought of don't have any bearing on how good a type is now.

    It must be realized that a Flying-type Toxic equivalent, a Ground-type Leech Seed equivalent, or a Bug-type Curse variant don't mean anything, not only because such examples can always be brought up for the sole purpose of disproving the other person's argument, but because these moves have no relation to how good or bad a type is with the moves that each type has access to now.






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    Quote Originally Posted by Wishing Star View Post
    Where's the evidence that the mechanics will stay the same way in the future?
    That's what i'm saying, we have no evidence that the mechanic will stay the same, we can only go by what the mechanic we have now

    It seems we think differently, but the same as well. You think we should only go by what moves we have now and not use made-up moves(even if there is nothing saying they cant be made). While I on the other hand feel we should go by the mechanics we have now(even if there is nothing saying they cant change). I think we both have some great points but we really are getting no where with this lol we keep repeating the same things.

    Never did I say that status ailments are part of a type. I just said that types had access to status ailments. To say that what I said means that status ailments are part of the types is erroneous.
    You said "When comparing two types' "overall performance", that means comparing everything about them." While you listed examples of what you think makes up Types flaws in the same post

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  17. #257
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    Quote Originally Posted by cascadethewarrior View Post
    That's what i'm saying, we have no evidence that the mechanic will stay the same, we can only go by what the mechanic we have now

    It seems we think differently, but the same as well. You think we should only go by what moves we have now and not use made-up moves(even if there is nothing saying they cant be made). While I on the other hand feel we should go by the mechanics we have now(even if there is nothing saying they cant change). I think we both have some great points but we really are getting no where with this lol we keep repeating the same things.
    Perhaps we think the exact same way, but we use different things to back up what we think.

    But in any case, using hypothetical moves to back up an opinion isn't going by what the game has now.






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    Quote Originally Posted by Mitja View Post
    In simple numbers,
    Water and Fire are surprisingly equal.
    Defensively,
    Fire has 3 weaknesses, but 4 resistances, which is good.
    Water has 2 weaknesses, but 3 resistances, which is just as balanced.

    Grass on the other hand has 5 weaknesses, and 4 resistances.
    Unofrtunately, nothing appropriate seems to be doable to improve it.

    Offensively,
    Fire is strong against 4 and bad against 4.
    Water is strong against 3 and bad against 3.
    Again both looking well.

    Grass though is good against 3, but bad against 7

    It really has the most weaknesses, and is resisted by the most types.

    I think it would not hurt if one of those 7 was not resisting it, perhaps Flying (meaning Gyarados, Gliscor & co would be weak to Grass then, not just their single quad weaknesses)

    But I strongly beleive it deserves being strong against another type.
    Obviously the ones resisting it are out of question. As are ones that have it bad enough (like Psy, Ice) and some just make no sense to make a relation to it (Fighting, Dark, Ghost, Normal). Which leaves exactly one, defensively great (meaning it can take another weakness), pretty elemental type: Electric.

    As for the reasoning, there is already an argument for it set in the type chart: Grass already resists Electric for some reason. So it wouldn't be that farfetch'd if it was also strong against it, as is the case with lots of "elemental" match-ups.


    What notable examples would be affected?

    Well since most Electric types are pure Electric... it would basically mean that they would have to fear more than just Ground (which is quite a luxury anyway when you really consider it). Electivire, Ampahros etc.. Oh and Lanturn & Wash Rotom would be the serious victims of such change.

    Personally I think it could work nicely if tried.

    What do you people think?

    Would
    Grass>Electric
    be a desired change?
    Sadly enough for the Grass type, it should be the other way around... electricity acts more like fire, therefore should be super-effective, or at least neutral against Grass.
    I was thinking maybe Grass being good against Fighting. Every type advantage doesn't have to have logic behind it.

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    Quote Originally Posted by BNator92 View Post
    I was thinking maybe Grass being good against Fighting. Every type advantage doesn't have to have logic behind it.
    Yeah, Grass could use some more type advantages, but making up one just out of the blue doesn't really seem like the best idea, from a flavor standpoint.






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    Quote Originally Posted by Wishing Star View Post
    Yeah, Grass could use some more type advantages, but making up one just out of the blue doesn't really seem like the best idea, from a flavor standpoint.
    It could work, though. Nintendo has changed typing mechanics in the past, but you're right, it most likely wouldn't be the best of ideas. I could imagine many fans being upset with the change.

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