I actually have been thinking instead of Rock being the worst, it's Psychic IMO. Rock and Grass have been paired up with it (see Solrock, Lunatone, Celebi, Exeggcute, and Exeggcutor) who were given seven weakness by that type. It could be vice versa but still to me.
All grass types need are reliable stab. Leaf blade and solarbeam without sun doesn't cut it. It's definitely not the worst type. Look at sub punch loom,chlorophyll venusaur,wall ferrothorn,skymin in general,prankster whimsicott(annoying)
Sun boosted,banded,+6,STAB max attack,x4 Super effective V-Creation
Coming in without any reference to any current conversations here, but I'd argue that Ice is the worst type.
Nice STAB, but weak to Stealth Rock, Fighting, Fire (both of which are used frequently to get Steel types), and it usually hinders the movepool a Pokemon receives. Just look at Vanniluxe. Grass types can usually count on getting Leech Seed.
The shining example of this is Kyurem, whose Ice typing single-handedly prevented him from being any type of useful in the face of, say, Jirachi, or Tyranitar.
...Purely from a competitive stance, of course. Otherwise, I'd just argue that for it to make sense, Grass type should be named Plant or Forest type.
Of course, there are Pokémon like Beartic and Glalie that suffer from the Ice-type "curse" that prevents them from being too competitively viable, yeah... :/
Last edited by Hidden Power; 11th November 2012 at 9:02 AM.
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I don't think grass having as many weaknesses as it does hurts the type so much as to give it a disadvantage. I just think that it isn't used as often since the grass pokemon in some later games aren't as "cool", or "commonly used" compared to earlier grass types and they can be scarce to find the "popular" ones. This also brings up how if you didn't choose Chimchar as your starter in D/P, the only other Fire-type you could get in-game before the Elite Four and National Dex was Ponyta/Rapidash. That always annoyed me.
In game I think grass types are great, they get Leech Seed and draining moves to reduce the amount of money spent on items and trips to Poke-centres. Besides the inherent infestation of Geodude (or any other Rock/Ground type for that matter) in almost every cave allows you to combat the Bug, Fire, Flying and Poison weaknesses really quickly in most games, as well as their Ice weakness less well than the others. In competitive battles there sadly does seem to be a large number of cool grass types which just aren't good enough to use.
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Ill never understand why so many people MUST have at least a Fire one... why not Ice or Dragon or something. Ive had several playthroughs of different games without Fire pokemon, and they were as fun as any other.
And then this whole "not enough Fire types to choose from", when you have 2 which both have great stats and one is freakin Infernape.
Just look at some of the other types and you'll notice the game is not anti-Fire.
-Bug: Aside from Heracross and perhaps Vespiquen (which barely anyone would bother getting anyway) they are all awfully weak
-Electric: Luxray or Raichu, which is again similar situation except that they're both weaker than the Fire options.
-Ice: Weavile or Abomasnow, same situation.
-Dragon: Garchomp. Sure its OP, but just that single one. So by your logic, if Dragon was the only type that mattered instead of Fire, your choice would be Garchomp or nothing. With Fire you have an alternative.
Its a wonder we actually had to choose between 3 proper Ghosts in those games, why not take it and use them instead for a change then xD?
This type is so overrated.