View Poll Results: Sixth team member, who should be?

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  • DW Espeon

    11 52.38%
  • N's Zoroark

    2 9.52%
  • DW Cinccino

    2 9.52%
  • Reuniclus

    4 19.05%
  • Eelektross

    0 0%
  • DW Braviary

    2 9.52%
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Thread: White 2 Team

  1. #1
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    Default White 2 Team

    This is my INGAME Team for Pokémon White 2.
    Since it's INGAME, I don't care about natures, EVs and IVs.
    About holding items, I'll find out during the playthrough, so don't put item suggestions.
    Also, I only have five definitive Pokémon in my team and I need help deciding about the sixth member.


    Ability: Torrent
    Surf
    Megahorn
    Ice Beam
    Dig/Return

    Samurott makes a return as a starter in my team, because I didn't like Emboar's movepool and Serperior's stats.
    Surf is a STAB move and it also helps travelling in water routes/lakes.
    Megahorn and Ice Beam covers Grass-types (the last destroys Dragon-types).
    Dig takes care of Electric-types and Return gets some nice neutral coverage (useless against the Pringles Pokémon aka Jellicent).



    Ability: Inner Focus
    Aura Sphere
    Dragon Pulse
    Psychic
    Dark Pulse

    A newcomer in my playthroughs, Lucario is a popular and unpredictable Pokémon.
    Aura Sphere is his signature move (Use the Force, Luke!) and turns Lucario a so zetta badass Pokémon, not to mention it never misses, which is so zetta nice.
    Dragon Pulse covers Dragons, giving nearly perfect coverage with Aura Sphere.
    Psychic covers Fighting-types, while Dark Pulse makes the opponents flinching (I like flinch inducing moves).
    Lucario's ability makes him immune to flinch inducing moves.



    Ability: Flash Fire
    Flamethrower
    Dragon Pulse
    Wild Charge
    Crunch

    Arcanine returns from HeartGold.
    Flamethrower (NO Flare Blitz please) because I don't like Flare Blitz's recoil.
    Dragon Pulse (NO Outrage please) to get perfect coverage (Flash Fire Heatran is the only exception but who's going to use one ingame, unless in Battle Subway or in PWT?) and because I don't like Outrage's locking and self-confusion effects.
    Wild Charge covers Water-types (though the recoil effect hurts a little) and Crunch just to put fear in two members of the Elite Four.
    Arcanine's ability helps him against opponents' Fire-type moves.



    Ability: Levitate
    Earthquake
    Dragon Claw
    Flamethrower
    Giga Drain

    My favourite Pokémon returns to a Regional Pokédex since Emerald.
    Earthquake and Dragon Claw (NO Outrage for Arceus's sake) are Flygon's STAB moves of choice while Flamethrower adds some nice coverage against Steel-types who resist Flygon's STAB moves.
    Giga Drain adds some more coverage and a good healing move for Flygon.



    Ability: Compoundeyes
    Thunder
    Bug Buzz
    Giga Drain
    <insert a filler and not really useful move> in case I don't get a good HP type

    I used Galvantula in my first White playthrough and I liked the spider. My anti-Water Pokémon in White 2.
    Galvantula's ability has the only purpose of abusing Thunder.
    Thunder with Compoundeyes is a reliable and powerful move, while Bug Buzz is the Bug-type move for Galvantula.
    Giga Drain damages those pesky Water/Ground Pokémon, while healing Galvantula. Just a really useless trivia, the Electric+Bug+Grass combo hits every single Water-type for super-effective damage, except Kingdra and Palkia.
    The last move is just a filler if I don't get a good Hidden Power type (Ground for example), so it can be any move Galvantula learns (it just won't be used as much as the first three moves).


    About the sixth Pokémon, I want to train one of the following list:

    Espeon's DW ability rules and rocks.
    Zoroark is a tribute to my favourite antagonist and the character with the best green hair, N.
    DW Cinccino, because I NEVER EVER had luck with multi-hit moves.
    Reuniclus is a nice exclusive Pokémon, though it's so zetta slow.
    Eelektross has no weaknesses and a wide movepool.
    Braviary is much better than vultures and everybody knows that tiny pigeons suck.
    Last edited by Star Champion AJ; 10th October 2012 at 12:30 PM.
    I claim Flygon, the super awesome Dragon

  2. #2
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    I noticed that u dont have a fly pokemon.go Braviary
    Moveset
    Brave Bird
    Crush Claw
    Super Power
    Fly
    Last edited by Gai; 2nd October 2012 at 11:08 PM.
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  3. #3
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    i've personally always had a soft spot for espeon.

    Think you should run physical luke tbh

    - sword dance
    - Extremespeed/aura sphere
    - close combat
    - ice punch

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  4. #4
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    Quote Originally Posted by Ain View Post
    I noticed that u dont have a fly pokemon.go Braviary
    Moveset
    Brave Bird
    Crush Claw
    Super Power
    Fly
    Flygon could fill my Flying needs until I get a full moveset, but that's a nice choice.
    About Braviary, I'm a little allergic to recoil moves like Brave Bird (though my Arcanine will get Wild Charge) and Superpower is not a move I'd recommend, first, it lowers Braviary's Attack and Defense and second, Defiant isn't activated by Superpower.

    Quote Originally Posted by Dragoniteftw View Post
    i've personally always had a soft spot for espeon.

    Think you should run physical luke tbh

    - sword dance
    - Extremespeed/aura sphere
    - close combat
    - ice punch
    I respect your opinion, though I won't change Luke's moveset (Aura Sphere is so zetta badass btw).
    I claim Flygon, the super awesome Dragon

  5. #5
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    Return over Dig on Samurott.
    You can hit Electric-Types hard with STAB Surf anyway (well except Lanturn but almost no one use Lanturn in-game) and Water + Normal has a great coverage.
    Besides, Dig takes two turns.




    if you decided to use Braviary as your flyer

    Braviary
    Adamant/Jolly Nature
    ~Shadow Claw
    ~Rock Slide
    ~Return
    ~Fly

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  6. #6
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    I used the Hidden Grotto Cincinno in White 2, and I loved it. Tail Slap/Rock Blast/Bullet Seed/filler wrecks. Also destroys Plasma and Zinzolin to massive extents. Fails vs Corless though.


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  7. #7
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    For Galvantula
    Use HP Ice (if you can get it) or Volt Switch instead of Flash since it depends too much on luck and HP Ice give BoltBeam coverages or Volt Switch to switch Galvantula immediately.

  8. #8
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    Quote Originally Posted by Shine View Post
    Return over Dig on Samurott.
    You can hit Electric-Types hard with STAB Surf anyway (well except Lanturn but almost no one use Lanturn in-game) and Water + Normal has a great coverage.
    Besides, Dig takes two turns.

    if you decided to use Braviary as your flyer

    Braviary
    Adamant/Jolly Nature
    ~Shadow Claw
    ~Rock Slide
    ~Return
    ~Fly
    Can I go with Slash instead? Just in case Samurott faints too often (that won't ever happen, just in case), mainly against the Elite Four and I like the high critical hit ratio of Slash.
    Seems a nice moveset for Braviary, like I said before, I don't like Brave Bird's recoil and Superpower's secondary effect.

    Quote Originally Posted by x_vandslaux_x View Post
    I used the Hidden Grotto Cincinno in White 2, and I loved it. Tail Slap/Rock Blast/Bullet Seed/filler wrecks. Also destroys Plasma and Zinzolin to massive extents. Fails vs Corless though.
    A cute multi-hitting wrecking chinchilla. Me gusta! I never had luck with the multi-hit moves before (Skill Link HAX payback time!) and I'd like to train a DW Cinccino just for that same reason.
    In case I go with the cute chinchilla, the filler move can be Thief/Covet (for stealing purposes), U-turn (to get the freak out in certain situations), Aqua Tail or Wake-up Slap (coverage moves).
    I claim Flygon, the super awesome Dragon

  9. #9
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    For Lucario change Dark Pulse for Shadow Ball when paired with Aura Sphere you get perfect Coverage.

    I would also put Return over Your suggestion of Slash as it has more reliable base power.

    If your gonna use Cinncino have all the moves related to skill link + Wake Up Slap to cover steel users.

    And although you may not recoil moves they are usually extremely powerful and you can always cover the recoils with potions, leftovers or a shell bell. The positives out weigh the negatives.

    If your thinking of using Bravary your probably better off using one with Sheer Force that way Crush Claw and Rock Slide get some extra punch. Also run Superpower you may not like the negative effects but you can use it for one big hit then just switch to another Pokemon.

    Also don't forget the move tutors. Flygon can get Fire Punch again if you want to run a full physical set.

    Maybe even consider a Grass type to counter Waters. I know that Sumarott resists and your Gavantula has Giga Drain but maybe give Ferrothorn a shot. ^he takes hits like a boss and any physical attacks that hit him basically get recoil pair that with a Rocky Helm and it takes away all most 1/4 of the opponents health. So maybe give this set a shot:

    Ferrothorn
    Iron Barbs
    -Curse
    -Gyro Ball
    -Power Whip
    -Leech Seed

    Start with Seeding your opponent. Then use a few Curses to bulk yourself up and lower your speed which makes Gyro Ball do crazy damage then start Power Whipping away


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  10. #10
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    Quote Originally Posted by Master_of_grass View Post
    For Lucario change Dark Pulse for Shadow Ball when paired with Aura Sphere you get perfect Coverage.
    Psychic covers the Pokémon resisting Dark+Fighting (Heracross and the Croagunk line).
    Also Dark Pulse flinches opponents (I'm a big fan of flinch inducing moves).


    I would also put Return over Your suggestion of Slash as it has more reliable base power.
    I'll think of that.

    If your gonna use Cinncino have all the moves related to skill link + Wake Up Slap to cover steel users.
    I'd like to train the chinchilla, Cinccino's DW ability is so awesome.

    And although you may not like recoil moves they are usually extremely powerful and you can always cover the recoils with potions, leftovers or a shell bell. The positives out weigh the negatives.
    Almost forgot, I'm not planning to use Potions ingame (Moomoo Milks and Sitrus Berries only), unless during the Elite Four. Arcanine will use Leftovers due to Wild Charge.

    If your thinking of using Bravary your probably better off using one with Sheer Force that way Crush Claw and Rock Slide get some extra punch. Also run Superpower you may not like the negative effects but you can use it for one big hit then just switch to another Pokemon.
    DW Braviary appears early, Sheer Force Braviary comes VERY late (Route 23).
    And there's the "Braviary uses Superpower, opponent stands with low health and gets Full Restored next turn." scenario.


    Also don't forget the move tutors. Flygon can get Fire Punch again if you want to run a full physical set.
    Flamethrower can do more damage mainly against Steel-types, they usually have higher Defense than Sp. Defense.

    Maybe even consider a Grass type to counter Waters. I know that Sumarott resists and your Gavantula has Giga Drain but maybe give Ferrothorn a shot. ^he takes hits like a boss and any physical attacks that hit him basically get recoil pair that with a Rocky Helm and it takes away all most 1/4 of the opponents health. So maybe give this set a shot:

    Ferrothorn
    Iron Barbs
    -Curse
    -Gyro Ball
    -Power Whip
    -Leech Seed

    Start with Seeding your opponent. Then use a few Curses to bulk yourself up and lower your speed which makes Gyro Ball do crazy damage then start Power Whipping away
    Well, I'm not planning to train Ferrothorn, I already have six Pokémon in the sidelines, I don't need to add another one to the party.
    Anyway, stalling isn't my kind of battle style, I like attacking relentlessly as you can see by the amount (or lack to be more precise) of setup moves I have in my team (yeah, that seems to be noobish).
    Answers in bold and thanks for the tips.
    Last edited by Star Champion AJ; 6th October 2012 at 12:02 AM.
    I claim Flygon, the super awesome Dragon

  11. #11
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    Superpower > Dig on Samurott.

    Fire Blast > Flamethrower ; you'll hardly be using it , and you need the extra power to beat Ferrothorn.
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  12. #12
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    While I'm still choosing which Pokémon will get the final spot there are their movesets.


    Ability: Magic Bounce
    Psychic
    Shadow Ball
    Signal Beam/HP Fight
    Calm Mind
    Espeon, a Pokémon I liked in Silver, makes a return (long time no see).
    Psychic is Espeon's best STAB move and hits very hard against anything not resisting it.
    Shadow Ball destroys Ghosts and other Psychics.
    In case I don't get HP Fight (it's hard to get a good HP type), I have to cover Dark-types with Signal Beam.
    Calm Mind increases Espeon's already high Sp. Attack to obscene levels.


    Ability: Illusion
    Night Daze
    Flamethrower
    Grass Knot/HP Fighting
    Nasty Plot
    Note: NO Focus Blast please!
    Zoroark is a tribute to N and it's nice getting one ingame (screw the events).
    Night Daze because I don't like spending Shards just to get Dark Pulse (flinching was so nice).
    Flamethrower covers Bugs, while Grass Knot punishes heavy foes in case I don't get HP Fighting (seriously NO Focus Blast, its accuracy SUCKS ingame).
    Nasty Plot just to be pervert by thinking bad thoughts.
    Zoroark's ability won't be really useful since nobody in my team at the moment is weak to Dark, Ghost and mainly Psychic-type moves.


    Ability: Skill Link
    Tail Slap
    Bullet Seed
    Rock Blast
    Thief
    One of the cutest Pokémon ever (Emolga is better) but the deadliest one thanks to Skill Link.
    Cinccino's main moves abuse Skill Link, having 125 BP (187 for Tail Slap), with the ability to break Substitutes and Sturdy Pokémon (goodbye to those annoying Boldores).
    Thief (yeah, it's a weird choice) because I saw good (and stealable) items my opponents have (mainly those Leftovers and Life Orbs).


    Ability: Magic Guard
    Psychic
    Energy Ball
    Shadow Ball
    Recover
    Note: NO Focus Blast please!
    A Pokémon I trained and liked in my last White playthrough, Psychic gets STAB and hits like a truck if you don't resist, Shadow Ball covers Ghosts and other Psychics, while Energy Ball appears since I don't like Focus Blast's low accuracy (something like AI haxing like there's no tomorrow) and PP and it's pretty unlikely I'll ever get a good HP type (Fighting for best results).
    Magic Guard to abuse the lack of Life Orb's recoil.


    Ability: Levitate
    Thunderbolt
    Flamethrower
    Crunch/Dragon Claw/Brick Break/Rock Slide
    Crunch/Dragon Claw/Brick Break/Rock Slide
    Eelektross, while it's weird getting another Electric-type, Levitate gives him no weakness (and Galvantula isn't weak to Ground-type moves anyway).
    Thunderbolt because I don't like Wild Charge's recoil effect.
    Flamethrower gets some sexy coverage.
    The last two moves are "fillers" (not very much):
    Crunch to crush half of the Elite Four
    Dragon Claw is effective against Dragons (Looking at you, Iris!) and gets perfect coverage with Flamethower.
    Brick Break covers a lot of types, while Rock Slide has that flinch side-effect (Me gusta!).


    Ability: Defiant
    Fly
    Return
    Rock Slide
    Shadow Claw
    Note: NO Superpower please!
    If I get DW Braviary, it's going to be my flier.
    Fly, just because of Brave Bird's recoil effect (I said that recoil crap thing dozens of times) and for fulfilling my Flying needs.
    Return because it's more powerful than Crush Claw (though the Defense drops would be nice sometimes).
    The last two moves add some coverage here and there, Rock Slide covers Ice-types and other Flying-types (and can flinch), while Shadow Claw has a high change of scoring a critical hit and because I'm allergic to Superpower.
    Last edited by Star Champion AJ; 11th October 2012 at 5:45 PM.
    I claim Flygon, the super awesome Dragon

  13. #13
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    Quote Originally Posted by ArcanusX View Post
    While I'm still choosing which Pokémon will get the final spot there are their movesets.

    Ability: Magic Guard
    Psychic
    Energy Ball
    Shadow Ball
    Recover
    Note: NO Focus Blast please!
    A Pokémon I trained and liked in my last White playthrough, Psychic gets STAB and hits like a truck if you don't resist, Shadow Ball covers Ghosts and other Psychics, while Energy Ball appears since I don't like Focus Blast's low accuracy (something like AI haxing like there's no tomorrow) and PP and it's pretty unlikely I'll ever get a good HP type (Fighting for best results).
    Magic Guard to abuse the lack of Life Orb's recoil.
    I believe you should go with this one. Reuniclus is a Special attacker and the moveset covers most pokemon, except dark types(which moves are more physical than Special). So I recommend ethier a Bold/Lax Nature one, to give Reuniclus a Defence boost.

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  14. #14
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    I think you shoud go with reuniclus. it is a great pokemon with an excelent HP and an AWESOME special attack. It's weaknesses are unique in your team so you won't have problems qith dark or ghost types thanks to lucario. You don't need braviary. Flygon can fly and you don't need an EXTRA weakness aganst ice attacks (Iris as a Lapras). Braviary would bring extra weaknesses to ROCK in your team as you have galvantula already. Cincinno is cool too but it as a lack of advantage...




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  15. #15
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    Yea, this is from 2012. Keep it to current threads please.

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