This is my INGAME Team for Pokémon White 2.
Since it's INGAME, I don't care about natures, EVs and IVs.
About holding items, I'll find out during the playthrough, so don't put item suggestions.
Also, I only have five definitive Pokémon in my team and I need help deciding about the sixth member.
Samurott makes a return as a starter in my team, because I didn't like Emboar's movepool and Serperior's stats.
Surf is a STAB move and it also helps travelling in water routes/lakes.
Megahorn and Ice Beam covers Grass-types (the last destroys Dragon-types).
Dig takes care of Electric-types and Return gets some nice neutral coverage (useless against the Pringles Pokémon aka Jellicent).
Ability: Inner Focus
A newcomer in my playthroughs, Lucario is a popular and unpredictable Pokémon.
Aura Sphere is his signature move (Use the Force, Luke!) and turns Lucario a so zetta badass Pokémon, not to mention it never misses, which is so zetta nice.
Dragon Pulse covers Dragons, giving nearly perfect coverage with Aura Sphere.
Psychic covers Fighting-types, while Dark Pulse makes the opponents flinching (I like flinch inducing moves).
Lucario's ability makes him immune to flinch inducing moves.
Ability: Flash Fire
Arcanine returns from HeartGold.
Flamethrower (NO Flare Blitz please) because I don't like Flare Blitz's recoil.
Dragon Pulse (NO Outrage please) to get perfect coverage (Flash Fire Heatran is the only exception but who's going to use one ingame, unless in Battle Subway or in PWT?) and because I don't like Outrage's locking and self-confusion effects.
Wild Charge covers Water-types (though the recoil effect hurts a little) and Crunch just to put fear in two members of the Elite Four.
Arcanine's ability helps him against opponents' Fire-type moves.
My favourite Pokémon returns to a Regional Pokédex since Emerald.
Earthquake and Dragon Claw (NO Outrage for Arceus's sake) are Flygon's STAB moves of choice while Flamethrower adds some nice coverage against Steel-types who resist Flygon's STAB moves.
Giga Drain adds some more coverage and a good healing move for Flygon.
<insert a filler and not really useful move> in case I don't get a good HP type
I used Galvantula in my first White playthrough and I liked the spider. My anti-Water Pokémon in White 2.
Galvantula's ability has the only purpose of abusing Thunder.
Thunder with Compoundeyes is a reliable and powerful move, while Bug Buzz is the Bug-type move for Galvantula.
Giga Drain damages those pesky Water/Ground Pokémon, while healing Galvantula. Just a really useless trivia, the Electric+Bug+Grass combo hits every single Water-type for super-effective damage, except Kingdra and Palkia.
The last move is just a filler if I don't get a good Hidden Power type (Ground for example), so it can be any move Galvantula learns (it just won't be used as much as the first three moves).
About the sixth Pokémon, I want to train one of the following list:
Espeon's DW ability rules and rocks.
Zoroark is a tribute to my favourite antagonist and the character with the best green hair, N.
DW Cinccino, because I NEVER EVER had luck with multi-hit moves.
Reuniclus is a nice exclusive Pokémon, though it's so zetta slow.
Eelektross has no weaknesses and a wide movepool.
Braviary is much better than vultures and everybody knows that tiny pigeons suck.