I'd call that " Character Development ".Key word there: personality traits. In AG and DP, these traits stopped being traits and became their whole personalities.
Team Rocket (as individuals and as an organization) are one of the most developed concepts in the entire series. We know a great deal about Jessie, James, and Meowth's past and how it's shaped them to be the characters they are today. There were protagonists that we knew less about then these three villains. We also know a great deal about how Team Rocket as an organization works thanks to interactions with with fellow Rockets and their superior Giovanni.
I have a theory about why the writers devoted that much time and energy fleshing out characters who were supposed to be villains. Simply put, we as an aduience were supposed to feel sorry for them and support them in their ill guided endeavors. It's easy to want the worse for villains that you don't know much about. When you dive into who they are as characters and why they possibly went down the wrong path it can make you view them sympathetically.
Compare the TRio to Hunter J for a second. Hunter J (apparently) died in a violent fiery explosion at the height of an arch. Yeah it was overkill and pretty dramatic for Pokemon, but she was a cruel villain who pushed even someone as kind hearted as Ash to his limits. Since we don't know much about her motives her death seemed fitting.
Then we had the possibility of the TRio dying for Project Tempest. If that really was the end-end for them and they died it would've had a bigger impact because we knew these characters. Really knew them. Their ups and downs. Their reasons for turning to evil. The fully monty. It won't have been a group of characters just getting what they deserved. It would've been a tragedy.
You say that like this isn't a kid's show. Repetition is King.No longer were the TRio unpredictable or have any real depth to them: they did the same things over and over again, reacted the same way to every situation, and beat us over the head with the same jokes and same style of failure.
For the same reason Ash pulls out his Pokedex to scan Pokemon he's seen before. For the same reason they feel it nessasary to " remind " our characters where the next Gym is. For the same reason they fell the need to tell us the effects of certain moves in battle despite the majority of us having played at least one game before. That Ash would run immediately to the Gym wholly unprepared when he gets into town or start chucking Pokeballs at Unova Pokemon despite knowing that clearly does not work. That Brock must flirt with women. That Misty/Max/Croagunk must stop him.
I can literally go on all day, but I assure you that it's not just them who are repetitive. They do it because small childern comprehend better when you repeat the information in succession. It's a technique used in everything from Dora the Explorer to Pretty Cure.
Stealing Pokemon is villainous regardless of their Success Rate.First off, what villainy?
Intent is enough to get you booked on many crimes in the Real World, you know.
Completely missed the point of that statement.Welcome to Misty/May/Max/Dawn/Brock fans' world, then.
The point being that I agree with you, to an extent.
No, the dream data was collected and used for the Meteonite mission. There was just some left over that was also used for the Twist Mountain one.
That "sizable majority" seems to be made up mostly of long-time viewers who don't want change. I'm pretty sure the anime staff has made clear long ago they don't really give a damn about long-time viewers and just want to focus on new generations of kids. If serious TR was really supposed to be a permanent change for them (rather than a change for them before they get written out of the show, as I think it is), then why revert them back just because of long-time viewer complaints? They could just keep them serious and the new kid audiences growing up would come to know and associate TR by their serious attitude. Old viewers who don't like the change could then have the radio show to entertain them instead.
Yeah, that's exactly what people like you said when BW025 aired and it looked like they were going back to the way they were: "The writers realized that serious TR is a failed experiment and are correcting it". I'm sorry, but I think you're only saying that because you don't like serious TR and want to think it was a failed experiment. It's far more likely that serious TR was made specifically because BW was planned to be their final saga. The writers want them written out completely, and that's what has been happening. It was never going to be their new status quo; it happened because TR was leaving, so why not leave with a saga where they achieve what they'd always wanted and are the Boss' number 1 agents?That's why I believe they will, even if gradually, revert back to the way they used to be - the writers realized the "serious mode Rocket trio" was a failed experiment.
Two problems. One: the TRio is in that organizaiton, and if they go around calling themselves "Team Rocket" while being silly, they make the whole organizaiton look silly.
Two: the organization barely got ANY focus while the TRio were in silly mode, as Giovanni kept them it as far away from them and, by proxy, Ash and his friends as possible.
Really? Because there's another term that describes it alot better: Flanderization. Which is not the same as Character Development at all.
We did, but then that past became completely muddled and contradictory because the writers couldn't keep it straight, from their Housou "origin" special and onward.We know a great deal about Jessie, James, and Meowth's past and how it's shaped them to be the characters they are today.
And yet, when they actually succeed in those endeavors as they have in BW, you suddenly don't support them anymore. Funny that.I have a theory about why the writers devoted that much time and energy fleshing out characters who were supposed to be villains. Simply put, we as an aduience were supposed to feel sorry for them and support them in their ill guided endeavors. It's easy to want the worse for villains that you don't know much about. When you dive into who they are as characters and why they possibly went down the wrong path it can make you view them sympathetically.
I guess you want them to keep failing so that they'd stay "sympathetic", but I don't invest my time and emotions on false hope (which is why I don't give a damn about Ash's goal.)
I never argued otherwise, and I never thought there was a chance they'd get killed either. Giovanni perhaps (though he didn't), but never the TRio.It won't have been a group of characters just getting what they deserved. It would've been a tragedy.
None of which happened in the days of Kanto and Orange Islands. It was a kids' show without being repetitive like that, and the TRio likewise were not repetitive. The original head writer and creator of the TRio, Takeshi Shudo, was actually a strong believer in not treating a kid audience like morons, and he wanted Pokemon to be "a family anime", not just for kids, and he quit because it became a kids' show with a fixed pattern nonetheless, and the TRio had become simple characters who (in his own words) "existed just to get beat up."For the same reason Ash pulls out his Pokedex to scan Pokemon he's seen before. For the same reason they feel it nessasary to " remind " our characters where the next Gym is. For the same reason they fell the need to tell us the effects of certain moves in battle despite the majority of us having played at least one game before. That Ash would run immediately to the Gym wholly unprepared when he gets into town or start chucking Pokeballs at Unova Pokemon despite knowing that clearly does not work. That Brock must flirt with women. That Misty/Max/Croagunk must stop him.
Last edited by AgentPierce; 10th October 2012 at 2:16 AM.
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Indeed. Which is why all signs point towards this not just being the long-time viewers, but a sizable chunk of the actual intended audience. It's like back in DP: The audience/fans in general really likes Pochama, so they start extending its role and giving it more screentime. The audience doesn't like the new direction they took some old characters in? They make some specials where the characters act like they did in the old days. The "new generation" doesn't solely consists of kids who have watched the series for a year or so.
She did return, though, just in a special most people never even knew existed.
GEODUDE IS OFFICIALLY MINE!!!!!!!!!!He's back baby!!!
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Well, since we're going here I'll just put there here.Which is not the same as Character Development at all.
What we're seeing in Unova is Character Derailment.
Long Running media often contradicts or corrects the older material as it goes on. Retcons are done. Stories are rewritten. Changes in general are made. In the case of " Training Daze " I consider it a retcon since that's how new conflicting material is usually handled.We did, but then that past became completely muddled and contradictory because the writers couldn't keep it straight, from their Housou "origin" special and onward.
The retcon actually doesn't change much. Just that:
- Meowth was aware that Giovanni favored Persian over him the whole time.
- Jessie and James did not know each other until Team Rocket Academy.
- The TRio were relatively new grunts when they met Ash the first time.
All of which actually sounds more plausible then the original story now that we know more about these characters. Jessie came from a poor background being an orphan who bounced from foster home to foster home. James was the only child of an extremely rich family. It seemed unlikely that these two would go to Prep School together.
I don't see why they couldn't keep winning while being non-serious. That's all.I guess you want them to keep failing so that they'd stay "sympathetic"
This, this and probably also this, though I can't verify the last one. No misleading statements, no evidence of anything, just a bunch of people raging because they weren't paying attention when what they were waiting for happened.
Uh... the former was a TV show that had ended in 2004, and the latter was just a visual cameo the voice actor wouldn't have the slightest clue about.... from 2011. We're talking about a statement from 2007 here.
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They are "quiz tournaments" done in conjunction with Pokemon Sunday, but the questions involve anime trivia which is showcased and explained in-depth, so they partially function as clip shows and behind-the-scenes documentaries as well. And as mentioned, the episodes have Mayumi Iizuka in-character as Kasumi as the narrator/host.
I see we don't have full pictures of the episodes up on the site, we can add those later today. Should make it petty clear what these specials were like.
I'm pretty sure TR is not coming back for the 6th gen.
In Pokemon 9Th Movie cameo , Team Rocket capture and experimented on Rayquaza.
I like to know the hero who saved Rayquaza.
After all, If Team Rocket has something mega legendary like Rayquaza then they would bother going after 2nd grade legendary like the Kai Trio.
Anyway , It could be a future ark where Ash and co saves Rayquaza.
Or , It could be side-story where Jimmy or another Pokemon Game Protagonist saves Rayquaza.
May be , We could see Ethen and Silver join force to save Rayquaza.
Or , Ash might join force with Jimmy and other game Protagonist to save Rayquaza.
My Pre-Gen VI Resolution:
[B]Play all Pokémon games from each Gen starting at One
Now Playing: Emerald Gen III
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My FireRed Champs:
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My HeartGold Team:
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My Black Team:
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My White Team:
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My White 2 Team So Far:
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GEODUDE IS OFFICIALLY MINE!!!!!!!!!!He's back baby!!!
Credit goes to http://www.pixiv.net/member.php?id=18457
GEODUDE IS OFFICIALLY MINE!!!!!!!!!!He's back baby!!!
Credit goes to http://www.pixiv.net/member.php?id=18457