THE TEAM
'T-101' -
Heatran @Air Balloon
Considering Change to Specially Defensive set to Provide Better Back Up for Latios. Please Advise.
Ability: Flash Fire | Nature: Calm (+SpA/-Atk)
EV Spread: 252 SpA / 4 SpD / 252 Spe
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
There you have it. A Classic Offensive Heatran. The first thing I did was give up my notion of a 'lead' as the Wifi preview clause has made this type of Pokemon almost, obsolete. So Here is a primed one usually for all out devastation with a stealth rock thrown in, to be used at convenience. The extra damage never hurts.
It's also my switch-in of choice in early and mid game due to the amazing type combination which I believe is still pretty awesome. Air Balloon is a surprise for anyone who is not ready and deals with that annoying earthquake to be replied by a swift HP Ice and taking out a threat permanently thus destroying their team's primary Heatran counter, making it all the more dangerous. if they realize the trick and switch I can usually predict-kill (thanks team preview!) or maim the Pokemon which follows to uselessness.
HP Ice also acts as an excellent Gliscor Counter (which seem to have become rather common) when my other Special Sweeper is down.
Since I gave up trying to make it a dedicated 'lead' I replaced Taunt which I used earlier, with Earth Power for greater type coverage and for any opposing Heatran.
'Bad Patrick' -
Starmie @Life Orb
Ability: Natural Cure | Nature: Timid (+Spe/-Atk)
EV Spread: 252 SpA / 4 SpD / 252 Spe
-
Surf/ Hydro Pump
-Ice Beam
-Thunderbolt
-
Rapid Spin /
Recovery
Rapid Spin Finalized as 2 out of 3 extremely fragile to entry hazards
A personal favorite of mine since the ADV generation, I am surprised to see it's near extinction from the OU metagame, given that it's technically the best Bolt-Beamer out there, with an excellent STAB of it's own. Hydro Pump used to be a Staple, but like with Fire Blast Heatran above, a sudden rash of Hax forced me to switch to the more reliable Surf.

. Even though the difference in power is quite noticeable, and in 2-3 instances was a game breaker, I prefer complete accuracy over extra power.
Bolt-Beam there for the usual Sweep job and does excellently somehow against the current metagame and has completely destroyed Poison Heal Substitute Gliscors with it's waaaaay faster pace and Life Orb boosted Ice Beam.
****The Last Slot was a real Dilemma. Recovery was a tempting option given the Life Orb Damage it took each turn, but I also had to be ready for the occasional surprise spikes/StealthRock set, which though uncommon, since the death of traditional leads, are still there to give an ugly shock to unsuspecting people. But after running a recovery set for a few battles I saw that Starmie was a fragile thing anyways and would be at the best 2HKO'ed by the average battler, if I didn't switch, which left me little space to use recovery for any real purpose as it would be dealt with 50%+ damage anyways. So Rapid Spinner it was.
'Neo' -
Scizor @Choice Band
Ability: Technician | Nature: Adamant (+Atk/-SpA)
EV Spread: 252 Atk /
8 Spe / 248 HP
Shifted 8 EV from SpD to Spe to counter the opposing Bullet Punch Scizor in a Deathmatch. Small but significant perk. Thanks to
thedarklord2155.
-Bullet Punch
-U-Turn
-Superpower
-Pursuit /
Quick Attack?
Well, it's a neat Ditto of the 4th gen CB-Scizor that dominated OU for well over a year. No Setup, no Hassle, Uber offence. Saw no reason to Change. Bullet Punch still mauls anything which receives neutral/super effective damage from it and has been a BOON against the rare Dragons and a far more common annoyance. Some dude called 'Terrakion'. Crazy typing. Scizor is the only thing capable of standing up to it.
Superpower is still a great Chansey/Blissey killer (though Eviolite-Chansey needs some helping at times) and is also an effective Tyranitar counter.
U-Turn provides a great scout opportunity and also escape checkmate situations and cases of the common arena trapper.
The last slot is
usually (now always) for pursuit to give a parting gift to those lovely pink egg-shaped walls and the fleeing Tyranitar or anything which wishes to escape it's horror. Can be a potent tool with correct prediction. which is even more useful with Wifi preview.
Was thinking of running a second priority with Quick Attack, which doubles in strength with it's technician ability, for those tight situations....(sic)
'Mother' -
Blissey @Leftovers
Ability: Natural Cure | Nature: Calm (+SpD/-Atk)
EV Spread: 252 Def / 4 hp/ 252 SpDef
-
Heal Bell /
Aromatherapy
-
Wish /
Softboiled
-Flamethrower/
Seismic Toss?
-Toxic
No lying. I started off with the Eviolite Chansey. And it was great! Over the top Defences, outclassing Blissey and a first class stall machine. But I sorely missed a few factors which made Blissey the great Wall it was. First off and immediate - Leftovers recovery. Inability of Chansey to heal off any residual damage, especially against sandstorm teams meant that it could be opened up for an Easy OHKO by a Scizor or stalled away to hell by a Ferrothorn abusing leach seed and a status. And also its horrible attack meant that it was useless for any pressuring apart from the usual Seismic toss. Also, for the very same reason, Taunt ruined her of any usability.
Hence, back to Blissey. She's more versatile than her little sister can ever be IMHO.
Didn't realize the wish mechanics had changed this generation. Thanks for pointing that out folks!
Way superior than my earlier set. Thanks again to
The Skydryver for reminding me of Heal Bell, seeing as I don't run any Sound Proof Pokemon and allows me to use Wish in conjunction of a status healer.
Overall the solid classic special wall which was feared since the ADV generation.
'Eon' -
Latios @Life Orb
Expert Belt
Ability: Levitate | Nature: Timid (+SpD/-Atk)
EV Spread:
242 SpA / 18 HP/ 252 Spe
-Dragon Pulse
-Calm Mind /
Surf
-Hidden Power Fire
-Psyshock /
Roost
This thing is beautiful. And Devastating.
More so now
Switched to Calm Mind set after advice and testing thanks to
The Skydryver for the idea and
jeffdavid102 for the modified set.
Blazes through Everything. Period.
Psyshock pulverizes Eviolite Chanseys, Blisseys and any other Special tank which would otherwise need a 3HKO. Total Gamewinner in 50% of my match ups till now.
I contemplated keeping Roost as I had stopped running a Wish support Blissey but the Prevalence of late game Special Sponges (especially a certain guy called 'Virizion') and of course Eviolite Chanseys/Stall Blisseys lategame.
Shifted to a Wish Blissey set now. So not such a big issue anymore
'Real Steel' -
Lucario @Life Orb
Ability: Justified | Nature: Adamant (+Atk/-SpA)
EV Spread: 252 Atk / 4 HP/ 252 Spe
-Swords Dance
-Close Combat
-
Ice Punch /
Bullet Punch
-Extremespeed
This is it.
The most awesome 4th gen Pokemon. And my personal Favorite.
GameFreak NAILED it with this one. Badass design, Superior Type Combination and an Incredible Movepool. It's truly awesomeness at it's height.
It was quite sad for me to see that it had declined into almost non-use with the prevalence , of other steel types, and a changing metagame. I swore that he would be the hero of the team. And you know what? He is.
This is the only tricky guy in my team. He needs setting up if he is to do a reliable sweep, so I usually try to time in a perfect switch, using Starmie and Latios to lure in proper bait. this has gotten harder since I stopped running Wish Blissey, then doing it was a charm and it also negated any entry hazards which Starmie may not have dealt with. Still it's doable. Nonetheless once it gets in and fires off a single or a double SD - boost, it can bring entire teams to their knees.
Bullet Punch is the Priority Extremespeed is there as a
secondary main priority and for type coverage and also now that it has +2 priority, it can even check the nefarious Mach Punch Infernape which countered it effectively in the DPP metagame.
Bullet Punch usually serves no Purpose, and can be OHKOed by Extremespeed after SD boost anyways. Ice Punch has been far more useful in dealing with the dragons
A SD boosted Ice Punch after entry Hazard (or +2/+3 SD boost) has been successful in thwarting the Calm Mind Latios while she sets up..... mid/low HP can be usually revenge killed with Extremespeed.
Close Combat is the main STAB here and usually kills anything in it's path, so setting up is more important because if it doesn't OHKO it leaves itself vulnerable to revenge kills due to dropping HP and Defence.
**Only issue which remains is
Gengar which earlier used to be taken down by Bullet Punch. Now, Extremespeed and Close Combat Being Useless against him. In late game all I can do is click on Ice punch and pray his Focus Blast misses, if I havent got all 3 SD boosts on time.
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