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Thread: Super super super excited for White 2 team

  1. #1
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    Default Super super super excited for White 2 team

    6 days dammit. 6 days and Pokemon White 2 is out in Australia. I have booked 2 days off work to play. It usually takes me 1 hour or so to get from home to work so iv had a fair bit of time to think about my team and even breed a few pokes for my team.

    Samurott@Expert Belt
    Jolly
    Torrent
    -Swords Dance
    -Aqua Jet
    -Return
    -Megahorn

    Starter and Physical sweeper. I used Emboar in White, Serperior in Black and I have used Samurott in game which I prefered any way. Swords Dance first turn then hack away with an almost perfect combo of Aqua Jet and Return. Mega Horn for any Grass Types not named Ferrothorn or Ferroseed, also helps out with the E4, Ghetsis and Iris.

    Pikachu@Light Ball
    Timid
    Lightning Rod
    -Thunder Bolt
    -HP Ice
    -Nasty Plot
    -Encore

    Switch in on an Electric type move get a boost. Encore it. Nasty Plot. Sweep with Bolt Beam. Enough said.

    Lucario@Life Orb
    Timid/Naive
    Inner Focus
    -Nasty Plot
    -Aura Sphere
    -Shadow Ball
    -HP Ice/Ground/Extreme Speed

    Pretty basic Luc. Only debating on the last slot. HP Ice for Dragons and Fliers. HP ground for Fires and Extreme Speed to pick off weak opponents.

    Arcanine@???
    Jolly
    Intimidate
    -Flare Blitz
    -Wild Charge
    -Close Combat
    -Extreme Speed

    Been one of my favorites since R/B. So happy that Growlithe is available so early in game. Set speaks for it's sled but I still need an item.

    Ferrothorn@Rocky Helm
    Sassy
    Iron Barbs
    -Curse
    -Leech Seed
    -Power Whip
    -Gyro Ball

    My QuakeSlide/Bolt Beam counter. Iron Barbs+Rocky Helm rocks. Leech Seed for team support. Curse up the hit hard with Gyro and PW.

    Gliscor@Toxic Orb
    Impish
    Poison Heal
    -Fling
    -Roost
    -Acrobatics
    -Earthquake

    Nasty Fighting counter. Great wall and Poison Heal blocks other Status effects. After I poison myself Fling the orb at my opponent, poison them then wall with Roost. After Fling Acrobatics power doubles which is great against fighting types. Earthquake is there for Steels mostly but also provides a nice powerful STAB.

    Well it's been a long process but I think I have a fairly solid team that covers mostly anything in game. But only time will tell. I'm open to suggestions about tweaking the team. Any feed back will be appreciated


    Friend Safari: FAIRY
    Mawile, Deddenne and Clefairy

    Always up for a BATTLE
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  2. #2
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    You wouldn't want to fling in game. unless I'm mistaken, you would lose your toxic orb permanently. why not use ice fang or rock slide?

    Not to rub it in but I'm excited as well, I'm picking my white 2 up Sunday and coincidentaly have a 4 day vacation, totally unplanned.
    Last edited by koosbane; 5th October 2012 at 4:45 AM.
    Fc: 5300-9702-8663 (in game name mike)
    Ice: spheal, Beartic and cloyster.

    MM success so far,

  3. #3
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    Lucky SOB. Pretty sure items like toxic orb return to you in game but I could be wrong. Other wise I'll get some flying gems for acro or replace Fling with one of the moves you suggested.


    Friend Safari: FAIRY
    Mawile, Deddenne and Clefairy

    Always up for a BATTLE
    .

  4. #4
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    For Arcanine
    Give him a Choice Band for Arcanine's item slot since Choice Band give 1.5 Attack to Arcanine and it have a great combo with Extream Speed.

  5. #5
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    Was thinking about Choice Band. I can alway change out when needed.


    Friend Safari: FAIRY
    Mawile, Deddenne and Clefairy

    Always up for a BATTLE
    .

  6. #6
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    Regarding Fling:

    The premise of Fling, the Dark Type Move, is that the Pokémon literally throws their current hold item at the opponent, thus losing the item. This does however mean that Fling is a one-time use attack, unless your have a Pokémon that knows Recycle as well in which you can get multiple uses out of it. However, in-game if you use this. The item is lost for good so be careful if you're using it else you may wind up losing that rare Lucky Egg
    Source

    So yes you would indeed lose your Toxic Orb, so yeah go with Rock Slide.

    Personally I'd just go with Extremespeed as the last move on Lucario since especially with Nasty Plot you should still be able to get KOs with Aura Sphere and Shadow Ball even when not super-effective.

    X-Scissor > Megahorn on Samurott. You're running Swords Dance so the increased power that Megahorn offers isn't completely necessary; instead, I think it's better if you go for the more accurate X-Scissor.

    I really like your team though. Have fun!

  7. #7
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    I read the other suggestions earlier and was thinking ice fang would give you best coverage instead of rock slide on gliscor. because with acrobatics you hit bug and grass, rock would be redundant bug and only allow se hits on ice, which you won't want to stay in on an ice type anyway. ice fang will allow you to hit ground and dragon. Which is always helpful.
    Fc: 5300-9702-8663 (in game name mike)
    Ice: spheal, Beartic and cloyster.

    MM success so far,

  8. #8
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    Are you super duper?

    Superpower > Return , Ferrothorn gets you if not.

    There aren't many BoltBeam / QuakeEdge users ingame. Just pointing that out.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  9. #9
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    I think your a lil bit ahead of yourself with this team. Its so good you should just get the right ivs and evs then go online with it. Forget in game! But all in all its a great team minus fling on gliscor. There id go with ice fang or sub. You can either stall or sweep with it depending on what you choose
    White (MIKE) FC: 3267-4378-1370
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  10. #10
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    Swords Dance > Fling will be fine.

    Acrobatics + Earthquake gives you some average coverage. Rock Slide can also be used , for QuakeSlide.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  11. #11
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    Riolu gets nasty plot at level 47, thats like gym 7/8. You should try a mixed luke

    lucario@life orb
    (naive/mild/naughty)
    - close combat
    - extreme speed/aura sphere
    - ice punch
    - dark pulse/shadow ball

    or a physical one as you get Sword dance earlier

    lucario@life orb
    (adamant/jolly)
    - Sword dance
    - extreme speed
    - ice punch
    - close combat

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  12. #12
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    Now going pure physical on Lucario.

    On fling. I can use it against trainers and not lose the orb but not wilds so I guess I may use rock slide instead


    Friend Safari: FAIRY
    Mawile, Deddenne and Clefairy

    Always up for a BATTLE
    .

  13. #13
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    Luke also gets CM. CM makes a good setup move too.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  14. #14
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    Quote Originally Posted by Master_of_grass View Post
    Now going pure physical on Lucario.

    On fling. I can use it against trainers and not lose the orb but not wilds so I guess I may use rock slide instead
    You didn't read my comments on rock slide vs. Ice fang. I was inspired by your gliscor and bred one for my team just before the game came out. I am currently using him like this.
    Gliscor@Toxic orb
    ~EQ
    ~Acrobatics
    ~Ice fang
    ~ Swords dance
    I will take the toxic orb off when he gets poisoned for better acros and put it back on when I heal them.
    Fc: 5300-9702-8663 (in game name mike)
    Ice: spheal, Beartic and cloyster.

    MM success so far,

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