Well, it's been a while since I owned anything other than a round in my god friend digipoke's Roll to Dodge. I have an upcoming summer break and only four days of school left, so I decided to reopen a game I once owned and that has been dead for almost or over two years. So welcome back to:
Here is the basic run-down of how Pokémon Tactics Works:
You, the people, sign-up following the guide posted later on. Then I, the host, will split you into three teams and then post a challenge. Depending on the challenge, either every person will post how their character got through, you will be paired into smaller teams who have to work together, or on rare occasions I will give a large challenge your whole team has to work together on to do.
I will take the responses and post how well they would work and creating a decision on which team will win. The winning team gets some sort of bonus for the next round. The two losing teams will go to a smaller challenge. The winner of that smaller challenge will get to survive, while the losers have to vote off a member.
This will go on until we have lost a good amount of our members, how much will depend on current team situations and how many joined to begin with. Then, all teams will be broken apart and we will move to part two. In part two, all challenges are either partner or solo challenges and everyone will be given a ranking. Last place is eliminated, while first place gets a bonus.
1. Obviously, no god-moding or Mary Sues.
2. Be active. There are limited spots and we don't need them filled up with people who won't even try.
3. Do not be rude. There is no need for rudeness.
4. If you need to argue with me, PM me, do not start something in the thread. If you have a point, I will make appropriate edits, otherwise just sit-back and stop arguing.
I will be utilizing the following rating system in all decisions. It is done on an individual basis for each response given, added up for teams, and then set to a base of 20 X the number of people on a full team, so that no team is screwed just for having less members.
Style: Up to 5 points can be awarded here. This is just how stylishly and interesting your response is.
Effectiveness: Up to 5 points can be awarded here. This is based on how well your tactics can get you through the situation.
Originality: How original your actions seem. Due to complexity of trying to figure out if something is original or not and to avoid any conflicts, this can only award up to 3 points.
Use of Skills and Environment: A big one as it is the main thing differentiating everyone. Anyone can say 'Do a cool flip' or 'Run the fastest way possible' or even 'Find a secret passage' for the previous categories. But this is how you do that cool flip, how you find that fast way, or how you make or utilize the tunnel. To balance out originality and because this is important, 7 points can be awarded.
Example of how grading would work: Say we get down to two members for two teams and three for the last. (Minimal given here and not actual set-up, just making a quick example)
Team 1, Member 1:
Not very interesting at all. 2/5
Effective, if boring. 4/5
Straight-forward, not original. 0/3
Too straight forward, if efficient. Not many skills used. 2/7
Team 1, Member 2:
Really awesome. 4/5
Kind of crazy, could be more efficient. 2/5
Very original, crazily and awesomely so. 3/3
You used all of your skills, but didn't do much with the environment of the challenge. 4/7
Team Total: 21/40. There were four starting members, so this is set to a base of 80, so 42/80.
Say Team 2 totaled out to 20/40 so it became 40/80.
Team 3 is the one with three people.
Player 1: 10/20
Player 2: 8/20
Player 3: Perfect 20/20
Team Total: 38/60
Set to base 80: 50.7/80
So team 3 has won, but because it was set to a baseline, it wasn't necessarily because they had the most members.
In partner challenges, the high limit on each is doubled and for full team challenges it is multiplied by however many people there are on the team.
Challenges: Challenges will be a prompt given, like an essay prompt on a test. It will have enough information to work off of, but will not be restrictive. You will be given a setting, lay-out and goal. Post how you would respond.
Example: You are in our wonderful Waterfall Cave. It is a four story cave with a waterfall flowing from a river on top of it. You are starting on the bottom floor and have to make your way to the fourth floor and beat a Steelix there.
Bonuses: Just a one-round bonus given to winners. It can range from a item, to being allowed to skip part of the challenge, to a general boost in an area for the whole team, to even a redistribution of the players. For balance reasons, a team cannot get more than two bonuses if they get a winning streak.
Responses: How you respond to a challenge. In solo challenges, just post your response along with a header of who your character is and which team you are on. In partner responses, PM your partner to come up with one response using both of your characters working together. Then one of you posts the response along with a header of the characters involved and which team you are on. In the team challenge, I will select a leader for your team. Everyone works together to create one large response and the leader posts it along with a header of which team they represent.
Please make all headers bold. And you will be judged on what is stated, not anything implied, so make sure not to miss anything.
Eliminations: If a team has lost both the main challenge and mini challenge, all members of that team are up for elimination. The other people on the team will PM me a vote and then whoever has the most votes from their team will be kicked out.
Name: Just a name for your person.
Gender: Their gender, mostly unimportant but helpful.
Species: Obviously by the name of the game, this is about Pokémon, so choose a species. No legendaries, Ditto, or Smeargle.
Personality: Your characters personality. Try to fit how they respond to challenges to fit with their personalities. This will also be used in the occasional scripted part like eliminations and the opening, so give enough detail to use.
Special Skill: A special skill for your person. Should be possible to fit in with your character's species and personality, but I won't limit too much.
Ability: One ability that must be available to your character. Normal or Dream World, as long as it can have it.
Excalibur; Male; Swordsman; Shell Armor
Alex; Female; Death Meditation; Light Metal
Kain; Male; Flying; Technician
Karmilia; Female; Diversion expert; Pickpocket
Eight Spots Left.
If there are any questions or concerns, feel free to ask. Now to hope that this gets approved.