Ok so I did a thread for another team which wasn't very well done, so I figured I'd give it another go around.
Deoxys-Dbag (Deoxys-Defense) @ Red Card
Trait: Pressure
EVs: 4 SDef / 252 HP / 252 Def
Calm Nature
- Taunt
- Recover
- Stealth Rock
- Spikes
My big old wall that wasn't meant to stand for very long, only to set up a few layers of hazards. Red card helps with this by unexpectedly swapping their poke with something that wouldn't do crap to DeoxysD. I can also time taunts and recovers with the red card to last even longer.
Mr. Crabs (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Quick Attack
- U-turn
- Bug Bite
My variant of Techizor. Bug bite gets stab and tech boosts to hit anything coming in hard. U-turn helps get momentum going. Bpunch and Qatk are both priority and get tech bonus. Bullet for pokes like Terrakion and Q for pokes like tornadus. Definitely one of the pokes I need advise about.
Genie (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Naive Nature
- Earth Power
- Rock Polish
- Focus Blast
- Hidden Power [Ice]
I've fallen for a man (no homo) and his name is Life orb/Sheer Force Landorus. Rock polish allows me to sweep almost anything (levitate is a pain as well as jellicents and blissy). Earth power get stab, sheer force, AND life orb. Focus blast gets everything but stab and hp ice is just there for dragons.
Luigi (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Recover
- Will-O-Wisp
- Scald
- Shadow Ball
My special little wall. Big resistance to most types, so much so that it's almost impossible to be one shotted from full health by almost anything. Ghost type blocks spinners so that's always good. Scald and Shadow ball both get stab and hit a wide variety of pokes decently. W-o-w kills big physical attackers like Gyrados.
Grape Ape (Infernape) (M) @ Life Orb
Trait: Blaze
Shiny: Yes
EVs: 116 Atk / 252 Spd / 140 SAtk
Naive Nature
- Fake Out
- Close Combat
- Heat Wave
- Encore
Admittedly I stole this set from the VGC '12 on Smogon and have to say it gets work done. Fake out is good against less bulky leads and can help take em out with CC. Heatwave gets stab and can take out pesky bugs. Encore is great for poke that like to set up (like cloyster) and if timed correctly can lock someone into recovery like roost latias.
Watson (Jolteon) (M) @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Specs jolt is a beast. Outspeeds anything that isn't scarfed, takes out dragons with hp ice and shadow ball hits a wide spectrum pretty hard. Volt switch is a good hit and run to work up momentum.
Go ahead and give meh some advise Serebii!



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