Edit: forgot to change the RMT name lol. Oh well.

I don't play Pokemon very much anymore because it's luck based, frustrating, and pointless in the long term. In other words every time I play I don't end up having fun. The less I played, the more the metagame developed without me making it harder to get back into. Then one night I tried to slap together my old favorite, TEAM CHOICE BAND. With some help from ThatsJustPeachy and Gamefreak I updated it to suck slightly less.

@ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake

Dragonite fills all kinds of rolls on this team. It lures in and cripples physical walls, tanks pretty much any hit, and can even sweep with Extremespeed late game. Outrage is so strong that almost nothing that takes a neutral hit can survive a second one. Though my lead on team preview it is almost never the first thing I send out. Sandstorm + Multiscale sucks sometimes but it can still switch in easily enough. Earthquake > Superpower because I obviously have enough fighting moves on the team, and I find Jirachi extremely annoying.

@ Choice Band
Trait: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- U-turn
- Superpower

CB Scizor hasn't really changed at all since Platinum gave it Bullet Punch + Superpower. This is mostly a standard set. Quick Attack > Pursuit because I already have Tyranitar Pursuiting stuff. Quick Attack 2HKOs Ninetales and Volcarona who are otherwise happy to switch in. It also helps check crap like Thundurus and Gyarados and just be a general all around nuisance. 12 Speed EVs outruns other Scizor so I can remain useful against them even at low HP. Bullet Punch is a guaranteed 3HKO on Gensect after Stealth Rocks which is awesome.

@ Choice Band
Trait: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower

I was hesitant to use CB Ttar in BW2, but it turned out to be the star of the team. With Paralysis / Sleep support from Amoonguss Tyranitar just goes to town over all weather starters and Psychics / Ghosts. It also checks and destroys frail things like Jolteon. Stone Edge hits with 94% as much power as Jolly CB Terrakion's CC which is nothing to take lightly. It is so strong that it can take Scarf Politoed down in one shot, and rip 70% off the defensive ones. Pursuit even OHKOs offensive Ninetales! Speed EVs outrun defensive base 70s like Skarmory and Politoed as well as Jellicent that invest in a lot of speed. **** you Jellicent.

@ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Stealth Rock
- Hidden Power [Ice]

Choice Scarf Terrakion is one of the best revenge killers in the game. Close Combat is easily spammable especially after the Psychics / Ghosts have been Pursuited and Gliscor is weakened or dead. Stone Edge sucks and is only really for when I NEED it, luckily that is only really against Gengar (at which point the accuracy becomes 30%). Stealth Rock is easy enough to find time to set up early game but it's mostly filler. HP Ice is really cool because it 2HKOs Gliscor and Intimidate Landorus while doing 40-50% to Dragonite without relying on Stone Edge (or in Gliscor's case, me being hard countered). Even with a Jolly nature HP Ice hurts what it has to.

@ Leftovers
Trait: Levitate
EVs: 252 HP / 48 Def / 120 SDef / 88 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp / HP Fire
- Pain Split

A sort of glue that holds **** together. Rotom W keeps up the pressure by throwing Volt Switches around hopefully preventing Skarmory from doing much. Hydro Pump is a bad move but it still gets past Heatran and hits pretty hard. Will-O-Wisp makes Scizor and Mamoswine useless, but I might just use HP Fire to get rid of Scizor / Forretress / Ferrothorn / Breloom / Venusaur quicker. Pain Split keeps Rotom in the game for a while. Speed EVs outruns max Speed Scizor so I can burn them before it sweeps me. 120 Sp Def hits a jump point and lets Rotom laugh off Tornadus Hurricanes. The rest is dumped into Defense to survive Superpowers and Secret Swords.

@ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 216 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Hidden Power [Ice]
- Stun Spore

My lead probably 80% of the time, and a lead 100% of the time against teams with Genesect (who does no more than 40% with any move). Most of the time Amoonguss just Spores, then Stun Spores a Heatran or Skarmory switch in. Giga Drain is very weak but lands the killing blow on stupid Rotom W I guess. HP Ice 3HKOs Thundurus and Tornadus while 2HKOing Gliscor and Breloom. 216 Sp Def EVs hits a jump point. 12 Speed outruns other Amoonguss, Reuniclus, and Slowbro. 28 Special Attack guarantees a 2HKO on Terrakion and Keldeo, 3HKO after a CM / Sandstorm, and if Keldeo manages to CM twice Giga Drain will break its Substitutes still.

Anyhow this team has a reeeeaally easy time with Rain and Sun (at least against bad PO players) and it does ok against stall. What I have the most trouble with is...

****ing Sand Veil Gliscor. I will miss every time.

Scizor. Not really an issue if I can figure out what set it runs. This is an issue as it can be the difference between Rotom burning a SD Scizor and taking a CB U-turn to the face. Then again Will-O-Wisp will miss so the end result is usually the same.

Lucario. At least with Bullet Punch. Really annoying.