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Thread: Yggdra Union: We'll Never Fight Alone (Discussion Thread)

  1. #21
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    Kind of, her hairstyle is supposed to look like the other generic undines in this game.

    http://www.creativeuncut.com/gallery.../yu-undine.jpg

    Like this. xD (It's a big image...)

    http://images2.wikia.nocookie.net/__...ietzsche_2.jpg

    Hair color and eye color should be like this. xD (Obvious reasons are obvious...)

    That's why the avatar is horribly inaccurate. xD
    Last edited by Monster Guy; 11th October 2012 at 9:15 PM.
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    My RPer's profile, White 2 FC: 0218 8695 9493, Trainer Name: Nate

  2. #22
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    I believe what CandleReaper means by spells are the little things that we can do outside of combat, and in combat for the magic based units, such as the Witch and the Necormancer. I don't think Candle nor I have correctly stated the card skills actually purpose. Allow me:

    In the game's combat, you have a meter, and have two modes; Passive and Agreesive. If you go Passive mode, then the meter fills, but your attack drops, as if you are 'charging'. Going Agrresive will increase your attack and turn your damage into your element attack, but the meter drains. If you go Passive to the point were the meter completely fills, then you can unlease the card skill. There are two types of Card Skills, in the method that they are unleased.

    The hold and drain type, like Shield Barrier, work in that you hold a button, and the skill lasts as long as you hold the button. However, your meter drops as you do this, and the skill automaticly ends when it empties. You can stop at any point, and as long as you have some meter left, you kepp that. I say that we treat the meter like energy, going Agreesive tires you out, but you do more damage and you use your element. Going Passive, you recover energy, but aren't as strong.

    The charge and break, like Necro Gate, work that you hold down a button again, and charge a break gauge. When it fills, you release the button, and unleash the skill. Afterwards, you lose all of your meter. This, you charge the skill, but an enemy can attack you with a powerful blow, and stun you. You stop charging, and have to resume from the begining charging the skill. Either way, Card Skills are more like large spells that come from the cards that we all have. We can't use them on demand, just in combat. Outside of combat, you can use your characters abilities, such as spells or your Elements, normally.

    Would this be alrght, CandleReaper? Sorry i kinda just took control for a second...
    Current Fan fiction projects:

    The Heart of the Hunters a monster hunter fan fiction with with other ideas thrown in here and there.

    Future Projects:

    A MLP fan fiction in the works

    A God Eater Burst fan fiction still in planning

  3. #23
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    Quote Originally Posted by deltakurumiru4 View Post
    I believe what CandleReaper means by spells are the little things that we can do outside of combat, and in combat for the magic based units, such as the Witch and the Necormancer. I don't think Candle nor I have correctly stated the card skills actually purpose. Allow me:

    In the game's combat, you have a meter, and have two modes; Passive and Agreesive. If you go Passive mode, then the meter fills, but your attack drops, as if you are 'charging'. Going Agrresive will increase your attack and turn your damage into your element attack, but the meter drains. If you go Passive to the point were the meter completely fills, then you can unlease the card skill. There are two types of Card Skills, in the method that they are unleased.

    The hold and drain type, like Shield Barrier, work in that you hold a button, and the skill lasts as long as you hold the button. However, your meter drops as you do this, and the skill automaticly ends when it empties. You can stop at any point, and as long as you have some meter left, you kepp that. I say that we treat the meter like energy, going Agreesive tires you out, but you do more damage and you use your element. Going Passive, you recover energy, but aren't as strong.

    The charge and break, like Necro Gate, work that you hold down a button again, and charge a break gauge. When it fills, you release the button, and unleash the skill. Afterwards, you lose all of your meter. This, you charge the skill, but an enemy can attack you with a powerful blow, and stun you. You stop charging, and have to resume from the begining charging the skill. Either way, Card Skills are more like large spells that come from the cards that we all have. We can't use them on demand, just in combat. Outside of combat, you can use your characters abilities, such as spells or your Elements, normally.

    Would this be alrght, CandleReaper? Sorry i kinda just took control for a second...
    That's a perfect summary Delta! Thank you very much for the explanation.

    Oh, and for some of Noctus' Gaia Avis, just do aquick skim through Jean and I's convo.... There is a reason he's StripperIffic at times


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  4. #24
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    Alright guys, this is getting worrisome. I want to do a head count of everyone in. If you plan to keep going, say I. If you are, please post at your earliest convinence. If you are having difficulties with something, say that too, so we know how to proceed

    EDIT: if you are at all confused on what to do, let me make some things clear:

    At the moment, your character should either be at the starting place that you have them at, or moving to a location, most likely Marduk Woods if you are planning to join the Resistence already. If not, then head towards Verlain hills, where the two Rose domains exsist. It would be the most sensible location to go at the moment of the Rp.
    Last edited by deltakurumiru4; 17th October 2012 at 3:55 PM.
    Current Fan fiction projects:

    The Heart of the Hunters a monster hunter fan fiction with with other ideas thrown in here and there.

    Future Projects:

    A MLP fan fiction in the works

    A God Eater Burst fan fiction still in planning

  5. #25
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    Quote Originally Posted by deltakurumiru4 View Post
    Alright guys, this is getting worrisome. I want to do a head count of everyone in. If you plan to keep going, say I. If you are, please post at your earliest convinence. If you are having difficulties with something, say that too, so we know how to proceed

    EDIT: if you are at all confused on what to do, let me make some things clear:

    At the moment, your character should either be at the starting place that you have them at, or moving to a location, most likely Marduk Woods if you are planning to join the Resistence already. If not, then head towards Verlain hills, where the two Rose domains exsist. It would be the most sensible location to go at the moment of the Rp.
    I'm still here.

    Thank you! Now I have something to do.
    Credit to FrostStorm for the banner and userbar


    My RPer's profile, White 2 FC: 0218 8695 9493, Trainer Name: Nate

  6. #26
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    Waiting for Mon, Mays, Game, or GOlden to post before I post again.


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