Alomomola -
Bottom
Availability - Midgame (any dark spot in the sea after you get Surf in route 6)
Notable Moves - Waterfall, Wake-Up Slap, Return, Bounce, Protect, Wish, Toxic, Soak
Stats - Massive HP, good Def, mediocre Atk and Spe, terrible SpA and SpD
+ Huge HP turns it into a fantastic Wish user (if you don't like spamming items in battle). It also gets Protect via level up (no PWT farming needed). Yay gimmicks
+ Soak can let you use Toxic on anything, including Steel and Poison types. YAY GIMMICKS
+ Wish, Protect, Toxic and Waterfall/Dive (post elite4) makes for a pretty solid tank/support set.
- Pure tanking and toxic stalling is a long and tedious way of winning a battle, and it's pretty much anything this it's got.
- Poor coverage moves do not redeem its mediocre Attack stat in any way.
- Cannot take special hits. Carrying a pure wall in your team is already a burden ingame, but a pure PHYSICAL wall? Even worse.
Audino -
Bottom Tier
Availability - Early (Route 20, After Cheren)
Notable Moves - Return, Double Edge, Ice Beam, Thunderbolt, Psychic, Shadow Ball, Flamethrower, Grass Knot, Wild Charge, Surf, Drain Punch, Fire Punch, Ice Punch, Thunderpunch, Signal Beam, Zen Headbutt, Uproar, Heal Bell, Relfect, Light Screen etc.
Stats - Good Bulk, Mediocre everywhere else
+Best. Movepool. Ever
-Doesn't have the stats to take advantage of it's movepool
-Doesn't get any notable support moves until Lategame
-You're losing out on lots of potential EXP
Banette -
Bottom Tier
Availability - Mid Late (Strange House)
Notable Moves - Shadow Sneak, Shadow Claw, Return, Sucker Punch, Will-O-Wisp, Thunderbolt
Stats - Great Atk, Average SpA. Lacking elsewhere
+ It... Has great Atk
- Has no Physical moves save it's STAB and Return (Dark gets pretty much the same coverage so..)
- Walled by both Rock and Steels types for the most part
- Frail on both sides of the spectrum
- Main STAB (Shadow Claw) suffers from a low 70 BP offsetting it's above mentioned Atk stat
Castform -
Bottom
Availability – Midgame (Route 6)
Notable Moves - Rain Dance, Sunny Day, Hail, Surf, Thunderbolt, Flamethrower, Solarbeam, Ice Beam, Thunder, Blizzard, Weather Ball
Stats - Mediocre across the board
+Can make good use of three weathers
-Stats give out it no particular strengths
-Relies on weather to do substantial damage
-Weather potentially disadvantages teammates, and requires compromise in teambuilding as a result
-Almost all of its notable moves come as TMs late in the game
Corsola -
Bottom Tier
Availability - Lategame (Humilau City)
Notable Moves - Surf, Rock Slide, Earth Power, Psychic, Shadow Ball
Stats - Decent Defenses, terrible everywhere else
- Late Availability and Terrible Offense means it won't be dealing any damage. Ever.
- Typing leaves it with a fair amount of weaknesses
- Too slow to do anything. It'll probably be OHKOed by a Super Effective hit
- Does naught for any major battles
Delcatty -
Bottom Tier
Availability - Mid-Early (Castelia City, Sewers entrance)
Notable Moves - Return, Double Edge, Thunderbolt, Ice Beam, Charge Beam, Zen Headbutt, Shadow Ball, Hyper Voice
Stats - Lackluster everywhere
+Early Return
-Terrible stats mean that it won't be dealing too much damage even after evolution
-Stuck with only it's STAB until practically endgame
-Stuck as a Skitty until Route 6. Some earlier Pokemon are fully evolved by this point
-Normalize makes coverage nonexistant
Delibird -
Bottom
Availability – Lategame (Route 22)
Notable Moves - Ice Punch, Aerial Ace, Seed Bomb, Brick Break
Stats Horrid attacking stats excluding Hustle, average speed, worse Defenses than
Ditto
-Very late and lacking in stats at that point in the game.
-Incapable of damage without Hustle or Toxic
-Requires TMs/Move Tutors as it only learns one move, Present, through levelup.
-Outgunned, outsped and outclassed by just about every Pokemon in the game
Ditto -
Bottom Tier
Availability - Lategame (Giant Chasm)
Notable Moves - Transform
Stats - lolwut
-Very late in the game
-Only one move: Transform.
-Its non-existent defences mean it will almost never get a Transform off.
-Even after Transforming, Ditto is at a disadvantage because all copied moves have 5PP and you share strengths and weaknesses with the opponent who gets a free turn to exploit them.
Garbodor -
Bottom Tier
Availability - Midgame (Route 4 B2, Route 5/16 W2)
Notable Moves - Gunk Shot, Return, Drain Punch, Seed Bomb
Stats - Good Atk, Average Defenses and Spe
+Can get STAB Gunk Shot as early as Driftveil City thanks to Move tutors.
-Must rely on an inaccurate move as it doesn't learn Poison Jab.
-Requires heavy shard investment to get much of its moves.
-Really lags behind in the early 30s before it evolves into Garbodor and gets Drain Punch.
-Doesn't get Drain Punch until Humilau city, forced to rely on the bad coverage Gunk Shot Return and Seed Bomb provide.
Klinklang -
Bottom Tier
Availability - Mid Late (Chargestone Cave)
Notable Moves - Gear Grind, Shift Gears, Wild Charge, Return
Stats - Great Def and decent SpD. Good Atk and surprisingly speedy
+ Gear Grind and Shift Gears are great moves that are exclusive to it
+ Has surprisingly good stats
- Nonexistant coverage; only has Gear Grind and Return until Wild Charge for endgame
- Evolves ridiculously late, and the payoff isn't worth it
- Is pretty much dead weight until evolution into Klingklang; Klang is a terrible second evolution stage
Lopunny -
Bottom Tier
Availability - Early-Mid(Castelia City)
Notable Moves - Return, Jump Kick, Drain Punch, Fire Punch, Ice Punch,
Stats - Bad HP and Offences. Decent Defences. Great Spe.
+Early Return / Frustration means it can do something for a while
-Requires heavy shard investment to form a full moveset.
-Bad offences prevent it from taking out opponents efficiently.
-Lacks good defences relegating it to support.
-Lacks most support options until much later on in the game.
Lunatone -
Bottom Tier
Availability - Mid Late (Route 13)
Notable Moves - Psychic, Rock Polish, Ice Beam, Shadow Ball, Earth Power, Charge Beam, Cosmic Power, Signal Beam
Stats - Good Special Attack, decent Special defense, mediocre HP, Defense and Speed. Low Attack.
+ Low speed kind of compensated by Rock polish
+ Good ability turning one of your weaknesses into an immunity
+ Just enough moves to make a decent offensive set
- Lots and lots of weaknesses to pretty much everything you face lategame: Water, Steel, Bug, Dark, Ghost... (Being neutral to Fighting with bad defense doesn't help with Marshall either)
- Requires Rock Polish to be of any use, not enough bulk to afford being slow. Lacks raw power to oneshot pretty much anything not weak to Psychic
- Mediocre stats considering how late you find it
- Lacks a usable STAB Rock Move
Hydreigon -
Bottom Tier
Availability - Endgame (Victory Road)
Notable Moves - Surf, Flamethrower, Dragon Pulse, Dark Pulse, Crunch, Earth Power
Stats - Fantastic Offenses, all around decent stats elsewhere
+Fantastic stats and a terrific movepool to compliment it
+Hustle Zweillous has amongst the highest Atk stat in the game
-Impossible achieve Hydreigon without major grinding
-Zwewilous is too frail for the Endgame
-Zweillous relies on Dragon Rush for damage, which is reduced to 60% Acc after Hustle
-Zweilous doesn't get the majority of Hydreigon's moves
Liepard -
Bottom Tier
Availability - Very Early (Route 19)
Notable Moves - Night Slash, Return, Dark Pulse, Seed Bomb, Gunk Shot, Grass Knot
Stats - Usable Offensive stats, High Spe. Nonexistant Defenses
+It evolves early
-Lacks a powerful STAB Move before Lv 47 (Night Slash) or Driftveil Cty, with 10(!) Blue Shards for Dark Pulse.
-Terrible Defenses mean it'll struggle to take even neutral hits
-Requires heavy Shard investment for a half-decent moveset
-Can barely do anything against any major battles
-There's probably more to this list
Muk -
Bottom Tier
Availability - Mid-Early (Castellia Sewers)
Notable Moves - Return, Fire Punch, Thunderpunch, Gunk Shot, Ice Punch, Rock Slide
Stats - Great Atk and HP. Lackluster everywhere else. Terrible Spe
-Doesn't get a Physical STAB move until Gunk Shot (Lv 49) or 8 Red Shards at Driftveil
-Evolves very late considering where it's found
-Has basically no Physical moves until Driftveil, where it requires heavy Shard investment
-It's Spe means it'll be taking hits left and right
-Honestly, I can't think of a positive factor
Pelipper -
Bottom Tier
Availability - Mid Late (Route 13)
Notable Moves - Surf, Hurricane, Ice Beam, Toxic, Round, Fly
Stats - Good defence and decent SpA. Mediocre elsewhere.
+ Gets good coverage with its STAB moves
- Limited special movepool
- No special Flying-type STAB until Hurricane (Lv 60); until then, you're stuck with Fly which won't do much off Base 60 Atk
- Not useful for major battles
Raticate -
Bottom Tier
Availability - Mid-Early (Castellia Sewers)
Notable Moves - Return, Crunch, Sucker Punch, Double Edge, Wild Charge, Zen Headbutt, Iron Tail
Stats - Usable Atk and great Spe. Lacking everywhere else
+Early Return / Frustration makes it viable from the get-go
+Early Crunch / Sucker Punch
-Watchog is better in every way
-Outlives it's usefulness at around Clay
-Doesn't learn any useful moves after Crunch for a long timr
-Frail. Very frail
Shuckle -
Bottom Tier
Availability - Lategame (Seaside Cave)
Notable Moves - Rock Slide, Power Trick, Power Swap, Shell Smash
Stats - Best defenses in the game. Atrocious everywhere else
+Power Trick is usable if you know you're fighting something that uses special attacks.
+Power Split can cripple strong opponents in one turn
-Does no damage without boosts and even then SE hits will 3HKO at best.
-Gimmicky and practically useless
Solrock -
Bottom Tier
Availability - Mid Late (Route 13)
Notable Moves - Stone Edge, Rock Polish, Rock Slide, Zen Headbutt, Explosion, Acrobatics, Return, Cosmic Power
Stats - Good Attack and Defense, mediocre HP, Special Defense and Speed, low Special Attack
+ Low speed kind of compensated by Rock polish
+ Good ability turning one of your weaknesses into an immunity
+ Just enough moves to make a decent offensive set
- Lots and lots of weaknesses to pretty much everything you face lategame: Water, Steel, Bug, Dark, Ghost... Will not live any strong special hit regardless.
- Requires Rock Polish to be of any use, not enough bulk to afford being slow. Lacks raw power to oneshot pretty much anything not weak to Psychic/Rock
- Mediocre stats considering how late you find it
- Unlike Lunatone, it gets dual STAB, but all its options are not 100% reliable
Sunflora -
Bottom Tier
Availability - Very Early (Route 20)
Notable Moves - Petal Dance, Giga Drain
Stats - Good SpA. Mediocre everywhere save Spe, which is terrible
+STAB Petal Dance is obtained pretty early (Lv 33)
-Has no Special Moves besides it's STAB
-The first Sun Stone is found in Nimbasa, and therefore requires constant babying until then
-Sunkern has the worst BST in the entire game
-Sunflora's Stats mean even neutral moves will put it into the critical range
Umbreon -
Bottom Tier
Availabilit - Mid Early (Castelia City, Sewers Entrance)
Notable Moves - Payback, Toxic, Moonlight, Heal Bell, Foul Play, Dark Pulse, Confuse Ray, Return, Psychic, Iron Tail
Stats - Good HP, Great defence and excellent Spdef, low offences and speed.
+95/110/130 defences are amongst the best mixed defences in the game.
-Has nonexistant offensive presence.
-Relies on the opponent's Atk stat for Foul Play, which outdamages Payback more often than not
-Relies on Toxic+Moonlight and its great defences to do damage.
-Until you get Toxic it will really Struggle to do anything without multiple Screeches.
-Cannot touch Steels or even most Poison types, because of its reliance on Toxic.
-Gets no real moves besides STAB + Return
Watchog -
Bottom Tier
Availability - Very Early (Route 19)
Notable Moves - Return, Crunch, Fire Punch, Aqua Tail, Ice Punch, Thunderpunch, Hypnosis
Stats - Bad defences. Average speed and just about usable attack
+Good movepool
+Available and evolves early.
+Early Return makes for a very solid earlygame
-Requires a vast investment of shards/BP to get all but 2 of the moves listed above.
-It's horrid stats become increasingly more apparent as the game drags on; Watchog has stats comparable to a middle evolution like Vigoroth.
-That massive investment for various moves really doesn't payoff very well in the end.