Now with the completion of the Unova Saga, many fans are speculating that the Main Series should already move on to the 3DS with all of its 3D form and glory like its fellow spin offs Like Pokedex 3D Pro, Pokemon Rumble Blast, and the Recent release of Pokemon Mystery Dungeon Magnagate and the Infinite Labyrinth.If you guys replied to my Thread "The PokeMMO Conflict", here is our next discussion.
But did you know that Junichi Masuda has a reason why the Main Series has stayed in 2D Graphics in the early generations (Gen 4 and 5 started to have some 3D elements molded, which makes these gens an ambiguous exception). So what are the conflicts with having pokemon 2D Sprites against Pokemon 3D sprites?
Here's a confirmed reason explained by Masuda himself.
"There are definitely good aspects to both 3D and 2D. For example if you look at the Pokémon on the package you can really see how cool it looks as a 2D illustration and in the games, for the Pokémon characters, one of the reasons we use sprites, at least currently, is because we like to have more of a comical, kind of look like an animation, this kind of visual style is what we want to do for the Pokémon games. If we were able to take that style we have now and have it translate into 3D with no problems; that is definitely something we would be into. However, it’s not just about the visual appearance either. The feeling and the control of the character is also very important to us. There is definitely a certain feeling you have when you control these 2D characters. It may be different if we switched over to 3D."
Truth is, I found one interesting quote for this topic.
I can say that I have 3 kinds of Visual Gamers that I can classify, and how they can relate to any video game that they play.
a. Imaginative Visionary - these are the players who can relate with 2D sprites and who have imaginative minds that can fill the rest of the details. Thus, they are the kind of visual gamer who can easily visualize a 2D characters sprite as a 3D character in their minds. The 1st, 2nd, and 3rd Pokemon Main Series, and Pokemon Mystery Dungeon Series (excluding the Magnagate and the Infinite Labyrinth) supports this.
b. Creative Visionary / Support Visionary - these are the visual players in favor in full mass 3D Graphics. There are 2 hypothetical reasons. These kinds of visuals desire their games to be as close to "reality life" as possible to actually feel and see the entire creativity right before their eyes, and the other reason would be that certain players struggle to have "mental visual imagination" (seeing the full 3D look of a 2D are inside the gamer's mind) in their Gameplay experiences. Pokemon Coliseum and XD Gale of Darkness, battle Revolution, Pokedex 3D Pro, and Pokepark Series Supports this.
c. Amalgamation Visionary - this gamer is a hybrid of the previous 2 forms. They can imagine 2D sprites as 3D models in their minds, just not in level with the "Imaginative Visionary's" level of imagination. This is where 3D joins with 2D, yet this kind of Visionary only needs little 3D reinforcement parts for the characters in order for this kind of visionary to fully visualize the character in their minds. The Best Examples would be the 4th and 5th Generation of the Pokemon Main Series, Pokemon Rumble Blast, and Pokemon Mystery Dungeon and the Infinite Labyrinth.
Now here are the debatable questions:
a. What kind of Visionary Gamer (refer above) would be the most dominant here in Pokemon? Players during your childhood? Players today? For any human age you want to describe?
b. What are the Pros and Cons of 2D and 3D? Their development stages of construction? Other factors?
c. How deep is the connection of both 2D and 3D respectively to the gamers? In other series (optional)?
d. Does amalgamating 2D and 3D sprites and Graphics bring out the harmony of almost every kind of visual gamer?
e. What kind of visualization and creativity do you personally favor? Favored by the video gaming communities?





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