Hello, and welcome to my new HO team’s RMTI’ve been using variants of this team for a few months now, and it’s done pretty well so far, but I feel that it has a lot of room for improvement still. Any help or comments are appreciated. Full rates are nice too, if you have the time/know what to suggest. If you have any clarification questions about any part of the team also, don’t hesitate to ask! Here’s the team:
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Changes in Bold
Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Reflect
- Light Screen
- U-turn
- Stealth Rock
Uxie is my current lead of choice. It fits very nicely with this team because of its pretty much perfect move set. Not only does it get Dual Screens, but it can also set up rocks, and on top of all that it also has access to U-Turn, allowing a free-ish switch out to my first sweeper after it's done setting up. I chose to use Uxie over something like Azelf because of its greater defences. All it's really losing over Azelf is some speed which it doesn't really care about, and some attack, which again it doesn't care about.
Besides just being my lead, I also use Uxie as a pivot during the match. If there's some situation where I'd have to make a blind switch and Uxie's still alive, I'll switch her in, set up another screen if need be, and U-Turn out to a sweeper that is suitable for the situation. This helps to keep my momentum, as well as prevent some of my more frail members from taking unnecessary damage. Uxie's pretty bulky, so as long as she's not getting nailed by STAB super effective hits, she can usually take quite a few.
The only thing that I'm really missing is not having a taunt user for nuisances like Hippowdon or Gliscor. Those 2 in particular often give me trouble because they're very bulky, have easy healing, and I can't usually 1HKO. Also things like again Hippowdon or also Skarmory are hard to take down and phase me as I try to set up.
Haxorus (M) @ Lum Berry/Chesto berry?
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Swords Dance/Rest?
- Earthquake
- Outrage
I used to have a Dragonite in this slot, but I swapped it out for Haxorus because I wanted something that hit a little harder, even at the cost of being more frail. I try to put him in situation's where he'll survive a turn to use usually DD (only SD if I'm confident he's fast enough) and then go to work as much as possible. Most people are aware of how hard he hits, and he can usually even 2-3HKO steels that switch in to stop him. It's still problematic though if it's something like Scizor that'll nail him with a Bullet Punch while he's locked like that. Also, though Outrage/Earthquake gives pretty good coverage, I can't express how many times a Haxorus sweep has been stopped cold by Skarmory. Haxorus simply can't do anything against it even if it's not locked in Outrage, which is a real problem.
I'm currently testing the "resto chesto" set, but I find that the opportunities to use rest are slim, as I'm usually locked into Outrage when it would be useful. I don't think Rest is the right thing to put in that slot personally. Ideas?
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SpDef)
- Hidden Power Ice
- Overheat/Fire Blast/ Flare Blitz/ Other physical fire move?
- U-turn
- Close Combat
I used to use a LO Infernape with pretty much the same move set, but I changed him to Scarfnape because My team had serious trouble with Genesect. His main moves are CC and U-Turn. HP Ice is coverage against things like dragons and gliscor. Can also be used against various flying types as well. The fire move is there for STAB, but fire's also a good offensive type, hitting steel, ice, and grass types hard.
I've been considering either changing up his set or replacing him, potentially with some pokemon who knows taunt, because I've begun learning how to work around Genesect with Conkeldurr better, but alas this is what I have at the moment.
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake/Substitute/Taunt?
- Ice Fang
Gyarados is quite simply a beast. After 1 boost he's fast enough to out speed tons, and if I can get 2 in that's even better. I use Leftovers for longevity, especially since he doesn't have Intimidate to sponge attacks. I like Moxie a lot more though. After he starts a sweep, he's quite hard to stop. He resists most common priority moves which is extremely helpful. I use Ice Fang over Bounce because it seems like a much better move, and I like the coverage over dragons and Gliscors better. Waterfall is good stab, and EQ is another great coverage move.
The only thing I have issues with for gyarados is his... inconsistencies with taking out Gliscors when he switches into them, instead of the other way around. If they're a stall set with Toxic/Sub/Protect there's not much he can do against them, and he's my only pokemon who can hit them hard enough to consistently KO them soooo idk.
Currently testing Sub/DD Gyarados, not really benefiting much since he doesn't usually have issues setting up, and no EQ takes away my ability to hit Water types. Also considering going bulky and putting Taunt on him for Gliscor/Hippowdon/Skarmory/etc. to stop their antics and/or force a switch. That'll be next to test.
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 76 HP / 252 Atk / 180 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch/Payback
Conkeldurr is by far my MVP. He's so incredibly bulky and hits so incredibly hard. Behind screens he's pretty much guaranteed to get set up, and he often does even when not behind screens. Leftovers and Drain Punch provide a good combination of offense and defense, hitting hard, while also healing him to keep him around for quite a while. As long as he survives the hit, he's pretty much solid and can come back from even a ~80% blow in no time. Mach Punch is good for finishing off targets he can't quite 1HKO.
Replaced Stone Edge with Ice Punch, since it's more accurate and gets similar coverage. Considering going Payback though, for Ghost/Psychic types, and since I already have plenty of ice moves on my team.
Terrakion @ Air Balloon/Salac Berry?
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish/Substitute/??
- Close Combat
- Rock Slide
Terrakion is a behemoth as well, but he functions best as a mid-late game sweeper. The air balloon occasionally saves him for a hit or 2, but I often don't rely on that. He's good for switching into dark attacks, as well as ripping through things with CC. Rock Polish makes him very fast, and SD makes him very strong. Depending on the members of the opposing team that're left, it's easy to choose which one to use. SE has been replaced with Rock Slide for accuracy. Considering replacing RP with another coverage move, or maaaaaybe substitute.
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Some closing comments:
-As mentioned before, I have issues with super bulky pokemon and stall teams. The only solution I can think of would be maybe Cloyster and/or a taunt pokemon. Cloyster for breaking the Subs of Pokemon like breloom or gliscor, and a taunt user to stop hazards, whirlwind/roar, and/or Slack Off/Recover, Wish, boosting moves, etc.
-Also offensive rain teams kind of wreck me a lot of times it seems. Most common offensive rain pokemon (Tornadus, Politoed, Keldeo, etc) rip huge holes in my team, and often, if they're carrying an electric move of some sort, I don't really have anything good to take those either.



I’ve been using variants of this team for a few months now, and it’s done pretty well so far, but I feel that it has a lot of room for improvement still. Any help or comments are appreciated. Full rates are nice too, if you have the time/know what to suggest. If you have any clarification questions about any part of the team also, don’t hesitate to ask! Here’s the team:





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