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Thread: need help with my team

  1. #1
    Join Date
    Nov 2012
    Posts
    1

    Smile need help with my team

    Still working on my team and looking for comments.

    Magmar: Charcoal
    Careful
    Thunderpunch
    Flamethrower
    Overheat
    Cross Chop

    Swampert: Mystic Water
    Hardy
    Surf
    Earthquake
    Water Pulse
    Rock Smash

    Salamance
    Modest
    Dragonbreath
    Fly
    Fire Blast
    Strength

    Vileplume: Miracle Seed
    Quiet
    Cut
    Petal Dance
    Acid
    Solar Beam

    Gengar
    Quiet
    Curse (need recommendations)
    Night Shade
    Shadow Ball
    Ice Punch

    Aerodactyl
    Impish
    Bite
    Fly
    Ancientpower
    Steel Wing
    (Should I replace one of these with Aerial Ace)

    Please leave any suggestions. Thanks.

  2. #2
    Join Date
    Oct 2006
    Posts
    236

    Default

    Quote Originally Posted by chen14 View Post
    Magmar: Charcoal
    Adamant
    Thunder Punch
    Fire Punch
    Confuse Ray
    Cross Chop

    Swampert: Mystic Water
    Hardy
    Muddy Water
    Earthquake
    Ice Punch
    Rock Slide

    Salamence: Dragon Fang
    Modest
    Dragon Claw
    Fly/Crunch
    Fire Blast/Flamethrower
    Dragon Dance

    Vileplume: Miracle Seed
    Quiet
    Body Slam/Return/Double-Edge
    Petal Dance/Razor Leaf
    Sludge Bomb
    Ingrain/Synthesis

    Gengar
    Quiet
    Hypnosis
    Night Shade
    Shadow Ball
    Ice Punch

    Aerodactyl
    Impish
    Crunch
    Aerial Ace
    Rock Slide
    Steel Wing
    Suggestions made in bold.

  3. #3

    Default

    Quote Originally Posted by swampsperts View Post
    Suggestions made in bold.
    I'm sorry, but just no. Dragon Dance boosts physical attack, so Dragon Dance + 3 special attacks is a no-no on Salamence. Salamence can do a lot, but DD + special attacks is just silly. Also, Ice Punch on Swampert is silly when Ice Beam does more damage.

    Try:

    Salamence @ Lum Berry
    -Dragon Claw
    -Fire Blast
    -Hydro Pump
    -Crunch

    or
    Salamence @ Lum Berry
    -Dragon Dance
    -Aerial Ace
    -Earthquake
    -Rock Slide

    Salamence can get both Aerial Ace and Dragon Dance from the same breeding chain, by starting with Swellows Aerial ace, then going to Swablu / Altaria and pick up Dragon Dance there by leveling Altaria, and then breeding with Salamence. Physical DD Salamence is a beast.

    or mixed

    Salamence @ Lum Berry
    -Dragon Claw
    -Fire Blast
    -Earthquake
    -Rock Slide

    Also, Crunch on Aerodactyl is a no-no. Aerodactyl isn't built to do special, go fully physical on Aerodactyl.

    Aerodactyl @ Choice Band
    Trait: Rock Head
    -Double Edge
    -Rock Slide
    -Aerial Ace
    -Earthquake

    Gengar shouldn't be using Night Shade, it's offences do more damage:
    Gengar @ Shell Bell
    -Ice Punch
    -Thunderbolt
    -Psychic
    -Hypnosis / Destiny Bond

    lacks STAB but gets plenty of coverage.

    Vileplume isn't my speciality, but it can run something like:
    Vileplume @ Leftovers
    -Sunny Day
    -Solarbeam
    -Sleep Powder
    -Moonlight / Synthesis

    Swampert @ Leftovers
    -Surf
    -Ice Beam
    -Earthquake
    -Curse / Rest / Mirror Coat

    3 attacks + support move is fine for Swampert. It doesn't need Rock Slide when Ice beam already covers flying types and Surf already covers Fire types. Surf is better than Muddy Water because it has better accuracy.

    Magmar isn't really good, but if you want you can use it. It gets a better special movepool than most other fire types:

    Magmar
    -Flamethrower
    -Thunderpunch
    -Psychic
    -Cross Chop
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  4. #4
    Join Date
    Oct 2006
    Posts
    236

    Default

    Quote Originally Posted by Sceptile Leaf Blade View Post
    I'm sorry, but just no. Dragon Dance boosts physical attack, so Dragon Dance + 3 special attacks is a no-no on Salamence.
    My bad, I was thinking it raised speed and special attack, not speed and attack. But a move like Rock Slide or Earthquake could be a good substitute.

    Quote Originally Posted by Sceptile Leaf Blade View Post
    Also, Ice Punch on Swampert is silly when Ice Beam does more damage.
    I was going for more physical attacks with Swampert, since Rock Slide and Earthquake are both physical attacks. So that's why Ice Punch could make more sense. But since Ice Beam does have a base power of 20 points more than Ice Punch, they both could do a similar amount of damage, depending on how the Swampert is raised. Swampert does naturally have a higher physical though.

  5. #5

    Default

    This is 3rd gen section, Ice Punch is special in 3rd gen.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  6. #6
    Join Date
    Oct 2006
    Posts
    236

    Default

    Are you sure? It says it has physical contact in the Attackdex made for the 3rd gen.

  7. #7

    Default

    Making physical contact only makes a difference for certain abilities, namely Poison Point, Static, Flame Body, Effect Spore, Cute Charm, and Rough Skin I think. It does not have anything to do with the attack calculating on physical stats or specials. In 3rd gen all Normal, Ground, Flying, Fighting, Steel, Rock, Ghost, Bug, and Poison attacks are physical while all Water, Grass, Fire, Dragon, Ice, Psychic, Dark, Electric attacks are special. All attacks follow this rule, all of them.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

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