
Originally Posted by
swampsperts
Suggestions made in bold.
I'm sorry, but just no. Dragon Dance boosts physical attack, so Dragon Dance + 3 special attacks is a no-no on Salamence. Salamence can do a lot, but DD + special attacks is just silly. Also, Ice Punch on Swampert is silly when Ice Beam does more damage.
Try:
Salamence @ Lum Berry
-Dragon Claw
-Fire Blast
-Hydro Pump
-Crunch
or
Salamence @ Lum Berry
-Dragon Dance
-Aerial Ace
-Earthquake
-Rock Slide
Salamence can get both Aerial Ace and Dragon Dance from the same breeding chain, by starting with Swellows Aerial ace, then going to Swablu / Altaria and pick up Dragon Dance there by leveling Altaria, and then breeding with Salamence. Physical DD Salamence is a beast.
or mixed
Salamence @ Lum Berry
-Dragon Claw
-Fire Blast
-Earthquake
-Rock Slide
Also, Crunch on Aerodactyl is a no-no. Aerodactyl isn't built to do special, go fully physical on Aerodactyl.
Aerodactyl @ Choice Band
Trait: Rock Head
-Double Edge
-Rock Slide
-Aerial Ace
-Earthquake
Gengar shouldn't be using Night Shade, it's offences do more damage:
Gengar @ Shell Bell
-Ice Punch
-Thunderbolt
-Psychic
-Hypnosis / Destiny Bond
lacks STAB but gets plenty of coverage.
Vileplume isn't my speciality, but it can run something like:
Vileplume @ Leftovers
-Sunny Day
-Solarbeam
-Sleep Powder
-Moonlight / Synthesis
Swampert @ Leftovers
-Surf
-Ice Beam
-Earthquake
-Curse / Rest / Mirror Coat
3 attacks + support move is fine for Swampert. It doesn't need Rock Slide when Ice beam already covers flying types and Surf already covers Fire types. Surf is better than Muddy Water because it has better accuracy.
Magmar isn't really good, but if you want you can use it. It gets a better special movepool than most other fire types:
Magmar
-Flamethrower
-Thunderpunch
-Psychic
-Cross Chop
Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'