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Thread: Rate my Black 2 In-Game Team

  1. #1
    Join Date
    Aug 2011
    Location
    42 Wallaby Way, Sydney
    Posts
    163

    Default Rate my Black 2 In-Game Team

    Hello Team raters. i have been waiting to get Black 2 and i am getting it on sunday, so can you rate what i think my tea will be. I am not focusing on strategy. i am more for attacking power, but i do want some support move like spikes/toxic spikes, stealth rock, etc. Im not writing down the EV's because i dont EV train for the in-game experience. So, lets begin




    Serperior
    Overgrow
    Adamant/Modest
    - Coil/Calm Mind
    - Leech Seed
    - Toxic
    - Leaf Blade/Giga Drain


    Scolipede
    Swarm
    Jolly
    - Megahorn
    - Swords Dance
    - Earthquake
    - Rock Slide


    Magmortar
    Flame Body
    Modest
    - Thunderbolt
    - Fire Blast/Flamethrower
    - Focus Blast
    - Psychic


    Crawdaunt
    Hyper Cutter
    - Dragon Dance
    - Waterfall
    - Crunch
    -


    Espeon
    Synchronize
    Modest
    - Calm Mind
    - Psychic
    - Signal Beam
    - Morning Sun


    Flygon
    Levitate
    Jolly/Adamant
    - Dragon Claw
    - Earthquake
    - Fire Punch
    - U-Turn
    Last edited by Ninja Eevee; 10th November 2012 at 10:09 PM.

  2. #2
    Join Date
    Nov 2006
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    between 2 ocean & 2 continents
    Posts
    9,663

    Default

    Coil over Swords Dance on Serperior.

    Magmortar can't learn Shadow Ball. Either use Psychic, or check its Hidden Power.

    Brick Break for Crawdaunt's last move.

    Fire Punch for Flygon's last move.

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  3. #3
    Join Date
    Jun 2010
    Location
    Northwest England
    Posts
    4,100

    Default

    Earthquake > Poison Jab. Megahorn already covers everything Poison does, but hits harder. Also Swords Dance > Spikes/Toxic Spikes. Scolipede doesn't have good enough defences to get off multiple layers.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  4. #4
    Join Date
    Oct 2010
    Location
    Italy
    Posts
    141

    Default

    They're all solid sets, but for Crawdaunt, mind that you can't obtain it until after the Elite 4
    Serperior wants Coil as a setup move. Extra defense is good, and so is having 100% accurate Leech Seed/Toxic
    Spikes are useless ingame, as the opponent almost never switches. Toxic Spikes are okay for easy poisoning I guess
    For Espeon I'd rather go with Signal Beam over Shadow Ball. Psychic + Shadow Ball is walled by Dark types, Psychic + Signal Beam is not. (Ghosts are hit neutrally by Psychic anyway)
    Flygon wants either U-Turn or Fire Punch.

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