Well this is the first UU team I ever tried on PO. So far its been doing good so I want to hear what you guys think.
Froslass
Item: Leftovers
Nature: Timid
Ability: Cursed Body
EVs: 252 hp, 4 SpD, 252 Spe
- Spikes
- Taunt
- Ice Beam
- Pain Split
Well this team started out with Porygon-Z so since I knew I needed a ghost type to support the team once I accidentally came across Froslass I knew that I can get the set to work well with the team. Originally I was gonna make a unltimate PP stalling set since it has Cursed Body, Disable, Sub, Torment, and Spite but I'll save that for a team more specialized for it someday. Froslass sets up the hazards, and has good enough speed to Taunt anything slower. The only move most fighting types can hit me with is Stone Edge and since I see most fighting types so far on PO are choiced this gives plenty of opportunities for Froslass to switch in.
Sableye
Item: Leftovers
Nature: Calm
Ability: Prankster
EVs: 252 HP, 120 Def, 136 SpD
- Recover
- Taunt
- Will-O-Wisp
- Foul Play
Still worried about fighting types I decided to add another ghost types. Sableye can also cripple physical attackers with Will-O-Wisp also if Im predicting a Victini/Darmanitan switch in to take it I can use Foul Play to deal a large chunk of damage to them. Maybe even OHKOing. Recover is so I can heal and stall for W-O-W damage. Taunt is so I dont get taunted. Sableye usually gets alot of passive damage and forces alot of switches with this set.
Porygon-Z
Item: Life Orb
Nature: Naive
Ability: Adaptability
EVs: 252 Atk, 252 Speed, 4 SpA
- Double Edge
- Foul Play
- Recover
- Ice Beam
After doing some math I found out Max Attack Double Edge is stronger than Max Sp Att Tri attack I decided to make a gimmick set of one of my favorite pokemon. Double Edge does crazy damage to anything that doesnt resist it and a good chunk to things that do that arent defensive. Foul Play is just another gimmick. I wish I had other Dark Physical attacks but oh well. Does decent damage if its Super Effective so its mainly for ghosts. Recover is for all that recoil I take if I predict a switch so I can get some health back before I switch out. Ice Beam is mainly for Gligar,Tangrowth and other Bulky Grass types that might get in my way. It also might cause confusion if I use it first then switch to a Double Edge on their special wall. I might need to think of a better move set. I will consider opinions but Double edge stays. Return isn't as strong. All my teams have a gimmick so I didnt want to end that tradition. Only some work out to stay in the team permanently though like Mix Absol and Wallbreaker Linoone. So Im still testing its usefulness. Its going good so far but I wish it was faster. It still has some suprise value though
Swampert
Item: Leftovers
Nature: Adamant
Ability: Torrent
EVs: 240 HP, 252 Att, 16 Def
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
I was originally gonna use CB Swampert but I felt giving it stealth rock couldve been a better option and Leftovers as well since its my safest switch in to Victinis and Darmanitans. EQ and Waterfall is for STAB, Ice Punch is so I can do some damage to grass types switching in before Im forced to switch out.
Shaymin
Item: Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 4 HP, 252 SpA, 252 Speed
- Leech Seed
- Substitute
- Hidden Power (Ice)
- Seed Flare
Next I needed something for Bulky Water types and other Grass types. Subseed Shaymin works great for this role. Ever since I tried Tangela in OU with Subseed and actually got results I like to put subseed if I'm making a Fire/Water/Grass core on the team. Leech seed and Substitute are self explanitory. 252 in Sp Att and not HP is so I get a higher % of my HP back which means more Subs. HP Ice is for other grass types an Flying types. Seed Flare is my main STAB move and gets rid of Bulky Waters easily.
Rotom-H
Item: Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 252 SpA, 4 SpD, 252 Speed
- Thunderbolt
- Volt Switch
- Hidden Power (Ice)
- Overheat
Seeing as I needed a Revenge Killer and a Sp Attacker and a Fire Type I decided to go with Rotom-H. T-Bolt and Volt Switch are for STAB with the Latter helping gain momentum. HP Ice for more coverage. Overheat or Steels and anything that needs to be taken out fast. Perhaps I have too much Ice coverage on this team 5/6 pokes have it xD if theres a better HP for Rotom-W please give ideas.



Froslass
Sableye
Porygon-Z
Swampert
Shaymin
Rotom-H
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The only weakness you have uncovered is Dark, so maybe add a steel type, which is always nice. Only suggestion is Destiny Bond on Froslass, other than that, great team, good luck battling C:












