If it's not allowed to keep posting more sign-ups so closely to each other, do let me know but I didn't find anything of the sort in the rules and I'm figuring the previous concepts just don't attract RPers wanting to actually join, so I'm posting this one and see what it does. So here goes.
When the passenger of a cruise liner strands on an island, he/she is under the impression that he/she is the last survivor. They encounter Pokémon and Apricots and strange marks undoubtedly left by humans. But is his/her survival real? Is it all an illusion? Somehow the multiple survivors, as it turns out, don't seem to run into each other, but what power is responsible for letting them not see or hear one another? How can you survive together, but alone? Will they find ways to communicate and work together the escape this island? What sinister figures are pulling the strings?
They find trails and traces of events experienced or caused by other characters, yet consistently don't run into them. They could even be standing right next to each other without them realising, at first. So, what is happening to the refugees of the cruise liner crash?
This kinda reminded me of Lost when I wrote it down, but I don't want to do anything like that. It's more about possible illusions, emotional growth, a mental journey and overcoming adversity. Especially the last one. No convoluted mysteries and evil conspiracies, if that's what some were thinking.
So it would begin with everyone waking up on the shore or floating on a part of the shipwreck that drifted towards the island and that you're clinging onto or something like that. There's no amnesia or anything, except for the part where you passed out from exhaustion, but for the rest you recount your steps from the ship till where you currently are. Maybe reveal a bit of your past for character building and stuff like that. I'm not making things too tight because creativity and freedom of what you want to write is important to making this a better, more complex story. Though let's not make it get too convoluted or mystery upon mystery. Surviving stories build on characterisation, but a solid plot is preferable to accompany that. So a bit of world building of sorts and making things fit together would be nice. Ingenuity will be a great factor in finding ways for the survivors to survive alone together.
There is a pretty basic sign-up sheet, as most people will be trainers of some sort, although other choices can throw something interesting in the mix, so feel free, be creative.
Gender: male or female.
Description and skills: preferably. For the skills, they should probably be justified a bit as you'll be employing them for your character to survive something lethal or set up a trap, stuff like that and you don't want the skill to come out of nowhere.
Personality: It's probably going to be shown in full and tested when he/she is surviving.
History: Most importantly, how did you end up on a cruise liner? Besides that, what has your character been through, what did he/she do before going on the cruise liner and so on.
Now for my own sign-up sheet which I'm keeping a simple Pokémon trainer and we can start from there. Because if I'm going to start with a secret agent, a rocket scientist or a sentient alien Pokémon, it's only going to become crazier from there, right? Later on, more than one character might be allowed to have more kinds of people if needed. So here it is. Turned out to be a bit long. Sign-ups don't have to be this long, but it's nice to see some interesting details and your character building^^
Name: Maxwell Jones
Description and skills: He has messy brown hair and piercing green eyes like his father with the thin and tall build of his mother, along with her gentle nature. He wore a dark hat and a blue vest over a white T-shirt with dark jeans which he flew into as they were evacuating the ship.
He's adapted to using his intellect to improvise in the toughest situations, but he can also plan when given the opportunity. He has grown a bit impatient and can be unpredictable when fighting an opponent. He learns quickly, but always first relies on knowledge he picked up throughout his life, most of which he saw on tv. He can be quite wrong at times. Other than that, he can live by himself in the modern world. Maybe not so much in the wild without civilisation to lend him a hand.
Personality: Unlike most teens, Maxwell was raised to always be perfectly polite and gentle to everyone. He's quite intelligent though naďve and he used his intellect to win Pokémon battles, yet not for himelf, but for his mother who he has great respect for. He respects his elders like second parents and other people he's loyal to like loved ones he wants to protect. Recently, he started cursing and gained a meaner streak due to a life-changing event. Time will tell if anything about him will stay the same, like the cute young boy he once was.
History: Maxwell was always perfectly content with just living with his mom in their little apartment in Veilstone City and the main reason he went out to train Pokémon was to pass on the money he won in battles to his mother so she could keep paying rent, which was hard to do even when he went on his Pokémon journey, the other reason why he left home at age ten. His mother had insisted on her buying the best possible equipment and she pulled some strings to get a strong Pokémon to protect her only son. He was determined to pay her back for it. When on his seventeenth birthday he came home to celebrate, a letter was delivered to him and his mother along with a room filling cloud of balloons and a deluxe ticket for the cruise liner. It was from his biological father who had finally succeeded in contacting Maxwell as he claimed in the letter. Maxwell's mother explained she left his father when they were all very young. In a fit of resentment and confusion, Maxwell ran away to board the cruise liner. Then an employee came into his luxurious room and yelled that the ship was sinking and they had to evacuate.