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Thread: Black II Team

  1. #1
    Join Date
    Nov 2012
    Posts
    6

    Default Black II Team

    This is my current team and planned moves so far I'm only at the fourth badge none of the starters have evolved yet but my goal was to use a starter from three different regions and to use pokemon I've always wanted to use but never have before. The only one I'd be willing to change is Rotom's form but I don't want to replace anyone just need suggestions on the rest of their moves

    Emboar
    Heat Crash
    Brick Break


    Venusaur
    Giga Drain
    Venoshock
    Toxic
    Leech Seed

    Swampert
    Surf
    Ice Beam
    Earthquake

    Scizor
    X-Scissor
    Swords Dance
    Iron Head

    Togekiss
    Psychic
    Hyper Beam

    Refrigirator Rotom
    Thunderbolt
    Blizzard
    Shadow Ball
    Thunder Wave


    Didn't want to make a seperate thread so here's my current white team and movesets just after beating the elite 4.

    Lucario
    Ice Punch
    Psychic
    Swords Dance
    Close Combat

    Magnezone
    Thunderbolt
    Signal Beam
    Flash Cannon
    Metal Sound

    Umbreon
    Dark Pulse
    Snarl
    Psychic
    Confuse Ray

    Walrein (Ice Body + Leftovers)
    Blizzard
    Suf
    Hail
    Body Slam

    Arcanine
    Dragon Pulse
    Flamethrower
    Extremespeed
    Wild Charge

    Braviary
    Fly
    Giga Impact
    Superpower
    Hone Claws
    Last edited by ScaryTrees; 10th November 2012 at 5:54 PM.

  2. #2
    Join Date
    Feb 2008
    Location
    Frisco, Dallas, Texas
    Posts
    2,162

    Default

    Quote Originally Posted by ScaryTrees View Post
    This is my current team and planned moves so far I'm only at the fourth badge none of the starters have evolved yet but my goal was to use a starter from three different regions and to use pokemon I've always wanted to use but never have before. The only one I'd be willing to change is Rotom's form but I don't want to replace anyone just need suggestions on the rest of their moves

    Emboar
    Flamethrower
    Superpower/Hammer Arm
    Scald
    Wild Charge


    This set covers A LOT of types.

    Venusaur
    Giga Drain
    Venoshock
    Toxic
    Leech Seed

    Good.

    Swampert
    Surf
    Ice Beam
    Earthquake
    Roar

    Scizor
    U-Turn
    Swords Dance
    Superpower
    Bullet Punch

    Better Bug move that doesn't waste a turn in case you want to switch.

    Togekiss
    Air Slash
    Thunder Wave
    Aura Sphere
    Roost


    Standard paraflinch Togekiss.

    Refrigirator Rotom
    Thunderbolt
    Blizzard
    Shadow Ball
    Substitute/Will-O-Wisp

    Togekiss is better at paralyzing since it is fast, so use Will-O-Wisp to burn foes instead.
    Suggestions in bold.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  3. #3
    Join Date
    Nov 2012
    Posts
    6

    Default

    Thank you I gotta ask though why Roar for Swampert? I've never found it to be all that useful. And any suggestions for my white team?

  4. #4
    Join Date
    Feb 2008
    Location
    Frisco, Dallas, Texas
    Posts
    2,162

    Default

    It already has coverage with its moves. You can opt for Curse instead as well.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

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