
Originally Posted by
Cryochronic
I had a lot of success with this in UU.
Floatzel @ Flame Orb
Ability: Aqua Veil
EVs: 252 attack 252 speed 4 hp
Nature:Jolly
Waterfall
Brick Break/Ice Punch
Crunch
Switcheroo
Stat-wise, Floatzel is the physical equivalent to Starmie, but is often forgotten about because Water's physical moves aren't as strong as its special moves. However, Floatzel has access to two things Starmie does not, Water Veil and Switcheroo.
This set enables Floatzel to have a 100% accurate Will-o-wisp for a turn, crippling walls, and physical sweepers, especially Breloom/Gliscor if you use it in OU. Floatzel itself also benefits from the opponent's burn due to its relatively weak defenses. Once you've effectively tricked your flame orb, it's time to do some damage. Floatzel's base 115 speed may allow it to take advantage of Waterfall's secondary flinching effect. Brick Break can take out Screens from Uxie and Cresselia, as well as dent Steel types. Ice punch takes out Grass types and Crunch provides more coverage and doesn't make it Jellicent-bait in OU.
Also, since this isn't a common set for Floatzel, it can be bluffed as a Choiced or Expert Belt set until you're ready to use Switcheroo. It's worked brilliantly for me mainly because no one is prepared for Floatzel to be used as a semi-support set.