...okay, Chain Reaction is falling apart on me. I've been wanting to try this one, so well, now I have an excuse to try this out.
Two contestants compete in a dice game. Numbers one through nine are arranged into three columns; this arrangement changes with every round. For example, one board arrangement might look like this:
Code:        
A prize or minigame is put in each column to begin every round. The minigames vary widely, from rolling a number to determine what prize you win, to beating an audience member by rolling a higher number than them. Those will be explained as they come up.
Prizes/minigames that are not won carry over to future rounds, and prizes/minigames are added to columns until they reach a total of 5 prizes/minigames, at which point nothing more is added until the column is won, at which point the column resets and a prize is added to restart the column.
THE MAIN GAME:
After prizes/minigames are added to the columns and the numbers are put up on the board, the host asks a question. The contestant who buzzes in first (we're using buzzcodes here) has a chance to answer the question. If they get it right, they get control of the (two) dice; if they're wrong, their opponent does.
Control means you can choose whether to roll or pass the dice.
When the dice are rolled, the total of whatever comes up is what must be removed, either by itself or in combinations; for example, if a 10 comes up, you can remove any combination of numbers on the board that adds up to 10: 1-9, 2-8, 3-7, 4-6, 1-2-7, 1-3-6, 1-4-5, 2-3-5, or 1-2-3-4.
Also, if you roll a double, you gain an insurance marker, the purpose of which is explained below.
Whoever removes the last number in a column gains control of the prizes in that column, but has not necessarily won them yet.
After the roll is made and numbers are removed, another question is asked in the same way as above.
How do you win a round? There are two ways - either knock off the last number on the board, in which case you win the round, or have your opponent make a bad roll.
In this game, a bad roll is any roll where no combination of numbers can be removed from the board. For example, in this board:
...the bad rolls would be 3, 5 and 7. If you make a bad roll, you lose the round... unless you have an insurance marker, in which case, you turn in the insurance marker and roll again. If you make a bad roll that's also a double, you just roll again.Code:[X]  [X]  [X]    [X]
If by some bizarre luck we get to the point where the only number left on the board is the 1, one more question is asked; if you buzz in and you're right, you win; if you're wrong, your opponent wins.
Whoever wins a round wins any prizes that are in the columns they cleared the last numbers out of; if they did not clear any columns, they receive $500. If the contestant won a column with any minigames in them, they play the minigame (or minigames) immediately.
The first player to win two rounds advances to the Big Numbers; the loser takes home any prizes they accumulated during their time on the show.
Oh, one more thing: if a player manages to clear all three numbers in a column with one roll, they win a Hot Column bonus of $500, theirs to keep regardless of who wins the round.
Insurance markers carry over from round to round, but DO NOT carry over to the Big Numbers.
THE BIG NUMBERS:
The winner now faces another board with numbers 1 through 9. They will roll the dice to try and clear the board of numbers. Insurance markers are still rewarded for doubles. Each number knocked off is worth $500. If the winner makes a bad roll without an insurance marker, they only add to their prizes from the main game the cash they accrued here. However, if they clear all 9 numbers off the board, they win a prize, based on how many times they've won the Big Numbers before.
1st BN: $10,000
2nd BN: CAR (between $20K-$30K)
3rd BN: $50,000
4th BN: $100,000
5th BN: $200,000
In other words, if you're playing, and you've won the big numbers twice before, you're playing for $50,000.
Once the Big Numbers are finished, the champion competes against a new player.
Champions remain for either 10 matches or until they win the $200,000 in the Big Numbers, whichever occurs first.
I'll need two players, please. Who's interested?