Results 1 to 22 of 22

Thread: Tamagom (a Rpg pixel game like Pokemon)

  1. #1

    Lightbulb Tamagom (a Rpg pixel game like Pokemon)

    Hey guys, I was wondering on your opinion about a project me and my friends are making. You die-hard Pokefans may or may not like it, but i'm making a game, similar to Pokemon. We have people making the sprites, the story, and much more. I have a blog to the game and i will be posting in it daily. We have a huge start already. Here is the link: http://tamagom.blogspot.com/
    Please tell me what you think. It would help us a lot. We want this to be a legit game, not just something you find on the computer. Also, its technically not a Fakemon game because the battle style, format, and a bunch of other things are different.

  2. #2
    Join Date
    Mar 2004
    Location
    Where the wind blows
    Posts
    4,694

    Default

    Quote Originally Posted by LukeCrazy View Post
    Hey guys, I was wondering on your opinion about a project me and my friends are making. You die-hard Pokefans may or may not like it, but i'm making a game, similar to Pokemon. We have people making the sprites, the story, and much more. I have a blog to the game and i will be posting in it daily. We have a huge start already. Here is the link: http://tamagom.blogspot.com/
    Please tell me what you think. It would help us a lot. We want this to be a legit game, not just something you find on the computer. Also, its technically not a Fakemon game because the battle style, format, and a bunch of other things are different.
    Wow!

    What poor carbon copy of the Pokémon series you are working on there.

    I would strongly urge you drop everything that you have "borrowed" from the pokémon series and just make the game that you want to make so it can stand out, other wise it will be brushed aside as a pokémon clone.

    Also OVGB is not the place to post fan made game.
    Last edited by blaze boy; 22nd November 2012 at 3:13 PM.


    "Now Count up your Sins"- Kamen Rider W

    Quote Originally Posted by Clamps View Post
    And here we have GAMEFREAK EMPLOYEE Blaze Boy confirming once again that Red/Blue/Yellow/Green/ and Gold/Silver/Crystal will not be on the 3DS virtual console E-shop!

    You heard it hear first, folks.
    ^ Best post ever.

    twitter: http://twitter.com/SamuraiDon

  3. #3

    Default

    Well what seems "borrowed" that makes it a "poor carbon copy" you called it. If you say the concept of catching monsters, i'll assure you that many games have done the same thing. Many RPGs in fact. I was swooping in google and found a list of games where you catch monsters. http://www.giantbomb.com/monster-cap.../92-734/games/
    No but please do tell what I have "borrowed"?

  4. #4
    Join Date
    Jan 2008
    Posts
    4,692

    Default

    My opinion? You're nowhere near far enough in the process to merit a blog.

    There is next to nothing here beyond a few concepts. No mockups. No screenshots. Just vague information and cries for help. I know you say this isn't a fangame (despite is smelling of Pokemon clone) but in the Fangame Community you wouldn't even be allowed to make a topic about this yet. You'd be required to show some physical proof that the game exists even in a barebones form. Normally it's some screen shots and maybe a video of an engine test. Maybe a demo. Something.

    Contrary to popular belief you do not need custom sprites or art to do an Engine Test. That comes later. That's considered polish after the base product has been finished. If you show that your project isn't all smoke and mirrors you're more likely to find people who are willing to help you. That is, if you go ahead and do some work on the engine and show that you are capable of producing something people might be willing to follow your page, submit some art, and maybe even join your team.

  5. #5
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,098

    Default

    Also, blaze boy is right, what few concepts you have are way too similar the Pokémon. I'd understand keeping the whole catch monsters and make them fight thing, but you've also kept gym badges, catching them all and an evil team, which is most of the story right there. You said everything else in the story is different, but the only part of Pokémon's story you haven't included is the rival and the league. Even your table of elements is basically the same. You've renamed some and combined some, but there's only one element you have that's new. I understand coming up with new elements is tough, but you've outright copied the Pokémon one, including the more abstract ones like bug, ghost and dragon.

    What's more, the majority of the differences are just minor details. A different battle format would be a selling point if you gave any indication of how its different (and saying it's different doesn't carry much weight considering your "different" type chart and story), but the rest aren't really anything major. Even less impressive is that most of these points are fairly common fan ideas/complaints. More maturity (well, blood and cursing), dual type moves, no inanimate objects, etc.. Aren't original ideas, they're found in almost every list of fan ideas ever. You're only new element is bloody light type for pete's sake.

    The thing is, if you want to sell a game, it has to find a niche for itself. If someone wants to play a game that's just like Pokémon, they play Pokémon. Now, you're not actually marketing it as "just like Pokémon" like someone from before, but really there's not much you've come up with that isn't either covered by Pokémon itself, or one of the 5 billion Pokémon fan games.
    Will-Powered Spriter

  6. #6
    Join Date
    Mar 2011
    Location
    Far from human
    Posts
    1,507

    Default

    Why are all the towns named after diseases?

  7. #7
    Join Date
    Mar 2004
    Location
    Where the wind blows
    Posts
    4,694

    Default

    Quote Originally Posted by Un0va View Post
    Why are all the towns named after diseases?
    Because the creator is either lazy or just has a poor imagination. Although in this it's very likely to be both.


    "Now Count up your Sins"- Kamen Rider W

    Quote Originally Posted by Clamps View Post
    And here we have GAMEFREAK EMPLOYEE Blaze Boy confirming once again that Red/Blue/Yellow/Green/ and Gold/Silver/Crystal will not be on the 3DS virtual console E-shop!

    You heard it hear first, folks.
    ^ Best post ever.

    twitter: http://twitter.com/SamuraiDon

  8. #8

    Default

    Ok thanks guys, this negative activity is what I needed. My mind was at a lost and begged for ideas. I justed posted this to understand what Pokemons would consider a "carbon" copy. Thank you here is what I learned: No Gyms, No badges, New elements, Start an engine, no "catching them all", new differences, and just for Blaze: better town names.
    But guys thanks in return. Its like posting a english paper on youtube and wait the grammar nazis to edit it for you.

  9. #9
    Join Date
    Jan 2008
    Posts
    4,692

    Default

    A good place to start would be putting up some mockups. Mockups are not screenshots from the finished game and are subject to change, but give the audience a good idea of what to expect from the finished product. They're usually made in Photoshop with either placeholder or the final graphics to give that visual feel. Show off things like the Title Screen, Overworld Style, and the Battle System Interface. Its something you can do immediately for your viewers and it shouldn't take more then a few days.

    In the meantime you can pick out your engine depending on your needs. There are a ton out there for free or one-time fee ($50 or less) that can be used for commercials games. Almost of them require you to learn an in-house scripting language which isn't as hard as it sounds. Probably the easiest way to learn one would be to pick one and then try to build something simple like Baby's First Game (Pong or Breakout). Yes you're building an RPG, but you use a lot of the same tools when you create something simple like Pong.

  10. #10
    Join Date
    Mar 2011
    Location
    Far from human
    Posts
    1,507

    Default

    Quote Originally Posted by An00bis View Post
    Probably the easiest way to learn one would be to pick one and then try to build something simple like Baby's First Game (Pong or Breakout). Yes you're building an RPG, but you use a lot of the same tools when you create something simple like Pong.
    If he just used RPG Maker Lite or some similar software, which would probably be the simplest route, this might not be necessary.

  11. #11
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,098

    Default

    Quote Originally Posted by LukeCrazy View Post
    Ok thanks guys, this negative activity is what I needed. My mind was at a lost and begged for ideas. I justed posted this to understand what Pokemons would consider a "carbon" copy. Thank you here is what I learned: No Gyms, No badges, New elements, Start an engine, no "catching them all", new differences, and just for Blaze: better town names.
    But guys thanks in return. Its like posting a english paper on youtube and wait the grammar nazis to edit it for you.
    For the record, catching every variety of creature in your game is something the players will try to do anyway. What makes yours a copy was that you had a professor ask you to do so to fill an encyclopedia. You can keep the collection aim, hell you can even keep the encyclopedia, you just need to try and implement things differently from Pokemon as opposed to just renaming them.

    Gym Leaders and badges are probably something you should avoid. That's not to say you can't have a tournament or something as part of the story, or even as your characters main goal, but again, it needs to be implemented differently.

    For your table of elements, the default elements for anything seems to be fire, ice, electricity, earth, air, water, light and dark. You can probably include nature/plants, metal and non-elemental as well. However the important thing to realise is that dragon, ghost, bug, fighting aren't really elements at all. Several RPGs might have them as an enemy type that has a set of weaknesses, but the idea of having them as elements that attacks can be infused with is so idiosyncratic that its a lot more obvious that you're copying pokemon when you throw them in.

    My suggestion is that you do some research into other MonRPG games to see what things all of them do, and what things you can change around. Believe it or not, Pokemon is part of a sub-genre, and not every thing in the genre is a carbon copy of pokemon, or even accused of being one.
    For a start, look at Shin Megami Tensei, which was doing this before Pokemon, and also look at the Digimon games and Monster Rancher, which were released at roughly the same time and differ enough to not be carbon copies. That doesn't mean make a game that copies all of them, but its worth looking at what will effectively be your competition.

    Think of what makes your game different from all these types of games. If your concept can be summed up as "It's pokemon with..." or "Its pokemon except..." then you are doing it wrong. You need a major unique selling point as part of the core concept, not just a list on minor differences.

    Also I suggest you consider why you're adding blood and cursing. If you're aiming to make a game that's darker in tone and aimed at older audiences so that blood and cursing fit in then fine. If you're trying to make a game that's darker in tone by adding them, don't. Maturity can include blood and cursing, but they don't make things more mature, they just make it unsuitable for minors.

    Edit: Also, if you don't mind me asking, how old are you? Are you working on this full time as a proper project, or are you in school/college/uni/have a job/whatever and only doing things in your spare time? Speaking as someone who starts like a billion projects in my spare time and has yet to finish so much as one of them, how likely are you to actually finish this?
    Last edited by Will-powered Spriter; 23rd November 2012 at 10:40 AM.
    Will-Powered Spriter

  12. #12

    Default

    Quote Originally Posted by Will-powered Spriter View Post
    For the record, catching every variety of creature in your game is something the players will try to do anyway. What makes yours a copy was that you had a professor ask you to do so to fill an encyclopedia. You can keep the collection aim, hell you can even keep the encyclopedia, you just need to try and implement things differently from Pokemon as opposed to just renaming them.

    Gym Leaders and badges are probably something you should avoid. That's not to say you can't have a tournament or something as part of the story, or even as your characters main goal, but again, it needs to be implemented differently.

    For your table of elements, the default elements for anything seems to be fire, ice, electricity, earth, air, water, light and dark. You can probably include nature/plants, metal and non-elemental as well. However the important thing to realize is that dragon, ghost, bug, fighting aren't really elements at all. Several RPGs might have them as an enemy type that has a set of weaknesses, but the idea of having them as elements that attacks can be infused with is so idiosyncratic that its a lot more obvious that you're copying pokemon when you throw them in.
    Ok, I was thinking overnight, that, since you can kill them, and gain dropped items from them, you have to kill and collect like skin pieces for genetic research. With that it fills the Vitopedia. Also, the format of the battle is similar to Paper Mario. I can get rid of the gyms and badges and add something similar, but without the "whole puzzle in the gym" thing. It would be like one person in the town, who gives you a piece of a template. Completing the template gives access to visit the King of the Land. All regions have them. Again, somewhat similar to the Elite Four, but instead, not to be the best, but to challenge the king. Which in the end gives an award and a exclusive monster. Also, the dark tone in the game was not from the maturity, but from the concept of how the monsters are killing humans. How the templars are controlling them to destroy whole towns and taking over the whole. The dragon element was mostly for the templars. Since their god is the dragon of manipulation. The whole series will be against Templars. No other teams to jump in and be a different story. I'll try to make the pixel size a bit more bigger to work with more detail.

    The elements, i can understand. Maybe like for plants, i can add wood. Stuff like that maybe?

    I'm 15 and i have a team of friends to help with me. I plan on finishing this. The same with my animes, the one i have been dying to start once i have a degree. RiP, an anime that i came up since I was 10. The story of it is all done and written. So all i need is to make it into an anime. That's why, with the same passion, i wont quit. Thank you for asking, no really, i seriously don't mind at all. I try to get help from many people, strangers even, but i fear to be asking too much and looking like I won't finish anything. Thank you

  13. #13

    Default

    Are any of you guys Taylor Philpotts thaat followed the blog?

  14. #14
    Join Date
    Jan 2008
    Posts
    4,692

    Default

    If he just used RPG Maker Lite or some similar software, which would probably be the simplest route, this might not be necessary.
    You are not allowed to make commercial games with RPG Maker Lite.

    There are some free options out there where you can make a commercial game. It really depends on what they want to do with it.

  15. #15

    Default

    Quote Originally Posted by An00bis View Post
    commercial games
    What do you mean by that? Like a game to be on retail, like a physical thing you can buy at stores? Plus all the copyrights, trademarks, etc.

  16. #16

    Default

    Hey, guys, one question, would similar art also make it a copy? Just for the monsters, though, cause i can't decide whether to make it like super def and add more detail, or keep it somewhat simply so i can have room to add many other features?

  17. #17
    Join Date
    Jan 2008
    Posts
    4,692

    Default

    Commercial Games are Games you intend to sell. Retail or otherwise.

    Hey, guys, one question, would similar art also make it a copy?
    It's probably best to distance yourself from Pokemon when it comes to art as well. If you can draw it another way by all means do so.

  18. #18

    Default

    Quote Originally Posted by An00bis View Post
    Commercial Games are Games you intend to sell. Retail or otherwise.



    It's probably best to distance yourself from Pokemon when it comes to art as well. If you can draw it another way by all means do so.
    Ok thanks i was going to do that anyways. I was going to add like a town with like a boxing/fighting tournament. Since the player can fight as well, it gives me the chance to make the player interact with many other things, by him/her self.

  19. #19
    Join Date
    Jul 2007
    Location
    /b
    Posts
    3,731

    Default

    Based upon the title artwork, I'm already impressed and I have high hopes for it.
        Spoiler:- Title:
    I have claimed Marcus Fenix
    Quote Originally Posted by MugoUrth View Post
    THE BULLIES ALWAYS WIN!!!
    Last.fm

  20. #20

    Default

    Quote Originally Posted by Night Shadow View Post
    Based upon the title artwork, I'm already impressed and I have high hopes for it.
        Spoiler:- Title:
    Why thank you, I make many title designs for many things really. I just try to give meaning into my drawings and ideas. I leave "hints" and metaphoric things. But i just do it subconsciously....

    But anyways, thanks.

  21. #21
    Join Date
    Jul 2007
    Location
    /b
    Posts
    3,731

    Default

    I really like how one side says Nature and the other side says Grass.

        Spoiler:- Chart:
    I have claimed Marcus Fenix
    Quote Originally Posted by MugoUrth View Post
    THE BULLIES ALWAYS WIN!!!
    Last.fm

  22. #22
    Join Date
    Nov 2006
    Location
    From the land down under...
    Posts
    7,112

    Default

    Sorry but fangame stuff that copies off Pokemon isn't something we can allow here.

    Closed.

    A parody of the Pokemon Colosseum game, full of pastries and Miror B.
    Completed. Four times winner of Best Comedy/Funniest Fic.

    The BBS Forums! Join in!

    Tied to this Pokemon Magazine! Looking for contributors - check it out!
    Why should you? Well, Wynaut?
    Current Article: From RSE to ORAS - what has improved? We look at aspects that changed for better or worse.
    Previous Article: Dude, where's my Game Corner? Learn why you can't gamble in ORAS. =(
    Avatar: minty-fivestar on DA, edited background/cropping. Fic banner: cieux.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •