So I asked for a
Scramble Challenge because, well, that's how I roll. Also, Taylor Swift's album
Red came out roughly a month ago so yeah.
I can't change any of the Pokemon as they were given to me by others. The theme, if you haven't figured it out, is
Red.





Blaziken @
Wide Lens
Adamant Nature
Trait: Speed Boost
EVs: 252 Atk / 200 Spe / 56 HP
~ Swords Dance
~ High Jump Kick
~
Blaze Kick
~ Thunderpunch
Fairly standard, and yes it's the same set I used in one of my previous RMTs. Swords Dance for boosting and activating Speed Boost, and then sweep with HJK and Blaze Kick. Thunderpunch for Water- and Flying-types.
Both Blaze Kick and Hi-Jump Kick have 90 accuracy, after a Swords Dance you will hardly need the Life Orb boost thank to solid power and coverage. Avoiding misses is much more useful ingame especially with HJK's side-effect. Again for ingame purposes, too much speed investment for something that will outspeed almost everything at +1 anyway.
Seaking @ Leftovers
Adamant Nature
Trait: Lightningrod / Water Veil
EVs: 252 Atk / 252 HP / 4 SpD
~ Waterfall
~ Megahorn
~ Drill Run
~ Return
/Agility maybe? Water/Ground/Bug should be walled only by Water/Flying and Dragon/Flying, so Return is not crucial. also, seeing as this is your only Water type resistance and you can't really hurt Water types back, Toxic might not be a bad idea.
I honestly never realised how lackluster Seaking's movepool is. Waterfall for STAB. Megahorn and Drill Run to cover its Grass- and Electric-type weaknesses, and Return for neutral coverage. Seaking's slow so I don't think there's much use in investing in Speed. Also not sure whether to run Lightningrod for the Electric immunity or just run Water Veil, though I'll probably stick with the former.
Magmortar @ Wise Glasses
Timid Nature
Trait: Flame Body
EVs: 252 SpA / 252 Spe / 4 HP
~ Flamethrower
~ Thunderbolt
~ Hidden Power [Grass]
/Fire Blast/Overheat/Flame Charge. Ground/Water pokes practically don't exist in this game, so there's no excuse in using HP grass. A stronger neutral hit on the other hand, is very much needed as you're Timid and lack any sort of boosting. Modest with Flame Charge is a decent option as well.
~ Focus Blast
Timid and max Speed allows it to outspeed everything in-game apart from Accelgor, Jolteon, Crobat and +Spe Base 115s. Which is nice. Flamethrower for STAB, Thunderbolt to hit Water-types, Hidden Power [Grass] for Ground-types and Focus Blast for Rock-types.
Rotom-F @ Leftovers
Timid Nature
Trait: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
~ Substitute
~ Pain Split
~ Blizzard
~ Thunderbolt
Lucky me, the worst of the Rotom formes. Blizzard and Thunderbolt for yay STAB BoltBeam. He doesn't really have any other useful moves, so Substitute so he can survive longer, and Pain Split for healing.
This is pretty ok, not much you can do with Rotom-F
Scizor @ Choice Band
Adamant Nature
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SpD
~ Bullet Punch
~ Bug Bite
~ Superpower
~ Pursuit
/Roost/Swords Dance/Aerial Ace/False Swipe/U-Turn. For obvious reasons there's plenty of better choices than Pursuit, since the AI hardly ever switches... No need to explain in-depth, Roost helps you tank, SD + bullet punch is a pretty good combo (should ditch the CB though), Aerial Ace is misshax ensurance and has good coverage (Marshall...), False Swipe catches things, U-Turn because why not.
Pretty standard Choice Band Scizor. Bullet Punch for priority and Bug Bite > U-turn since it's boosted by Technician. Superpower for a hard-hitting move against Steel-types, and Pursuit mostly as a filler move.
Krookodile @ Leftovers
Jolly Nature
Trait: Intimidate
EVs: 252 Atk / 252 Spe / 4 HP
~ Bulk Up
~ Earthquake
~ Crunch
~ Rock Slide
I don't think there's much to say here. I prefer Intimidate > Moxie on Krookodile. Bulk Up for boosting. Earthquake + Rock Slide for QuakeSlide coverage and Crunch for STAB.
Your Krookodile shares a lot of weaknesses with the rest of your team and is not put in a good environment to find the time to setup (unless your opponent uses Electric/Psychic to attack or something...) dunno, but considering how many weaknesses it has, I'd rather go with Moxie and an all out attacking set. Outrage is highly recommended as Blizzard is not exactly the most reliable asset to deal with Dragons.
Rate away. As usual, changes will be made in bold. Thanks!