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Thread: Black 2 Team for elite four (Suggestions to change anything)

  1. #1
    Join Date
    Nov 2011
    Posts
    53

    Default Black 2 Team for elite four (Suggestions to change anything)

    Hi everyone,

    First off, thanks for viewing and hopefully giving suggestions for my team.
    Second, When I play in-game I don't bother with natures, IV's, Abilities or EV's, IMO it takes all the fun out of the game when you have to muck around catching tonnes of the same pokemon and hoping you get the right nature ect.
    Thirdly, I'm currently about to enter victory road.
    Fourthly By the time I get to the elite four all pokemon will be at least level 55.
    Finally, I can trade pokemon to white to teach moves as I have all the TM's in white.
    Thanks

    Here is my team:

    Haxorus lvl:52
    Rivalry
    Dragon Dance/Swords Dance
    X-scissor
    Dragon Claw
    Rock throw

    Simipour lvl:49
    Gluttony
    Acrobatics
    Surf
    Ice Beam
    Crunch

    Skarmory lvl:48
    Keen eye
    Whirlwind
    Spikes
    Steel wing
    Fly

    Arcanine lvl:50
    Flash Fire
    Flamethrower
    Outrage
    Crunch
    Flare Blitz

    Magnezone lvl:51
    Sturdy
    Flash Cannon
    Volt Switch
    Discharge
    Signal Beam

    Lucario lvl:52
    Inner Focus
    Hidden Power Grass
    Force Palm
    Aura Sphere
    Earthquake

    Please Place feedback and honest opinions I won't the best team possible.
    If possible no swaps I like this team but am aware of it's obvious fire weakness so I an compromise

  2. #2
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    2,288

    Default

    Rock Slide > Rock Throw on Haxorus for more power. Also, go with Earthquake > X-Scissor to hit Steel-types and for better coverage alongside Rock Slide.

    Fly / Rock Slide / Toxic / Roost works well on Skarmory. Spikes is very iffy in-game; Toxic is generally more useful, imo.

    Wild Charge > Flare Blitz or Flamethrower on Arcanine. There's no point in running two Fire-type moves; go with Wild Charge over one of them so you can hit Water-types hard.

    Thunderbolt > Discharge on Magnezone for more power.

    Ground + Fighting share similar coverage on Lucario, so there's no point at all in running two Fighting type moves and a Ground type move. Instead, go with Work Up / Shadow Ball / Aura Sphere / Ice Punch. Work Up boosts both your offensive stats. Aura Sphere for STAB, and it gets near-perfect coverage alongside Shadow Ball. Ice Punch to hit Dragon- and Ground-types.

    Xerneas, the Midgard Pokemon. Xerneas's branch-like horns are reminiscent of those
    of the tree it guards. Its mighty horns contain jewels of dazzling colours. It chomps at
    upper branches by craning its neck toward the sky. Xerneas protects the horizontal world.
    credit // IGRMT Singles Rate Thread // BW2 Ingame Tiers // random text etc etc

  3. #3
    Join Date
    Nov 2006
    Location
    between 2 ocean & 2 continents
    Posts
    8,361

    Default

    I'm very sure Haxorus can't learn Rock Throw.

    Also, Mold Breaker is a much better ability for Haxorus.



    My shinies are not for trade or cloning.
    Banner made by Light Venusaur, thanks ^_^

  4. #4
    Join Date
    Nov 2011
    Posts
    53

    Default

    Thanks for the feedback. Will make some changes thanks
    You're right shine Haxorus can't learn rock throw I meant to put it as rock slide
    I <3 U Flygon


    Keep on Nyaning

  5. #5

    Default

    i've beaten the elite four and it is pretty hard so i'd suggest levelling up your pokemon a bit before battling them,like i did. if you want, i can let you borrow my genesect to help you! :3 genesect: hey! you've done that before with your friend! how do you think i feel? melocks genesect into house and forces it to a timeout for being rude)

  6. #6
    Join Date
    Feb 2012
    Posts
    683

    Default

    For Haxorus
    Use Dragon Dance instead of Sword Dance to sweep your opponent Pokemon by gaining Attack and Speed.

    For Arcanine
    You can use Extream Speed instead of Crunch to finish off weak opponent.

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