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Thread: Community POTW #100

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  1. #1
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    Default Community POTW #100

    Right, I know we've had a bit of a run of NU and weak Pokémon of late, so for the 100th entry, we have a fan favourite



    It's Metagross, the awesome Steel/Psychic-type Pokémon. It's capable of so much and is a common sight on VGC teams

    http://www.serebii.net/pokedex-bw/376.shtml

    Go nuts

  2. #2

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    Ability: Clear Body
    Item: Life Orb
    Moves: Rock Polish, Iron Head, Zen Headbutt, Bullet Punch
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    Metalcross

    252 HP 96 Atk 160 SpD
    Life Orb/Leftovers

    Meteor Mash
    Earthquake
    Stealth Rock
    Zen Headbutt/Thunderpunch

    Metal Cross... Metagross... Get it? I know, I'm not so punny.
    Zen has limited useful coverage, but gets STAB. Thunderpunch hits Gyarados, but has less power overall.
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  4. #4
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    Metagross @ Air Balloon/Lum Berry/Life Orb
    Clear Body
    Adamant/Jolly
    252 Atk/252 Spe
    -Agility
    -Meteor Mash
    -Earthquake
    -Ice Punch/ThunderPunch

    Agiligross. Agility to boost speed and outspeed everything, killing stuff with STAB Meteor Mash, a strong EQ . Ice Punch is for Dragons and Gliscor/Landorus. ThunderPunch if you really hate Gyarados and Jellicent.

    Metagross @ Light Clay
    Clear Body
    Carefull nature
    252 Hp/36 Atk/220 SpD
    -Reflect
    -Light Screen
    -Ice Punch
    -Earthquake

    Dual Screening Metagross certainly is surprising. Reflect/Light Screen to noost defenses, with Light Clay for longer Screening time. EQ and Ice Punch give perfect neutral coverage, ignoring Levitate and Thick Fat.EV's maximize special bulk, as its physical defense is already high enough. 36 Atk ensures a OHKO on Salamence, 2HKO on Dnite and TTar with the appropriate move.
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    BCVM22

    Metagross@Choice Band
    Clear Body
    EVs: 252 attack 252 Speed 4 HP
    Zen Headbutt
    Meteor Mash
    ThunderPunch
    Earthquake/Ice Punch
    Last edited by Dragalge; 25th November 2012 at 2:45 PM. Reason: I farted

  6. #6

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    Metagross has been popular ever since its introduction in 3rd gen, and for good reason. This Pokemon has some outstanding stats, especially its Base 135 Attack and Base 130 Defense. It also has a fantastic Steel/Psychic typing and a massive movepool. Its lowest stat is a Base 70 Speed, and even that is a lot quicker than many Pokemon.
    Not everything is good for Metagross, though. It's two weaknesses, Fire and Ground, and quite common as attack types, and Steel and Psychic are poor offensive STABs as far as coverage goes. The nerf on Explosion hurt it, too, as Explosion was one of Metagross' best weapons. Metagross has no reliable recovery, so it can't take repeated beatings despite its great defenses. Finally, new threats like Ferrothorn and Rotom-W can wall and cripple Metagross. Still, you can't go wrong with this four-brained steel behemoth.

    Clear Body prevents stat drops from opponents' moves and abilities. This almost always means enemy Intimidates, which is great because Metagross likes its big Attack stat.
    Light Metal halves the Pokemon's weight. Notably, this reduces damage from Low Kick and Grass Knot but increases damage from Heavy Slam and Heat Crash. Of these, you'll most often see Grass Knot, which Metagross resists anyway. I'd avoid this ability.

    Metagross, along with its pre-evo Metang and Clefairy, is one of the only Pokemon who can learn Meteor Mash. Of these three, Metagross is easily the best user thanks to its huge Attack stat. The chance of raising Attack one level is an added bonus. Metagross is also an effective Pursuit user; many Pokemon try to flee when the Iron Leg Pokemon hits the field, and Pursuit will smack them hard. Thunderpunch hits most Water types, who resist Meteor Mash, hard. Metagross often carries Stealth Rock because of its typing and bulk. Earthquake and Hammer Arm provide good coverage, with the former doing better against Jirachi and the latter smacking Ferrothorn around. Bullet Punch works wonderfully on a Choice Band set; while not as powerful as Scizor's it'll still do a lot of damage. Agility throws out the issue of Metagross' mediocre speed, making it a threatening late-game sweeper. Meta can even go special or mixed thanks to its good Special Attack and decent special movepool.

    Countering Metagross: The big one is Rotom-W. Except for Hammer Arm and Zen Headbutt, Rotom-W laughs at all of Metagross' attacks. It can then either wash it away with a Hydro Pump, paralyze it with Thunder Wave, or burn it with Will-O-Wisp. Ferrothorn does well on all variants except those with HP Fire or Hammer Arm, and can cripple it with Thunder Wave. Regenerator Slowbro has high enough Defense to brush off most of Metagross' attacks, even the Choice Band ones, but it must beware of Grass Knot. Skarmory has to look out for Thunderpunch and it can't do squat to Meta offensively, but it can Whirlwind it away or take the opportunity to set up Spikes. Jellicent is in a similar boat, but it can hurt and burn Metagross with Scald.

    Pre-Evo Corner: It seems like Metang is fairly popular in NU. It's a bulky defensive beast when you combine its typing and defenses with Eviolite. It's modest offensively, however, so you'll mostly be doing damage with Toxic.

    Don't bother with Beldum anywhere competitively unless you're playing for kicks. Its sole attack is Take Down, and while that makes for an amusing Choice Band set, it's still not gonna do much damage to anything.
    Last edited by ClefairyRox; 25th November 2012 at 4:22 PM.

  7. #7

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    I feel like foongus would be fitting, but I cannot argue with metagross.

  8. #8
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    Ok so starting with the basic band set..

    Choose your operating system

    Nature: Adamant
    EVs: 252 HP/ATK, 4 DEF
    Item: Choice Band
    Ability: Clear body
    Moves: Meteor Mash, Earthquake, Zen Headbutt, Ice punch/Bullet Punch

    Meteor Mash for STAB and a cute chance of raising your already nice attack,
    Earthquake for coverage,
    Zen Headbutt for STAB,
    The problem is with Ice Punch or Bullet Punch, hard to choose. Coverage or priority? You choose


    Got to polish the metal

    Pretty obvious.. a rock polish set..

    Nature: Adamant
    EVs: 252 ATK/SPD, 4 HP
    Item: Leftovers
    Ability: Clear body
    Moves: Earthquake, Meteor Mash, Bullet Punch/Ice Punch, Rock Polish/Agility

    The moves are the same... with Agility or Rock Polish being here to raise the mediocre base speed even though its good for Trick Room

    Trick Room Sweeper

    Nature: Brave
    EVs: 252 HP/ATK, 4 DEF
    Item: Leftovers
    Ability: Clear body
    Moves: Earthquake, Ice Punch, Hammer Arm, Zen Headbutt

    Earthquake, Ice Punch and Zen Headbutt are just the same, but when you use Hammer Arm your speed goes lower by 1 stage, meaning you'll get "faster and faster" under Trick room. This set is good in Doubles or Triples. It's pretty good in synergy with Telepathy Beheeyem.

  9. #9
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    Kraleck's Poke-Analysis
    Stat:
    -HP - Above Average. I normally say Base 80 is Average for Stats, but, in the case of HP, Base 70 would be considered "Average" to me. This is due to Satoshi Tajiri's fascination with bugs and the prevalence of Base 70 HP among Bug Types. Metagross's Base 80 HP is "Above Average" because of that. Considering Defense and Sp.Def with it, you've got a veritable tank.
    -Attack - Legendary*. I say that 120 in any Stat is considered "Godly" due to Arceus being a Poke-Deity. Metagross is beyond "Godly" in Attack with that Base 135. With a lucky Meteor Mash or a Hone Claws, it gets even better.
    -Defense - Legendary. The only drawback of Base 130 Defense is the fact that there are many with far better HP and the same or higher Defense. Plus, it's not going to help much against Special Moves that aren't Psyshock, Psystrike, or Secret Sword (and even those are rarely going to be used on Metagross intentionally).
    -Sp.Atk - Good, bordering Great. Base 95 is very usable. However, it does pale in comparison to that Base 135 Attack. Yo do have access to Calm Mind, which also helps with the lower...
    -Sp.Def - Good. Being lower than Defense with Base 90 attracts lots of unwanted attention from Flamethrower, Fire Blast, Fiery Dance, Heat Wave, Lava Plume, Overheat, and Earth Power.
    Speed - Below Average (non-Trick Room). At the very least, you can take a hit well enough to use Agility/Rock Polish and improve that Base 70 Speed.

    * Base Stat falls within 121-139.
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    Agilitygross:
    Metagross@Life Orb
    252 atk evs, 252 speed evs
    Adamant/Jolly Nature
    -Agility
    -Zen Headbutt
    -Earthquake
    -Thunderpunch/ Ice Punch/Meteor Mash

    Adamant Nature is used because I feel that +2 is enough - it still outspeeds stuff like scarf Terrakion after one Agility, and with no way to boost your atk, you need all the power you can get. If I'm wrong, and it doesn't outspeed scarf Terrakion, use Jolly. Meteor Mash is STAB, but it's not Meteor Miss for a reason. For this reason, Zen Headbutt is important - it can take out stuff like Keldeo whilst seriously damaging Conkeldurr. Earthquake is Earthquake, and can hit predicted fire switch ins, and then there's a choice of the Punches - Ice Punch takes care of Gliscor, who would otherwise wall you, but Thunderpunch takes care of Waters, most notably Gyarados. Ice Punch I feel is better with the hype with the Therians and stuff, but Thunderpunch hits Waters. Your pick. You could also use Bullet Punch if you wished... hahaha.

    Bandgross
    Metagross@Choice Band
    Jolly/Adamant
    -Meteor Mash
    -Bullet Punch
    -Earthquake/Hammer Arm
    -Thunderpunch/Ice Punch/Zen Headbutt/Pursuit.


    Scizor is a serious contender - Technician BP as well as a huge atk, and U-turn. However, Earthquake and the elemental punches mean that this could also be used. Hammer Arm hits stuff like Mamoswine and Terrakion whilst still being usable against Jirachi, should it switch in, and coverage for the last spot. Meteor Mash could mean a +2 Metagross, which is beastly. Explosion is usable, I suppose...

    There is no point for a special Metagross - and it DOES NOT get Calm Mind. Use mixed if you want, but not purely special.

    Counters: Slowbro. A Banded Thunderpunch isn't guaranteed to get a 2HKO without Rocks up, whilst Regenerator, Scald, Fire Blast etc can cripple Metagross. Skarmory is an able check, fearing only the rare ThunderPunch. While Brave Bird won't do anything, Skarmory can take the opportunity to set up Spikes or Whirlwind it away. Any Gliscor can wall any Metagross without Ice Punch. Walls like Donphan and water types can wall it. Weather teams are hard for Metagross - Rain boosted Surfs or Hydro Pumps or Thunder can really hurt it, Sun teams roast it/ put it to sleep and set up with Growth (Venasaur) and Sand teams have Earthquake and Earth Power and stuff.
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  11. #11
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    Metagross is awesome. Barring speed, Metagross's stats are absolutely incredible. That HP is a bit lowish, but it has the defenses that more than make up for it. That Clear Body ability is also awesome. With it, it can laugh at any Intimidate and is not threatened by defense drops. Its movepool is very nice. Its type leaves it with weaknesses to only fire and ground. However, fire and ground are pretty common.

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    Nature: Adamant
    EVs: 252 Attack and HP, 4 sp defense OR 252 attack and speed, 4 HP
    @: Leftovers/Life Orb/Air Balloon

    Hone Claws
    Meteor Mash
    Hammer Arm/Earthquake
    Bullet Punch

    Hone Claws is a boosting move that many drop in favor of superior Swords Dance, Bulk Up, or a Choice Band. Between Meteor Mash and Hammer Arm, the accuracy from Hone Claws is very much welcomed. Bullet Punch is a priority move that allows Metagross to bypass its speedy adversaries. If you favor the speedier EV spread, Earthquake can replace Hammer Arm.

    I want to take a moment to discuss Hammer Arm vs Earthquake. For Metagross, things that don't resist Meteor Mash are pulverized by this move. Mostly. With the Air Balloon being a popular item, Hammer Arm is seen as a superior option. However, Earthquake allows Metagross to do real damage to Jellicent and not be helpless to a Chandelure that switches in. It also prevents Slowbro from walling the iron half-spider. The decision is up in the air, but with fliers, Levitaters, and Air Balloon...ers, Hammer Arm is more reliable.

    An Adamant Metagross with a Hone Claws boost with max attack can 2HKO many threats with Meteor Mash, even certain threats that resist the move WITHOUT residual damage. Its not guaranteed. With two boosts from Hone Claws, it is guaranteed. Let's add the fact that Meteor Mash's attack boosts are not rare. Hammer Arm will see rare usage actually. Meteor Mash and Bullet Punch will get the job done after Hone Claws.
    The held item is where there is real debate. Leftovers can allow Metagross to get one more Hone Claws boost while Life Orb provides added power. I don't recommend Life Orb because Metagross doesn't have a reliable means to recover HP. Air Balloon allows Metagross some very easy switch-in opportunities. With Garchomp finally in OU, Earthquake will see much more usage, allowing Metagross a safe chance to Hone Claws. I personally like Air Balloon boost.
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    Metagross is quite a behemoth with its high Attack and Defense. This makes it one of the most reliable Stealth Rock users in the game. It can also sweep late-game with Agility thanks to its decent movepool. The fifth generation however, has given it some trouble. The introduction of Volcarona and both formes of Landorus have hindered its effectiveness. Garchomp moving down from ubers did it no favors either. It didn't gain much other than Hone Claws. Finally, its biggest new problem the fifth generation has given it is the nerf of the once most powerful Explosion in the game. It also has to deal with its old problems, such as its middling speed and four-moveslot syndrome. Metagross can still be quite a menace to unprepared teams, as it can check some top threats like Alakazam, Tyranitar, and Terrakion.

    Abilities
    Clear Body: Prevents stat drop from opposing Pokemon. This is the only ability you should be using. Its pretty good considering Gyarados is a common switch-in to Metagross.It can also allow Metagross kill a Landorus-T below 45% provided Metagross is running a Choice Band set.
    Light Metal: Halves your weight. Fairly useless considering the difference of damage of Low Kick and Grass Knot is not very different.

    Stealth Rock Lead
    Ability: Clear Body
    Item: Leftovers
    Nature: Adamant
    EVs: 252 HP / 252 Atk / 4 Spe
    - Bullet Punch / Thunderpunch
    - Meteor Mash
    - Hammer Arm
    - Stealth Rock

    Slightly modified lead set from last generation. Due to Metagross' massive physical defense, it does not take much damage from opposing lead Pokemon. This allows it to get Stealth Rock down quite easily. It can then dish out damage with its base 135 Attack stat and possibly even take down the opposing lead. Bullet Punch allows Metagross to KO weakened or frail opposing Pokemon. Meteor Mash is there to give Metagross a powerful STAB move, and it even has a 30% chance to give Metagross a boost in its already high attack. Hammer Arm is there to hit anything that resists Meteor Mash, such as catching Heatran on the switch or destroying a Skarmory that decides to Roost.

    There are also a few other moves to consider. Thuderpunch prevents Gyarados from setting up on Metagross, so it could be used over Bullet Punch. Ice Punch OHKOs Gliscor who could also annoy Metagross with Protect and Substitute. Rock Slide is another option to hit Volcarona on the switch or expecting Metagross to switch out, as Thunderpunch only does about 1/5 to the most common bulky Volcarona, but that isn't seen too often.

    Common switch-in to this Metagross are Skarmory and Forretress, who both take little from all of Metagross' moves and can use it as setup bait. Heatran and Magnezone are good teammates that can trap or force these two out. Heatran can also switch into a Fire-type move that is directed at Metagross.

    Choice Band
    Ability: Clear Body
    Item: Choice Band
    Nature: Adamant
    EVs: 252 HP / 252 Atk / 4 Spe
    - Meteor Mash
    - Bullet Punch
    - Hammer Arm
    - Thunderpunch / Zen Headbutt / Pursuit

    Arguably the most powerful Metagross. Similar coverage moves, but a few differences. Zen Headbutt gives Metagross a powerful move to hit Rotom-W and Ho-Oh switch-ins fairly hard. Pursuit can catch frail threats like Jolteon and Alakazam switching out. Trick can also be considered to cripple Skarmory, but Metagross generally enjoys Choice Band's boost too much to waste it, and Metagross has coverage issues with Trick.

    Agility
    Ability: Clear Body
    Item: Life Orb
    Nature: Jolly / Adamant
    EVs: 4 HP / 252 Atk / 252 Spe
    - Meteor Mash / Ice Punch
    - Zen Headbutt / Ice Punch / Thunderpunch
    - Earthquake
    - Agility

    This is Metagross' best attempt at a sweep. Metagross can get an Agility in fairly easily thanks to the switches it causes with its ability to take a hit or two. a +2 Metagross is fast enough to outpace +1 base 108 Pokemon, and outpace base 110s using Hidden Power Fire.

    Other Options
    Metagross has a decent base 95 Special Attack stat and special moves to use it with them such as Grass Knot, Psychic, and Hidden Power, so it can run a decent mixed set to surprise switch-ins expecting physical Metagross.

    Magnet Rise can be used in either tier Metagross is allowed in to foil Garchomp, both formes of Landorus, and Groudon, but as mentioned before, Metagross lacks the coverage to give up a moveslot for it. Hone Claws boosts Metagross' already great attack stat, and Metagross will have the power to make up for the loss in coverage, but it is too slow to use it and is easily revenge killed by threats such as Heatran. Choice Scarf Metagross outpaces everything up to the base 129 mark, but it must have a Jolly nature, so it is generally outclassed by the Agility set and other faster Choice Scarf users.

    Counters
    Countering Metagross generally comes down to what moves it has, but there is one Pokemon that comes very close to being a universal counter: Slowbro. It only fears max Attack Choice Band Thunderpunch, which has a small chance of 2HKOing, but Slowbro can simply switch out, activating Regenerator. In return, it can paralyze it if it's an Agility set, burn it. Slowbro however, is always 2HKOd by Grass Knot, so be sure what set it is running. Garchomp can easily check a mixed set, but it must be careful of Ice Punch, as Choice Scarf Garchomp doesn't OHKO it with Earthquake. Almost any variant of Landorus or Landorus-T will give Metagross trouble as well, even coming in for free if it uses Thunderpunch. Thundurus-T and in Ubers, Thundurs can prey on Metagross' lower Special defense and destroy in with their STAB moves. All four must watch out for Ice Punch though. Gliscor can wear it down with Earthquake due to the iron creature having no form of recovery. Rotom-W also mains it with its STAB and resists most of Metagross' moves. Metagross' old nemesis, Heatran is an even bigger threat due to the introduction of Air Balloon, which allows it to come in on Earthquake for free. Volcarona can switch in as Metagross uses Stealth Rock and set up in its face if it lacks Thunderpunch or Rock Slide. In Ubers, Metagross' biggest problems are Groudon and Ho-Oh, who take little from most of Metagross' moves, and take it out with their STABs.
    Last edited by MatchMaster; 25th November 2012 at 7:11 PM.
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  13. #13
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    Metagross is one of those OU pokemons you rarely see ok it have great offenses but have really bad STABs specially in OU and he can be easily revenge killed by special ground and fire moves namely genesect and sheerforce landorus which are running around OUץ
    he have only 1 viable ability: clear body the other one is 100% useless as of gen 5 if it will give a ground resistance (making it a neutral attackl it would be good I can see it becoming like that but as of now only clear body.

    Agilligross
    @life Orb
    Clear Body
    252 attack 252 speed, 4 HP
    Adamant/Jolly
    -Agility
    -Meteor Mash
    -Earthquake
    -Ice Punch/Thunder Punch

    Agilligross is the best se in my opinion being able to outsped all the threats which check him with his base 130 attack he can easily sweep after +2 attack late game of course
    the last slot depends gyarados and other water types or dragons and thunderus-T and also gliscor.. all depends on your team.
    Adamant have more power which is pretty important but with Jolly you outspeed even scarfed base 108 (terrakion and keldeo mainly)
    so it -again- depends on your team.
    Last edited by Ilan; 25th November 2012 at 5:12 PM.


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    Gravity Set
    Metagross@Life Orb
    Trait:Clear Body
    Nature: (Adamant) - (Brave)
    Ev's: (252Attack/252Speed) - (252HP/252Attack/4Def)
    - Gravity
    - MeteorMash
    - Earthquake
    - Ice Punch
    (Nature and Ev's depend on whether or not your running Trick Room with it)
    This is a standard Metagross set other then the addition of Gravity. Gravity lets Metagross hit levitating and flying pokemon with Earthquake, while also boosting the accuracy of Meteormash. Ice Punch is just for coverage. This set kills on a trick room team.

  15. #15

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    Metagross @Leftovers
    Clear Body
    Quiet
    252Atk 252Sp.Atk 4Sp.Def
    -Meteor Mash
    -Earthquake
    -Hp Fire/Ice
    -Psychic
    this thing is a freaking monster. try it out. you'll see.
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    ^Well, it's better to explain why it's good rather then just to suggest it.
    Quote Originally Posted by Ghosts of the Forums View Post
    Metagross @Leftovers
    Clear Body
    Quiet
    252Atk 252Sp.Atk 4Sp.Def
    -Meteor Mash
    -Earthquake
    -Hp Fire/Ice
    -Psychic
    this thing is a freaking monster. try it out. you'll see.
    HP fire is for it's usual steel type walls, right?

    Why also, why psychic instead of Zen Headbutt? Does it's special attack actually outnumber it's physical with a positive nature?
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    Quote Originally Posted by Ghosts of the Forums View Post
    Metagross @Leftovers
    Clear Body
    Quiet
    252Atk 252Sp.Atk 4Sp.Def
    -Meteor Mash
    -Earthquake
    -Hp Fire/Ice
    -Psychic
    this thing is a freaking monster. try it out. you'll see.
    Needs + nature and Life Orb to do anything useful. HP Fire NEEDS the power boost to really hurt the floating / non-ground weak Steels. Don't run Quiet, a few speed EVs are important to outrun Skarmory. Psychic hits what... Tentacruel? Maybe just run Grass Knot to **** with Jellicent, Hippowdon, Starmie, Donphan, Cloyster, etc.

    Otherwise though yeah, mixed Metagross is usable. Its biggest problem though is its inability to do anything at all to rain teams.

  18. #18
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    My Metagross:

    Adamant nature
    @ Normal Gem
    - Explosion
    - Agility
    - Meteor Mash
    - Zen Headbutt
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  19. #19
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    I do love Metagross! It's managed to get me through Black 2.

    My recommendation:

    Adament Nature

    Clear Body


    Zen Headbutt
    Meteor Mash
    Earthquake/Rock Slide
    Miracle Eye/Hammer Arm
    Last edited by WaterTrainer243; 25th November 2012 at 8:54 PM.
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  20. #20
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    Since I love VGC metagame the most, I'll start off some sets.

    Trick room.
    Brave.
    252 hp, 4 def, 252 att.
    Steel gem/lum berry/occa berry.
    Meteor mash
    Earthquake/hammer arm
    Ice punch
    Protect

    Ok. Your standard trick room metagross. Meteor mash deletes most from existance. Earthquake for a wide move, or hammer arm to improve its speed under trick room. Ice punch for garchomp. Protect is standard on most vgc sets. Steel gem gives that extra kick, whereas occa berry is defensive. Lum berry is for that fabled swag-lum combo which haunts me.

    Options.
    It can run outside of trick room, so if you want that, Give it an adamant nature. Explosion + normal gem is good to lead with.

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  21. #21
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    Moveset

    - Meteor Mash
    - Zen Headbutt
    - Agility / Scary Face
    - Hammer Arm / Earthquake

    Item Attached: Quick Claw / Leftovers
    Ability: Clear Body
    Natures : Adamant Nature or Jolly Nature
    Last edited by The Prince of May; 26th November 2012 at 2:05 PM.
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    Quote Originally Posted by Papousse View Post
    Moveset

    - Meteor Mash
    - Zen Headbutt
    - Agility / Scary Face
    - Hammer Arm / Earthquake

    Item Attached: Quick Claw / Leftovers
    Ability: Clear Body
    Natures : Hasty Nature (+Spe, -Def) or Modest Nature (+SAtk, -Atk)
    Why would you give a Modest Nature to a full physical Metagross?

  23. #23
    Join Date
    Sep 2012
    Location
    Canada
    Posts
    3,790

    Default

    Quote Originally Posted by Duranteater View Post
    Why would you give a Modest Nature to a full physical Metagross?
    Oh, sorry, my error ! I correct it ^^'
    « Be the leaf... »

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  24. #24
    Join Date
    Nov 2012
    Posts
    2

    Default Love Metragross

    Metagross, Always a staple on my team. It has a nice amount of resistances and a more than decent attack and defense and MOvepool. Only problem it has is with's speed, however it get's rock polish so that's not much of a problem.

    My favorite Metagross set is the following

    Metagross
    Adamant
    252/252/4 in attk/spd/hp
    @Clear body

    Iron Head/MeteorMash
    Earthquake
    Ice Punch
    Thunderpunch

    Leftovers/life orb

    The way I play this is having someone like ninjask or gliscor BP him a speed boost, after that he just goes around murdering teams. Though he can be very good without the passed boost, the speed will hinder him in surviving hits

    Ice punch/Thunderpunch is rarely if EVER seen, so its a good surprise for the Hippowdow or Skarmoury who comes in thinking they get a free round of setting up. Gyarados may think it can counter a Metagross will find itself on the wrong end of a thunderpunch that will for the most part kill it.

    The decision between Iron Head and Meteormash is a though one. Meteormash may give you the attack boost but it has iffy accuracy. Ironhead is reliable damage and can give you an awesome flinch that may win you the game... but if you're slower then it won't do anything. Personally, I go with ironhead.

    Earthquake is for staple damage, especially for those non-balloon Heatran.

  25. #25

    Default

    Hone Claws
    Nature: Adamant/Jolly
    EVs: 4 HP / 252 Att / 252 Spe
    Item: Life Orb/Leftovers/Lum Berry
    Hone Claws
    Meteor Mash
    Dynamic Punch
    Filler (Pursuit/Bullet Punch/Thunder Punch/Ice Punch/Earthquake)

    Finally got a attack boosting move this Gen(outside of Meteor Mash) its pretty gimmicky with Dynamic Punch but I think it could work but I never tried it before but it seems good in concept. Hone Claws for +1 attack and accuracy helping with Meteor Mash and Dynamic Punch. Last option Im not too sure. Thunder Punch looks like the best option otherwise your walled by Gyrados and Jellycent Pursuit could work nice since they might switch after they get confused by Dynamic Punch. Bullet Punch is for priority, EQ for just a strong move but I dont think its a good idea since Fighting can take its place, and Ice Punch if you really hate dragons.

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