Page 2 of 3 FirstFirst 123 LastLast
Results 26 to 50 of 51

Thread: Community POTW #100

  1. #26
    Join Date
    Oct 2011
    Posts
    487

    Default

    Quote Originally Posted by ArcanusX View Post
    Omega! Is that you?

    Spot the differences!

    One of my favourite Pseudo-Legendaries in Pokémon History (Garchomp and Hydreigon are other examples, both of which were already covered in previous PoTW), Metagross, the Supercomputer Tank of Hell

    Ability Compendium
    Clear Body: Prevents the enemy from lowering this Pokemon's stats.
    Metagross's must have Ability, it prevents Intimidates coming from switch-ins and random debuffs due to many moves' special effects, though it doesn't prevent Metagross's Hammer Arm effect (it would be broken)
    Light Metal: The Pokemon's weight is halved.
    Useless as useless can be (though two of Delibird's Abilities being the same is worse). Nobody uses Low Kick and Heat Crash and Metagross already resists Grass Knot and Heavy Slam.

    Pros:
    Insane Attack Stat (135) and Defence (130)
    Decent defences (80/130/90)
    Decent Special Attack (95), but we were going for a Physical Sweeper anyway, since DAT overwhelming Attack stat can't be wasted...
    A crapload of resistances (Normal, Grass, Ice, Flying, Psychic, Rock, Dragon and Steel) and an immunity (Poison)
    Resistant to Stealth Rock
    Immune to Sandstorm and Toxic Spikes
    Cool design, almost nobody can beat a Supercomputer Tank Spider of Hell in terms of design.

    Cons
    Not so decent Speed (70), but Trick Room can partially mitigate that problem
    Two very common weaknesses to Fire and Ground-type moves
    Its STAB coverage isn't really great, though Meteor Mash has nuclear power.
    Problems with the four moveslot, it can't cover everything with only four moves.

    @Iron Ball
    Ability: Clear Body
    Brave Nature (Atk+ Spd-)
    EVs: 252 Atk, the rest should be invested in defences, NO Speed EVs and IVs
    Meteor Mash
    Hammer Arm
    <Anything you want to cover certain threats>
    <Anything you want to cover certain threats>
    Important Notes: Trick Room support is a must in this set.
    With some Trick Room support (Reuniclus is the first Pokémon that comes into my mind but there are better examples), an Iron Ball, 0 EVs and IVs in Speed, Metagross will be worse than Omega from the Final Fantasy series.
    Meteor Mash mashes through opponents like a nuclear bomb and the occasional Attack boost means problems for the opposition unless he/she has Magnet Pull Eviolite Magneton or Magnezone in his/her team.
    Hammer Arm lowers Metagross's Speed, which in Trick Room becomes a Supercomputer Sweeper of Hell and hits as hard as Omega's normal attacks.
    For the other two moveslots...
    Earthquake hits hard as always and can complement your Doubles/Triples Trick Room strategy if you have Levitate or Flying-type Pokémon.
    Explosion, though it was nerfed, it still means ending the party with a "Bang!" in your opponent's face.
    Pursuit is extremely useful against Ghosts and Psychics, mainly if they are afraid of Metagross's mere presence.
    Rock Slide if added with Earthquake gets the infamous Quake Edge combo and you can even use the flinch effect to your advantage in this set.
    Zen Headbutt gets STAB and can flinch opponents if Metagross strikes first.
    Ice Punch if you hate Gliscor, Landorus (any form) and Dragon-types.
    Thunder Punch if you have some sort of vendetta against Gyarados (mainly if it has Moxie instead of Intimidate).
    Hyper Beam is just for trolling opponents (Omega has Wave Cannon in its arsenal which is similar to Hyper Beam), seriously, don't try this move...

    Never mention Hyper Beam just not even when trolling it is the opposite the oponent will say "lol noob".

    Why trick room? with 70- speed you are using trick room? it is outsped by most walls that way so.. metagross is by no way a trick roomer.. you have bullet punch and agility to remedy the issue.

    "But what about Agility or Rock Polish? It can just buff its own Speed that way! Doant uze Icey Windz 0r Bulldose, N00B!!1!1!!1!!!11!!"
    ^ true don't use those moves it is way better boosting yourself than harming your foe hence why accuracy lowering attacks aren't as broken as evasion boosting moves.

    Ugh! I HATE FIGHTING PSEUDO LEGENDARIES!!!!
    huh? most pseudo legendaries are easy to take down if you play well... llike aiming for metagross weaker sp.defense.
    Last edited by Ilan; 26th November 2012 at 4:16 PM.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  2. #27
    Join Date
    Apr 2012
    Location
    Kicking some grass
    Posts
    336

    Default

    Quote Originally Posted by jireh the provider View Post
    Ugh! I HATE FIGHTING PSEUDO LEGENDARIES!!!!
    And he is one of them! I do love to have them on my side but not fight against them.

    Why, I'm a semi casual and semi competitive player! I'm in between the two kinds of players!

    Anyways, A good counter to consider is chandelure shadow tag , if facing the choice band set. If it uses Meteor mash or hammer arm, Its dead meat as chandy can prepare itself to nuke the super Iron computer.

    But I winder, what makes a VGC gameplay different to the Casual battles and metagame battles?
    VGC is double battles, and is highly competitive. The stratagies are different. Eg, sr and spikes are rare. Genesect is no longer a threat. Nu and ru pokemon become very good in vgc, eg, cresselia, musharna. No sleep clause, and garchomp+sand veil is good, (due to no evasion clause.) Protect and wide guard are widely used, and trick room is very common. Also,only one of each item can be used, so no team with 6 choice scarves, or so. On the same thought, choice items are rare, and only mainly on rotom. Boosting moves aren't used as often.
    Overall, stratagies make this a very different style to play.

    Metagross is one really used pokemon in vgc. It is immune to intimidate, which is very common in this metagame, which makes it a good hitmontop counter.
    It usually carries a steel gem or a occa berry.

    Counters. Air balloon magnezone cn switch in on earthquake, and trap it. Heatran is the bane. Air balloon hetran can out speed non agility metagross, and ko with fire blast.

  3. #28
    Join Date
    Nov 2011
    Location
    Nowhere
    Posts
    338

    Default

    Quote Originally Posted by Ilan View Post
    Never mention Hyper Beam just not even when trolling it is the opposite the oponent will say "lol noob".

    Why trick room? with 70- speed you are using trick room? it is outsped by most walls that way so.. metagross is by no way a trick roomer.. you have bullet punch and agility to remedy the issue.
    I was just kidding about the Hyper Beam/Wave Cannon (looks like you don't know who's Omega) and I warned before about NOT using that move.
    About Trick Room, I know it's not the best thing Metagross can use, but Hammer Arm says the opposite and the Trick Room+Hammer Arm combo wrecked my entire team in PWT (the Download Teams)
    Last edited by Star Champion AJ; 26th November 2012 at 4:34 PM.
    I claim Flygon, the super awesome Dragon

  4. #29
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Quote Originally Posted by Ilan View Post
    Why trick room? with 70- speed you are using trick room? it is outsped by most walls that way so.. metagross is by no way a trick roomer.. you have bullet punch and agility to remedy the issue.
    With a Brave nature and 0 speed IVs it speed ties with Hippowdon (who beats it anyway) and in Trick Room it only fails to outrun Conkeldurr, Forretress, Reuniclus, Gastrodon, and Ferrothorn. If it uses Hammer Arm, the only thing that outruns it in Trick Room is Ferrothorn. There is nothing wrong with TR Metagross. Its like Agility Metagross but it can run a +Attack nature and is a bit more bulky / supports the team.

    Edit: Metagross doesn't learn Trick Room...

  5. #30
    Join Date
    Nov 2004
    Location
    My home
    Posts
    1,700

    Default

    Metang @ Eviolite
    Brave/Relaxed Nature
    EV: 252 HP, 252 Att, 4 Def
    IV: 0 Spd
    -Meteor Mash
    -Zen Headbutt/Iron Defence
    -Thunder/Ice Punch/Brick Break
    -Stealth Rock

    This set takes advantage of trick room to be a speedy and bulky sweeper. It's only source of recovery (besides rest) is wonder launchers, though. You can sacrifice psychic stab with iron defence, but its steel stab is its strongest move. 3rd slot is coverage, and finally, when all else fails, use SR.

    Beldum@Chioce Band/Scarf
    Adament Nature
    EV: 4HP, 252 Att, 252 Spd
    -Take Down
    -Zen Headbutt
    -Iron Head
    -

    Because someone has to do it. Even if I don't know how Lv. 5 EV distributions work.

    Beldum@King's Rock
    Brave Nature
    EV: Maximize Att, then spread EV mainly on HP, then Def and finally, Sp.Def.
    IV: 0 Spd
    -Headbutt
    -Zen Headbutt
    -Iron Head
    -

    Or alternatively, if you WANT to use it, you'll might as well try your luck with flinching foes. Like my first metang set, use this on a trick room team.
    Last edited by pikadon92; 28th November 2012 at 3:14 AM.

  6. #31

    Default

    Metagross is awesome, although power creep has made it much lower in OU ranks than it was before. In 3rd gen OU it was arguably the best physical attacker together with Tyranitar, Salamence, and Heracross. It's amazing physical bulk, combined with a boatload of resistances and special sweepers still lacking Nasty Plot and Choice Specs made it an incredible force. Whilst even in 3rd gen it lacked super effective coverage, Meteor Mash + EQ + Rock Slide provided 100% neutral coverage and hit hard enough, and Salamence and Tyranitar also didn't have the STAB moves they have today. Since then, Heracross dropped to UU, and TTar and Mence both got great improvements since 3rd gen (like Stone Edge, physical Crunch, and Sandstorm boost for TTar and Outrage, Roost, physical Dragon Claw, and Draco Meteor for Mence), whilst Metagross stayed behind.

    Metagross did get some treats. The elemental punches are useful, Pursuit getting physical is useful, Hone Claws and Bullet Punch are good new move options, but Metagross didn't get something nearly as defining as Mence or TTar received. Getting a worthless Dream World ability was just an extra troll. Even at half weight Metagross is still so heavy that it takes Grass Knot and Low Kick at 120 BP, so Light Metal doesn't do anything at all. Always run Clear Body to block Intimidates and random stat drops from stuff like Psychic and Crunch. Especially Intimidate blocking is amazing. Pokémon like Salamence and Gyarados rely on Intimidate to take care of a significant portion of their physical bulk, and Clear Body makes it much harder for them to switch in safely.
    Last edited by Sceptile Leaf Blade; 26th November 2012 at 8:48 PM.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  7. #32
    Join Date
    Apr 2012
    Location
    Kicking some grass
    Posts
    336

    Default

    Quote Originally Posted by Ilan View Post
    Never mention Hyper Beam just not even when trolling it is the opposite the oponent will say "lol noob".

    Why trick room? with 70- speed you are using trick room? it is outsped by most walls that way so.. metagross is by no way a trick roomer.. you have bullet punch and agility to remedy the issue.
    You could use agility or bullet punch, but, it can invest more into bulk, and then outspeed most of the metagame under TR. Garchomp, heatran, terrakion, scarfers, ect. Basically, it is a destructive force in TR.

  8. #33
    Join Date
    Nov 2012
    Posts
    2

    Default Love Metragross

    Metagross, Always a staple on my team. It has a nice amount of resistances and a more than decent attack and defense and MOvepool. Only problem it has is with's speed, however it get's rock polish so that's not much of a problem.

    My favorite Metagross set is the following

    Metagross
    Adamant
    252/252/4 in attk/spd/hp
    @Clear body

    Iron Head/MeteorMash
    Earthquake
    Ice Punch
    Thunderpunch

    Leftovers/life orb

    The way I play this is having someone like ninjask or gliscor BP him a speed boost, after that he just goes around murdering teams. Though he can be very good without the passed boost, the speed will hinder him in surviving hits

    Ice punch/Thunderpunch is rarely if EVER seen, so its a good surprise for the Hippowdow or Skarmoury who comes in thinking they get a free round of setting up. Gyarados may think it can counter a Metagross will find itself on the wrong end of a thunderpunch that will for the most part kill it.

    The decision between Iron Head and Meteormash is a though one. Meteormash may give you the attack boost but it has iffy accuracy. Ironhead is reliable damage and can give you an awesome flinch that may win you the game... but if you're slower then it won't do anything. Personally, I go with ironhead.

    Earthquake is for staple damage, especially for those non-balloon Heatran.

  9. #34

    Default

    Hone Claws
    Nature: Adamant/Jolly
    EVs: 4 HP / 252 Att / 252 Spe
    Item: Life Orb/Leftovers/Lum Berry
    Hone Claws
    Meteor Mash
    Dynamic Punch
    Filler (Pursuit/Bullet Punch/Thunder Punch/Ice Punch/Earthquake)

    Finally got a attack boosting move this Gen(outside of Meteor Mash) its pretty gimmicky with Dynamic Punch but I think it could work but I never tried it before but it seems good in concept. Hone Claws for +1 attack and accuracy helping with Meteor Mash and Dynamic Punch. Last option Im not too sure. Thunder Punch looks like the best option otherwise your walled by Gyrados and Jellycent Pursuit could work nice since they might switch after they get confused by Dynamic Punch. Bullet Punch is for priority, EQ for just a strong move but I dont think its a good idea since Fighting can take its place, and Ice Punch if you really hate dragons.

  10. #35

    Default

    Metagross just isn't quite what he used to be, sadly. He's still a decent Pokemon of course, but he's definitely declined. One of the main reasons for this is just the fact that his offensive STABs are just really sub-par and don't offer much in the way of neutral or super effective coverage. This wasn't such a problem last generation when he could make up for it with his montrous Atk stat, but now a base 135 Atk stat just isn't what it used to be.

    I've found that the best two sets Metagross can use are the Choice Band set and a specially defensive tank set. Even with less-than-ideal STABs, Metagross still hits really hard with Meteor Mash. Hammer Arm also gives him a lot of extra coverage, letting him beat Pokemon like Ferrothorn and Skarmory (factoring in the speed drops), which would normally laugh at him. He's got a few other neat options besides that. Bullet Punch is always a nice move to have around due to its increased priority, letting you pick off weakened Pokemon like Salamence and Latios, and even a not-so-weakened Terrakion. Pursuit is great for when you get a chance to force out something like Alakazam or Reuniclus, punishing them on the switch. Although Psychic isn't the best typing, Zen Headbutt is pretty much your only shot at getting in some serious damage on some things like Volcarona and Tentacruel, and it even hits Steel resists like Rotom-W and Jellicent hard as well. Thunderpunch is also a nice move for the bulky Water types that can take on Meteor Mash with ease, especially Jellicent and Gyarados, which have little to fear from Hammer Arm as well.

    The specially defensive support set gained a slightly larger niche ever since Tornadus-T was released, since it takes crap from Tornadus-T and can threaten it back with Meteor Mash. It's also a pretty reliable Stealth Rock user and, due to its great typing and bulk, can set it up multiple times in one game. The extra bulk can also be even more useful for Pursuit trapping frailer Psychic types like Alakazam and Latios. For example, while Life Orb Alakazam always 2HKOs CB Metagross with Focus Blast, it fails to 2HKO the specially defensive support set.

    As far as the other sets, I haven't seen much of a niche for them anymore. AgiliGross just doesn't have quite enough power to sweep through teams, especially with it sub-par STABs. You're almost forced to run a Jolly nature since otherwise you'd lose to everything from Scarf Genesect to Scarf Terrakion/Keldeo, and that takes off a bit of power. It actually does pretty well against some of the purely offensive teams that carry a lot of Pokemon like Keldeo, Terrakion, Mamoswine, and Heatran, but there are too many Pokemon like Jellicent and Ferrothorn that could care less what AgiliGross does. As for the mixed set...well, I'm not sure what that set really does that the others can't do, besides 2HKO Slowbro and Hippowdon with Grass Knot.

    It's too bad that Metagross can't learn Trick Room. That would actually be a neat addition to his movepool, and after firing off a Hammer Arm, there's not much that would still "outspeed" him. In fact, I think it would have been great if Game Freak had just taken off some of his speed and distributed it among his HP and SDef stats, which would have made him even better under Trick Room and would have made Gyro Ball a worthwhile option, not to mention increasing his bulk. If they followed the same pattern with his previous forms, this would mean Metang would be even bulkier and also have a more powerful Gyro Ball, which would greatly lessen his shortcomings in NU. But that's just me.

    Speaking of Metang, if you're going to use it, use a bulky Eviolite support set. Metang has no business running any sort of offensive set like its older brother, but a support set is actually okay. A physically defensive spread has the advantage of manhandling Zangoose and Cinccino since it takes crap damage from their attacks and can actually beat Zangoose pretty easily most of the time factoring in the Close Combat Def drops and Zangoose's natural Toxic "timer". A specially defensive set beats the aforementioned threats, albiet a bit less effectively, while also having an easier time checking Pokemon like Kadabra and Haunter. Be warned, though, as although Metang makes a great switch-in to Braviary variants like LO + Roost and Choice sets, SubBU Braviary sets up on it and 3HKOs at +6, unless you're running Psych Up or something.

    As for Beldum...well, I'm no LC expert, but something's telling me that a Pokemon with a total of 4 usable moves and no other notable assets isn't going to fly in the LC metagame.

  11. #36

    Default

    you guys ignored my set. it's very good. just give it a chance.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  12. #37
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    926

    Default

    ^Well, it's better to explain why it's good rather then just to suggest it.
    Quote Originally Posted by Ghosts of the Forums View Post
    Metagross @Leftovers
    Clear Body
    Quiet
    252Atk 252Sp.Atk 4Sp.Def
    -Meteor Mash
    -Earthquake
    -Hp Fire/Ice
    -Psychic
    this thing is a freaking monster. try it out. you'll see.
    HP fire is for it's usual steel type walls, right?

    Why also, why psychic instead of Zen Headbutt? Does it's special attack actually outnumber it's physical with a positive nature?
    Venemo Oscuridad - 50 Points
    I need to finish Bravely Default, Mega Man 2, my Pokemon Emerald Nuzloche, and the entire Metroid Prime Trilogy, and I want to do all of this by October 3rd.
    Since when did playing video require so much schedule management?

  13. #38
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Quote Originally Posted by Ghosts of the Forums View Post
    Metagross @Leftovers
    Clear Body
    Quiet
    252Atk 252Sp.Atk 4Sp.Def
    -Meteor Mash
    -Earthquake
    -Hp Fire/Ice
    -Psychic
    this thing is a freaking monster. try it out. you'll see.
    Needs + nature and Life Orb to do anything useful. HP Fire NEEDS the power boost to really hurt the floating / non-ground weak Steels. Don't run Quiet, a few speed EVs are important to outrun Skarmory. Psychic hits what... Tentacruel? Maybe just run Grass Knot to **** with Jellicent, Hippowdon, Starmie, Donphan, Cloyster, etc.

    Otherwise though yeah, mixed Metagross is usable. Its biggest problem though is its inability to do anything at all to rain teams.

  14. #39
    Join Date
    May 2010
    Location
    USA
    Posts
    193

    Default

    Personal Moveset
    Clear Body w/ Life Orb/Scope Lens
    Brave w/ 252 Attack, 252 Sp Attack, 8 Sp Defense
    Zen Headbutt
    Meteor Mash
    Hammer Arm/Brick Break/Earthquake
    Rock Slide/Shadow Ball

    Muscle Band
    Clear Body w/ Muscle Band/Life Orb/Scope Lens
    Adamant w/ 252 Attack, 130 Defense, 128 Sp Defense
    Zen Headbutt
    Meteor Mash/Bullet Punch
    Hammer Arm/Brick Break
    Earthquake/Ice Punch/Thunderpunch/Rock Slide

    Partners:
    Trick Room-users
    Rain Dance-users to soften Fire-type attacks
    Light Screen-users

    Countering:
    High Defense and Sp Attack with Special Fire-type attacks (like Flamethrower/Heat Wave) like Heat Rotom, Hydregion, or Togekiss.
    Flame Body/Will-o-wisp-users
    Last edited by sbktdreed; 1st December 2012 at 6:48 AM. Reason: From a recent reply.
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
    No info about my Friend Safari.
    Vivillon Pattern: Polar
    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

  15. #40
    Join Date
    Mar 2011
    Location
    The Netherlands
    Posts
    391

    Default


    Metang

    Meviotang, meow
    Metang - Clear Body - Sassy @ Eviolite
    EV's 252HP/252SpDF/6Def
    - Toxic/Rest/Iron defence/Psychic
    - Meteor Mashl/Earthqauke
    - Swagger/toxic
    - Psych Up

    Pretty gimmick and fun set, but the point with this set is to be bulky and catch stats booster and hit hard when the time is right for it.
    (Works really well when your opponent has done some defence boosts)
    Swagger to trigger the Swagger+psych up combo and then either Meteor Mash after or EQ for those fire types, although it will have trouble with flying types.
    The first moves are rather filler and dependable of what you need for your team, if you need stall, go for rest. If you want your opponent crippeld go for toxic.
    Iron defence to backup if you swagger if an attack pok receives it, which makes him forced to be switched.
    You can also chose for Psychic if your hoping on Psych upping some Nasty plotters or Quiver dancers.
    Last edited by Azulart; 28th November 2012 at 7:16 PM.

  16. #41

    Default

    Unfortunately, even with Metang's low speed, he's still too fast to use Gyro Ball effectively. Even with an absolute minimum speed stat, you'd have to be facing an opponent with the speed of a Timid Zebstrika just to match the power of Meteor Mash. Of course, it would be much more worth it if you were using an Iron Ball (which would be pretty cool with Trick), but the loss of the Eviolite just isn't worth it.

  17. #42

    Default

    Quote Originally Posted by sbktdreed View Post
    Personal Moveset
    Clear Body w/ Life Orb/Scope Lens
    Brave w/ 252 Attack, 252 Sp Attack, 8 Sp Defense
    Zen Headbutt/Psyshock
    Meteor Mash
    Hammer Arm/Brick Break/Earthquake
    Rock Slide/Shadow Ball

    Clear Body w/ Muscle Band/Life Orb/Scope Lens
    Adamant w/ 252 Attack, 130 Defense, 128 Sp Defense
    Zen Headbutt
    Meteor Mash/Bullet Punch
    Hammer Arm/Brick Break
    Earthquake/Ice Punch/Thunderpunch/Rock Slide

    Partners:
    Trick Room-users
    Rain Dance-users to soften Fire-type attacks
    Light Screen-users

    Countering:
    High Defense and Sp Attack with Special Fire-type attacks (like Flamethrower/Heat Wave) like Heat Rotom, Hydregion, or Togekiss.
    Flame Body/Will-o-wisp-users
    Metagross should never ever run Psyshock. Metagross' attack stat is so much higher than its Sp.Atk stat, so Zen Heatbutt will hit harder at anything. Brick Break is also not too good compared to Hammer Arm. HA simply hits harder, and you want as much power to destroy that Heatran on the switch in before it can Fire Blast you into oblivion, and the speed drop doesn't matter anyway against Ferrothorn. Rock Slide has lost a bit of shine since Metagross got Thunderpunch to hit Gyarados with, although I guess its good to surprise Volcarona when it switches in, or when Volcarona guesses on you fleeing to Quiver Dance on your switch. It just has such low base power and apart from Gyarados, Zapdos, and Volcarona it doesn't really hit anything else, it's too bad that Meta doesn't get Stone Edge.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  18. #43
    Join Date
    Mar 2011
    Location
    The Netherlands
    Posts
    391

    Default

    Quote Originally Posted by jesusfreak94 View Post
    Unfortunately, even with Metang's low speed, he's still too fast to use Gyro Ball effectively. Even with an absolute minimum speed stat, you'd have to be facing an opponent with the speed of a Timid Zebstrika just to match the power of Meteor Mash. Of course, it would be much more worth it if you were using an Iron Ball (which would be pretty cool with Trick), but the loss of the Eviolite just isn't worth it.
    Yeah your right, I changed it to Meteor mash. But well its an fun set to use, not recommandable or something, evio metang is not as good as other eviolite pokemon like porygon2.

  19. #44
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    926

    Default

    I tired making a Bulky Offense NU team based off my Bulky Offense OU team just for the heck of it before, and I used a Metang with Rest/Sleep Talk/MeteorMash/Hone Claws.

    Is that viable at all? Or did it work just because I was so new at NU?
    Venemo Oscuridad - 50 Points
    I need to finish Bravely Default, Mega Man 2, my Pokemon Emerald Nuzloche, and the entire Metroid Prime Trilogy, and I want to do all of this by October 3rd.
    Since when did playing video require so much schedule management?

  20. #45
    Join Date
    Oct 2011
    Posts
    487

    Default

    Quote Originally Posted by Zachmac View Post
    I tired making a Bulky Offense NU team based off my Bulky Offense OU team just for the heck of it before, and I used a Metang with Rest/Sleep Talk/MeteorMash/Hone Claws.

    Is that viable at all? Or did it work just because I was so new at NU?
    sleep talk and rest aren't that viable in gen 5.. and steel isn't a strong sttsvking type so.. I wonder if it really worked for you.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  21. #46
    Join Date
    May 2012
    Location
    The trunk of your car, HELP!!!
    Posts
    902

    Default

    Wish we could vote for PKMN of the week again I'd vote Blastoise, oh well anyway I have another set to add

    Trick room metagross
    Adamant /Careful
    Clear body
    Item@ Steel Gem / Lefties
    EV's 252 attack, 100 HP, 152 Sp.def
    Gyro Ball / Bullet Punch
    Hammer Arm
    Meteor Mash / Ice Punch
    Rock Slide / Earthquake / Thunder Punch

    The idea of this set is to he bulky enough and to hit anything coming your way with hammer arm except that that resists it, then use gyro ball when at -4, -5, or -6 speed to get max damage, or go with bullet punch if you think you'll need it, meteor mash for stab mainly if not running gyro ball, ice punch kills grounds, Earthquake slams other metagross if you are slower in Trick Room or faster outside it, Thunder Punch is there for the ever lasting annoying gyarados pretty much set up trick room before you set up your - speed, then just wail on everyone

    Badge: Wyvern Badge
    Credit: AstralShadow (userbar) & Kida-Ookami (badge)




    3DS XL FC for Pokemon Y 2595-0724-5772 IGN SmeargleRocks
    Shiny Number 1268

    I can offer gen6 cloning services, I will only clone what I don't have as glitch cloning can take awhile and be stressful

    Self caught shinies on Y 24
    first successfull (and accidental) MM Shelmet timid 31/1/19/31/31/31 4:25 pm EST 4/14/14
    Shiny XD Gale of Darkness Zubat caught September 17th 2012 @ 4:24 pm EST cave PokeSpot

    FUC* ALL HACKERS!!!

  22. #47
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    926

    Default

    Quote Originally Posted by Ilan View Post
    sleep talk and rest aren't that viable in gen 5.. and steel isn't a strong sttsvking type so.. I wonder if it really worked for you.
    I recall it working, but again, I must remind you that I wasn't fighting the greatest NU masters in the world.

    Steel may not be all that great, but it seemed to do fair damage against most of the NU metagame, and metang felt extremely bulky to me.

    I posted that mostly hoping for input from someone who spends a lot of time playing NU, though.
    Venemo Oscuridad - 50 Points
    I need to finish Bravely Default, Mega Man 2, my Pokemon Emerald Nuzloche, and the entire Metroid Prime Trilogy, and I want to do all of this by October 3rd.
    Since when did playing video require so much schedule management?

  23. #48
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Quote Originally Posted by Zachmac View Post
    I tired making a Bulky Offense NU team based off my Bulky Offense OU team just for the heck of it before, and I used a Metang with Rest/Sleep Talk/MeteorMash/Hone Claws.

    Is that viable at all? Or did it work just because I was so new at NU?
    You can succeed with literal garbage in NU (evidenced by Garbodor). I laddered to #1 on the ladder with 6 ice types, a stall team, and a Baton Pass chain. In the right situation that Metang probably would work, but without Leftovers your opponent only has to do 34% per hit to overpower Rest. Factor in crits and a crappy offensive typing off only 75 base attack (probably uninvested) and you're looking at a bad Pokemon.

    Try Curse / Iron Head / Rest / Sleep Talk Registeel if you REALLY want to go that route. However Rest/Talk is kind of bad this gen.

  24. #49
    Join Date
    Oct 2011
    Location
    SE asia, Phiippines.
    Posts
    691

    Default

    Quote Originally Posted by Ilan View Post
    huh? most pseudo legendaries are easy to take down if you play well... llike aiming for metagross weaker sp.defense.
    I'm not referring to the gameplay of the metagame as to hate them. What I hate is their social reputation to the Competitive Pokemon trainer Community. Dragon like pokemon, Terrakion, Heatran, Scizor,and weather summoning pokes are the kinds I despise due to their high social status. I see them as too Over rated in OU. These guys status are about being too burly manly and no wimpy attitude.
    Jirachi and Celebi are exceptions though since I find them more about cute badass type of social status.

    Though, If I were to use my Celebi and Jirachi against Metagross, I'll go with 2 ways.

    Abuse Earth Power / Hidden Power fire or do Paralysis and Iron Head flinching / carry Fire Punch (Be honest with me. You despise Jirachi if it Parahaxes you in battle and you weren't able to take her down and your counter to her is gone.)

    Anyways, If Meta has to face the Tamarraw (terrakion) one on one, what would beat each other down? Cause both of them are quite par
    Current Chapter: 36: Inner Mountain Province (Click the Banner above)

  25. #50

    Default

    Made of Metal, surely, but Gross... It isn't
    -Zen Headbutt
    -Meteor Mash
    -Earthquake
    -Ice Punch
    Ability: Clear Body
    Item: Choice Scarf
    EV's: 252 Atk, 252 Spd, 4HP
    Nature: Jolly or Adamant
    Metagross has decent Speed, but it may need more, hence the Jolly option and Choice Scarf. Zen Headbutt and Meteor Mash are for STAB. Earthquake gives Fire-Types a hard time, and Ice Punch covers your remaining weakness, Ground.
    OR:
    Metagrosslow
    -Trick Room
    -Zen Headbutt
    -Meteor Mash/Gyro Ball
    -Earthquake/Ice Punch
    Clear Body
    Iron Ball
    Brave, Sassy or Relaxed (I personally prefer Brave, but...)
    252 Atk, 151 Def, 151 SDef, 4 HP
    This set does well with a team with members like Slowking, Shuckle, Bastiodon... With 0 Speed EV's, Iron Ball and a Speed-Hindering Nature, Metagross outslows lots of Pokémon. With 0 Speed IV's that would give you 130, but with Iron Ball... 65. Obviously, set up Trick Room. Gyro Ball is better with Low Speed, but Meteor Mash has more PP and can raise your Attack. Zen Headbutt is for STAB too. Earthquake so you get rid of Fire-Types, or Ice Punch for Ground-Types.
    I suggest Spiritomb for POTW #108.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •