Forretress @ Red Card
Nature: Impish (+Defence, -Sp. Atk)
EVs: 252 HP, 200 Sp. Def, 56 Defence
So here's a set I'm trying on par with suggestions by other members. I think the idea is to set up hazards alongside a set-up sweeper, like Volcarona or something, and then let it hit you, activating Red Card and phazing it out. Rapid Spin > Explosion this time, because my team would appreciate the Spin support. Toxic for bulky Waters that the rest of my team doesn't like, and my hazards of choice are Rocks and Spikes.
Sableye @ Leftovers
Nature: Impish (+Defence, -Sp. Atk
EVs: 252 HP, 248 Sp. Def, 8 Speed
-Will O' Wisp
How could I make a troll team and not use the Troll King? Sableye is a ***** to kill, with no weaknesses to exploit and 3 immunities, as well as a priority Recover. Will O' Wisp shuts down all physical attackers except things like Darmanitan and Infernape. Taunt is useful for stopping opposing entry hazards from going up, and shitting on set-up sweepers. Recover is an obvious choice, and Night Shade in case he needs to deal out a bit of damage. I pumped all his EVs into Sp. Def, because Will O' Wisp shits on physical attackers anyways. 8 Speed EVs allow him to outspeed both enemy Sableye and enemy Sableye who decide to be clever with 4 Speed EVs.
Jirachi @ Leftovers
Nature: Sassy (+Sp. Def, -Speed)
Trait: Serene Grace
EVs: 252 Sp. Def, 252 HP, 4 Attack
Now here's a set I've been looking to try forever. It's a typical HaxRachi with a twist; Water Pulse. Thunder Wave paralyzes my opponent, allowing me to confuse it with Water Pulse and then spam Iron Head. If you add up the chance of missing a turn due to flinching, Paralysis, and confusion, you've got a very low chance of actually doing anything. Wish heals him and his teammates, which is nice.
Heatran @ Air Balloon
Nature: Timid (+Speed, -Attack)
Trait: Flash Fire
EVs: 252 Speed, 252 Sp. Atk, 4 Sp. Def
Heatran finds his place on my team as a Fire immunity and a generally awesome sweeper. He counters Sun teams, and blasts through anything with his superb coverage moves. Flame Charge boosts his relatively poor Speed to sweeping levels, while Fire Blast proves an insanely powerful STAB. Earth Power nails opposing Heatran and some Electric types for hard damage, and Dragon Pulse hits a number of things like Kingdra and Lati@s harder than Hidden Power (Ice), and it doesn't require me to sacrifice a Speed point, allowing me to beat any Heatran who carries Hidden Power (Grass).
Salamence @ Yache Berry
EVs: 252 Attack, 252 Speed, 4 HP
Here's your typical MoxieMence. Yache Berry weakens an incoming Ice Beam, normally making it survivable while he sets up a Dragon Dance and proceeds to mangle anything not named Skarmory. Roost heals off any damage he might take, and I'm considering running a Life Orb anyways. Not much to say here. This set is very effective after Forretress, Sableye, and Jirachi wear some opponents down, as he can easily KO them for free Attack boosts. Also, he provides an immunity to the Ground type attacks that threaten Heatran and Jirachi.
Gengar @ Black Sludge
Nature: Timid (+Speed, -Attack)
EVs: 252 Speed, 252 Sp. Atk, 4 HP
So, we all know SubDisable Gengar, and we all hate it, which is why I'm using it. The idea is apparently to use Subsitute to scout a move, then Disable it and hopefully force a switch. ShadowBlast gives me perfect neutral coverage on everything in the game, which is very nice. Other than that, not much to say.
So, yeah, this needs a lot of work, but I actually kind of like this team. Sableye and Jirachi are actually really hard to break through, and after they go down you've got 2 very deadly sweepers waiting for you, and Gengar, who's a monster in his own right.
And, yes, the name and introduction quote are from Suicidal Tendencies, in case you miss my signature.