It is far too cold in England right now. I thought I would warm myself up with a little summer lovin' from my sunny OU team.
EVs: 252 HP / 176 Def / 80 Sp. Def
Foretress is usually the opener. I send him out at the start of the match, set up with my entry hazard, and then get out of there as quickly as possible with volt switch. Sturdy prevents it from being knocked out, meaning I can at the very least set up hazards even without being able to volt switch out of there. Volt switch also means Forretress is ready to go if needed later on in the match to remove entry hazards with rapid spin, and its high defence keeps it going when against physical attackers. Currently thinking of a replacement for forretress, since it's crippled in sunshine (other than deoxys-d). Suggestions would be appreciated.
Item: Expert Belt
EVs: 252 S.att / 4 Sp. Def / 252 Spe
-Hidden Power Ground
Usually I will volt switch from forretress to ninetails straight away. The only purpose of this pokemon is to get drought going straight away since ninetails is so depressingly fragile. Thankfully though, ninetails is pretty damn fast so it can at least get some attacks in before burning out. Fire blast powered up with sunshine can be pretty nasty. Solar beam deals with ninetail's water/rock/ground weaknesses. Hidden power ground covers anything else. Lastly, though it seems a little redundant, sunny day is for the offchance that tyranitar or politoed come out to play.
Item: Life orb
EVs: 4HP / 252 Sp. Att / 252 Spe
-Hidden Power Fire
Venusaur is a beast. The constant sunlight overhead turns this guy into a hyperactive powerhouse thanks to chlorophyll. Sleep powder stops foes in their tracks and will almost always hit first. This allows Growth spam and then it destroy its opponents with STAB one-turn solar beam. Hidden power fire is there to deal with steel types.
Ability: Flame Body
Item: Focus Sash
EVs: 252 Sp. Att / 252 Spe / 4 Sp. Def
Volcarona has focus sash purely because of my bad experiences in the past with this guy being OHKOed by stone edge. Giga drain deals with water, rock and ground type pokemon and means that focus sash isn't just a one-use item. Quiver dance give volcarona a nice sp.att and speed boost and I usally use this as soon as volcarona is sent out. Fiery dance was chosen over fire blast purely because it has the added bonus of boosting volcarona's special attack even more. Hurricane is for the offchance that my set gets ruined by the oh-so-common rain teams.
Ability: Cursed Body
EVs: 248 HP / 216 Def / 44 Spe
Jellicent is one of my favourites. It might seem like a strange choice for a drought team but it fits surprisingly well. I mostly use this pokemon for switching in and stalling. Taunt prevents the opposition from setting up, toxic wears away the opponent and recover keeps jellicent going whilst doing so. Scald is a strong STAB move and also has a chance of burning the opponent and is there instead of will-o-wisp to stop me from being ruined by taunt.
Item: Choice Band
EVs: 252 Att / 252 Spe / 4 Sp. Def
Last but definately not the least bad*** is Infernape. STAB close combat and flare blitz can OHKO pretty much most OU tier pokemon, and constant sunlight overhead makes flareblitz a force to be reconed with even with bulky stallers. Stone edge deals with pokemon that resit infernape's stab moves such as gyarados. U-Turn is used as a hit-and-run attack to get away from checks and counters. If/when iron fist infernape comes to the UK and I buy a new copy of B2, I will probably switch this guy out for one.