How did you find 13 more fun than 7? I've never played 7 but fans usually regard that as the best one, so how did you have more fun with the worse one?
I completed XIII through sheer force of will -- probably because a friend was playing it at the same time, too. I should go back and do the same with VII. VII, as it currently exists, feels a little dated.
Last edited by NintendoCoke; 6th February 2013 at 6:46 AM.
is the best like no one ever was...
Papa Bear to all units! Red Dog! Red Dog! Casualty count is high! Move to reinforce outpost immediately, over!
Lower your standard other wise when E3 comes and go you won't be "disappointed."
Last edited by blaze boy; 8th February 2013 at 4:09 PM.
Mind, I could vaguely understand if he didn't keep up with current games. I don't, though, and I still get vaguely excited.
I think the blind fanboy rage you're looking for is best found in YouTube comments rather than here.
e: David Cage suggests nine things to help the industry grow up. Let's add "get rid of ****ing Kotaku" and round up to ten. In response to each:
1. We do. Unless you're implying that we make games with more of an artsy feel, which I could see Cage saying for Obvious Reasons. This has smatterings of "notice me more".
2. Guns are not bad by default. Using stuff that shows up in a lot of games differently can still be cool.
3. cf. film, music, etc. -- not every single piece of media has to have meaning. More would be nice, perhaps, but it's not necessary.
4. Okay, this I agree with -- a lot of games should be a more cerebral experience. If all I have to consider is how many more hundredths of a second it takes me to do something by method A than by method B, that's not even real thought.
5. Yes. Sometimes.
6. Only as long as we continue to recognize that video games and film are two different media.
7. I think that censorship should go away. We have a ratings board -- censors are, to me, COMPLETELY UNNECESSARY as a result.
9. Yes, Cage, we know you more attention.
tl;dr David Cage wants people to buy more games like the ones he makes. I understand why he'd say that, but that's not going to help the industry "grow up." You know who needs to grow up? The player base. The people who think that it's A-OK to call someone who kills you in Call of Duty a ******.
Last edited by Phlogiston; 6th February 2013 at 8:37 PM.
I agree with 7 and 8 there. The only censors that belong in games are these guys.
2-5 I kind of agree with but that's more of a grey area.
...and a toilet seat cover.
I would like to see more interesting, well-written, well-made, meaningful games -- i.e. that for every Nicki Minaj there be an Electra Heart or MantaRay -- but they are by no means what I could call necessary. And industry heads sure aren't that likely to buy into it if it's not guaranteed to allow them to buy a gold-plated diamond-encrusted yacht per title they release.
Also, to your other point, they certainly aren't necessary, there are plenty of games that can get by with little to no story, like Doom or Quake, or in a more modern sense Serious Sam and Hotline Miami. The problem is that the market is so oversaturated with unnecessary, non-innovative shooters like Warfighter that it's hard to actually take shooting games themselves seriously anymore. There have been some exceptions to the rule as of late in the form of games such as Spec Ops: The Line, but it's still an issue.
In other news, Dead Space 3's micro transactions have been worked around already with a little farming.
Fantastic job again by our friends at Electronic Arts.
According to EA it was done on purpose and that the micro transactions are just an option to get them earlier.
I also half agree with 4, I think games should involve more thought in their gameplay, but I think they should include both thought and reflexes. The ability to make split second decisions and act on them is an important skill in several genres, and that's something that needs to be encouraged.
Aside from that, I have some ideas:
1. Less emphasis on the visuals and spectacle. Look, I know you want to make the game look pretty, but this should not be the primary purpose for a video game. If I wanted to just watch something, I'd go see a movie. Games, however, have one unique aspect to them, the gameplay, so focus on that more. Now that's not to say that games shouldn't be completely devoid of that kind of stuff, but the idea of turning games into hyper realistic movies is hurting the industry. It's very telling when you break the bank trying to make a game that looks like a Hollywood blockbuster and you don't make a profit despite the games selling reasonably well.
2. Be more innovative. If you want to justify selling a particular game, it has to have something unique about it. Why should I pay money for a Call of Duty clone when I can just play Call of Duty? Games need to offer a unique experience that can't be delivered through another game. This also applies within franchises as well. Enough with sequels that don't improve upon their predecessors (I'm looking at you, New Super Mario Bros. series), simply taking the same formula, changing very little about it, and reusing it for different levels doesn't help much.
Has anyone here tried Ni no kuni wrath of the white witch? If yes thoughts?
PO/PS Username: LilPrinnyDood
Credit goes to Sworn Metalhead for the awesome banner and shadow the omnipotent for the epic userbar