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Thread: R/U/G 1st draft Standard

  1. #1
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    Default R/U/G 1st draft Standard

    Like the title says this is a DRAFT. I will make this deck better, but this is just a rough draft so there will be plenty of messed up cards.

    This deck also runs a bunch of Singles mainly because I just don't have multipules of the cards.

    Green:

    Creatures:
    3x-Dryad Militant
    1x-Arbor Elf
    1x-Brushstrider
    1x-Acidic Slime
    1x-Worldspine Wurm

    Sorcerys:
    1x-Seek the Horizon
    1x-Farseek

    Instants:
    2x-Fog
    1x-Plummet

    Enchantments:
    1x-Growing Ranks
    1x-Rancor

    Red:

    Creatures:
    1x-Zealous Conscripts
    1x-Firewing Phoenix
    1x-Goblin Arsonist

    Instants:
    3x-Chandra's Fury
    2x-Searing Spear
    1x-Dynacharge
    1x-Annihilating Fire
    1x-Smelt
    1x-Traitorous Blood

    Enchantments:
    1x-Pursuit of Flight


    Blue:

    Creature:
    1x-Kraken Hatchling

    Instants:
    1x-Dispel
    1x-Essence Scatter
    1x- Fleeting Distraction
    2x-Negate

    Sorcerys:
    1x-Into the Void
    1x-Divination
    1x-Ghostform

    Enchantments:
    1x-Back from the Brink
    1x-Ghostly Touch
    1x-Encrust

    Multi-colored:
    1x-Thoughtflare

    Lands:

    6x-Island
    7x-Mountain
    8x-Forest
    2x-Izzet Guildgate
    1x-Desolate Lighthouse
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  2. #2
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    Default

    So...what's the purpose of the deck? What's the defining idea? Is this control? Midrange? Aggro?

    So far I'm seeing a lot of cards that are just unplayable in Standard Constructed. I was going to make a list, but I realized it'd be easier to make a list of the playable cards.

    Arbor Elf (only in B/G/W)
    Acidic Slime (in sideboard)
    Farseek
    Fog (only in dedicated Fog decks)
    Rancor
    Zealous Conscripts
    Searing Spear
    Dispel (sideboard only)
    Essence Scatter (sideboard)
    Negate (sideboard)

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

  3. #3
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    I guess you could say control, but if it's control then it just plains (see what i did there lol) sucks.
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  4. #4
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    The problem with RUG right now is that there's only izzet for those guild colors. And Huntmaster of the fells Meaning there's very little support. Izzet has some decent control cards, but at this time it's a mistake to be playing control without White for cards like D-Sphere, Supreme Verdict, Terminus, Sphinx's Revelation, etc.

    You might be able to play an interesting Midrange build with those colors, but it'd require a pretty size able investment. Standard is very expensive right now.

    Also, if you're going to play Control, you need the catch-all counterspells. Stuff like Syncopate and Dissipate. The counterspells you listed are usually sideboard cards. Then you need reliable removal: board-wipe stuff like Mizzium Mortars/Bonfire/Blasphemous Acts. And bounce stuff like Cyclonic Rift and Unsummon. You also need ways to dig through your deck like Faithless Looting/Desperate Ravings/Thoughtflare. You need burn, like Pillar of Flame/Searing Spear. You need the anti-aggro tech like Dungeon Geists, Huntmaster, Thragtusk, Deadbridge Goliath. You need some finishers like Thundermaw Hellkite and Niv-Mizzet. Maybe even something like Hypersonic Dragon. And you need catch-all stuff like Izzet Charm.

    And then there's lands and mana-fixing. And utility lands (Alchemist's refuge, Desolate Lighthouse). RUG control is very complicated and very skill intensive.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

  5. #5
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    So I'm turning this deck until at least GathCrash comes out into a R/W/U deck. So I guess your America thing like the others you've done will help out.
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  6. #6
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    RUG can work, you just pretty much need those cards I mentioned.

    The Standard metagame is at a point where just about anything can be viable, if not in Grind Prix and PTQs, then at FNM or casually--if you pit the work into it and go in with a good idea of what you're playing. The decks right now that are doing best are the ones with the better mana bases. However, there are still card combinations, like RG, for instance. That have been very strong with cards like Huntmaster. Huntmaster is the reason to play Naya, or anything with RG.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

  7. #7
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    Well I agree wtih you on you need White for Control. I'd make this an Aggro deck bit I don't have the cards to make it one.
    THIS IS FOR MY NINTENDO 3DS HANDHELD SYSTEM 2664-2984-6619
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  8. #8
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    Well I agree wtih you on you need White for Control. I'd make this an Midrange but I really don't have the cards to make it one.
    THIS IS FOR MY NINTENDO 3DS HANDHELD SYSTEM 2664-2984-6619
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  9. #9
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    This would be similar to Naya Midrange, but with Blue instead of White. So you're missing Restoration Angel, but you'd need Huntmaster, Thragtusk, and Thundermaw. You'd also get to play stuff like Niv-Mizzet 2.0, Hypersonic Dragon, Cyclonic Rift, Bonfire, (all the good Izzet stuff from RtR).

    This can be a control deck because you have blue counterspells and red burn/removal. But it's harder without white. Still, it's not completely necessary. I made Grixis, and it works...decently.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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