Well, there's quite a bit I can say to this right off the bat... First off, we need descriptions. We need to know what all your Pokemon are meant to do. Second, this forum assumes playing on a simulator, not in-game. This is why we make such suggestions as Hidden Power types and specific Natures and EV spreads.
Anyway, this team is OU due to Scizor and Rotom-W. Because of this, it probably isn't a great idea to use Uxie, Dusknoir and Articuno. Especially Articuno. It's 4x Stealth Rock weak, which is very bad without Spin support, although some Pokemon can get away with it *cough*VOLCARONA*cough*
You have no Swift Swimmers, which means you can legally use DrizzleToed.
Politoed @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
- Ice Beam
Standard Rain Politoed, SpD variant. This guy in some form should be on EVERY rain team that doesn't use Swift Swim. EVs maximize it's bulk and Leftovers provide constant recovery which is great. Scald has a nice Burn chance, further enhancing Politoed's bulk. Ice Beam hits a lot of OU threats for heavy damage even off this set (Salamence, Gliscor, Dragonite...) Encore is an awesome move in that it can trap Pokemon into repeating useless actions, like Stealth Rock. There's no reason to use SR more than once, so forcing them to forces switches. Toxic provides a crippling status condition that becomes increasingly dangerous as time goes on and forces lots of switches.
Rotom looks OK, try something like
Rotom-W @ Choice Scarf
EVs: 4 HP / 252 SpA / 252 Spe
- Volt Switch
- Hydro Pump
- Hidden Power Ice
Yeah, I know, no Thunder. It's an option over Trick, but.... Trick. It's so useful with a Scarf. Anyway, this is by far my favorite Rotom set. Volt Switch is an incredible move for Rotom, especially with a Scarf attached. Rotom scares so much away it's not even funny, and using Volt Switch when they switch gives you a huge advantage by letting you switch in a counter to their Rotom counter without losing a turn. Hydro Pump backed by STAB and the rain hits like a tank, and Hidden Power Ice handles Dragons, Gliscor and Grass-types that otherwise wall you. But you shouldn't really leave this in against a Grass-type anyway. Trick is awesome. You dump your Scarf on them and steal their item. It destroys walls. Absolutely destroys them. Chansey and Blissey become so much less effective when they can't change moves. Set-up sweepers are forced out (though beware they come back with a Spe boost. My opponents have let me capitalize on that many times after dumping a Scarf on my attacker. The best one was the mono-Dark team that tricked my Keldeo a Scarf, easy 6-0). It's just great. Use it. Please. You will thank me once you learn to use it well.
Dusknoir is alright, but not ideal. I'm less familiar with Rain Room than I am with straight Rain. But Ferrothorn would go here better in either case. If you end up with a RainRoom team, you can use offensive Ferro very effectively. If you go straight rain, you've got a great defensive Poke that every team ever hates to see (well.... Maybe not Mono Fire so much). I'll just give a defensive set here, although offensive sets can be found through Google. Smogon has a Choice Band set I've used to great effect in Trick Room.
Ferrothorn @ Leftovers
Trait: Iron Barbs
Impish Nature (Relaxed if using Gyro Ball over Power Whip)
EVs: 252 HP / 88 Def / 168 SpD (0 Spe IVs if using Gyro Ball over Power Whip)
- Stealth Rock
- Leech Seed
- Power Whip / Gyro Ball
Here's your classic Ferrothorn. Spikes and Stealth Rock are your entry hazards, which are amazingly useful. Leech Seed supplements your Leftovers recovery and scares off certain Pokes. Power Whip vs Gyro Ball is preference, but I've always found Power Whip to be much better. It's got reliable power (Gyro Ball can be stronger, but it's power varies with the Spe difference, hence the Spe reducing Nature and 0 IVs if using it) and better coverage, and is only at a maximum 45 weaker after STAB. Leftovers are great, your main recovery and the reason Ferro can stick around like it can. It also loves the rain, which effectively cuts its Fire weakness in half.
Get rid of Registeel. Fighting is all over OU and Registeel will get mauled. As you have Ferro for your Steel needs, I'm gonna recommend a nasty little Ghost here: Jellicent. In the rain, Jellicent can either play its classic Special Wall set or a Specs offensive. As you have Politoed for walling, I'd go with Specs on Jellicent. It's very unexpected and potentially devastating to an unprepared team. And you still get excellent defensive typing and Water Absorb too.
Jellicent @ Choice Specs
Trait: Water Absorb
EVs: 172 HP / 252 SpA / 84 Spe
- Water Spout
- Shadow Ball
- Energy Ball
- Ice Beam
Jellicent works with Specs for one main reason: It gets the only STAB Water Spout that's viable in OU. Think about this for a second. At full HP, that's a 150-Base Power move that gets STAB and a Rain boost backed by a whopping 442 SpA. Shadow Ball is an alternate STAB. Energy Ball wrecks Gastrodon and opposing Water-types (except Jellicents, Shadow Ball deals with them better). Ice Beam is awesome for Dragons and Gliscor, I've said that many times already.
To give you an idea of Specs Jellicent's massive power, some damage calculations:
Water Spout vs 4 HP / 252 SpD Calm Blissey: 40.81% - 48.29%
Water Spout vs 112 HP / 0 SpD Rotom-W: 79.18% - 93.31%
Water Spout vs 4 HP / 0 SpD Latios: 68.54% - 81.13%
Water Spout vs 252 HP / 208 SpD Ferrothorn: 47.44% - 55.97%
Water Spout vs 0 HP / 0 SpD Virizion: 56.04% - 65.94%
Water Spout vs 252 HP / 0 SpD Reuniclus: 121.70% - 143.16%
Water Spout vs 28 HP / 252 SpD Calm Wobbuffet: 85.23% - 100.57%
Water Spout vs 252 HP / 192 SpD Sassy Tyranitar (Sand): 75.74% - 89.60%
Water Spout vs 252 HP / 92 SpD Ninetales (Sun): 78.86% - 93.14%
Shadow Ball vs 252 HP / 0 SpD Latias: 70.88% - 84.07%
Shadow Ball vs 220 HP / 0 SpD Celebi: 80.81% - 95.96%
All assume Rain and full HP unless stated otherwise.
Those are OBSCENE. (list from Smogon - stupid Mac can't run the calculators itself for some reason). I ran this in SAND with Hydro Pump over Water Spout and it was still obliterating creation.
Scizor is a good Poke, but use a Choiced set. The most popular (and effective, IMO) of these is:
Scizor @ Choice Band
Evs: 4 HP / 252 Atk / 252 Spe
- Bullet Punch
This bug is a beast. BP is your main move, as it gets Priority and just plain hurts after STAB, Technician and CB are factored in. It can be very dangerous running too many Choiced Pokemon unless you really know what you're doing (I add that last bit only because I have seen wicked teams with 5 Choiced Pokemon reaching 1400+ on Pokemon Online's ladders. I try to avoid running too many myself, I usually go no more than 3 and rarely even that many). Superpower ruins Steels that come in to take the predicted BP and U-Turn is basically a Bug-type Physical Volt Switch. Same pros and cons. Pursuit traps things Scizor scares off for easy KOs and gains a nice Technician boost to boot.
Finally, Articuno... Bad. Sorry, but... Mind Reader + Sheer Cold barely ever gets off anyway. I'd suggest a Tornadus here, but that will give you 3 Pokemon weak to Electric (well, as far as my suggestions go anyway), with only 1 resistance. Same with Keldeo. So I'm hesitant. Jirachi gives you 3 Steels, although it really doesn't have much to fear from Fighting and Fire, especially with Rain up, and you have Rotom for Ground. So why not? I'll share a Rain favorite of mine from back in 4th Gen.
Jirachi @ Life Orb
Trait: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
- Calm Mind / Substitute
- Wish / Substitute
Back in 4th Gen, the main Rachi variants were SubWish and CalmWish. CalmSub didn't really come about until 5th (at least, in my experience this was the case), but I have heard excellent things about it. I prefer CalmWish myself, as it easily gets a Calm Mind off on Chansey or Blissey and if they stay in thinking they can Seismic Toss you to death you get a 6/6, essentially. Which OHKOs existence. Literally. Psyshock allows you to hit Special walls for great damage, Chansey and Blissey especially. Thunder can be Thunderbolt, but as you are using Rain, why not? Swift-Accuracy and great power + a 60% (I think Thunder is 30% normally....) chance to paralyze anything that survives is great. A commonly-seen alternative is a Specially-defensive ParaFlinch Rachi, but I will never in good conscience recommend it, as I have zero respect for hax whatsoever. Even though I used it on my Steel team. Solely because there was no other answer to MixApe...
I know this kinda removed the Trick Room aspect of the team, but I've always felt RainRoom was inferior to Rain. And yes, I have tried both extensively. Maybe I just suck with RainRoom though.
Last edited by loco1234; 1st December 2012 at 9:20 PM.
"Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."
- Smogon's Castform analysis