Hi everyone, this is my first team in the RMT Section, and well, first post overall. I'm working on a double team because me and some friends are developing some kind of tournament in our college. We randomned pokémon types, and I was the (somehow) lucky ones to be able to use a multi-type team. All of the other guys are only allowed to use a mono-type team. The bad side of the story? They can freely switch the pokémon in their party for other, but I'm stuck with a single party for the whole competition.
For the teambuilding process, my kept in mind that my double battle team was going to fight Water, Electric, Ice, Fire, Dragon and Normal-type pokémon, and that the following (spoilered) pokémon were banned. Also, Dark Void, Sky Drop+Gravity, Soul Dew and unreleased Hidden Abilities are banned.
TL;DR:: Multi-type party for fighting mono-type teams of Water, Electric, Ice, Fire, Dragon and Normal-type pokémon. The pokémon in the following spoiler are banned. Soul Dew, Dark Void and Sky Drop+Gravity are banned.
For the first party, I wanted to use a weather Team. Sun totally came to my mind, so I had to begin with a Ninetales . Then, I need someone to abuse the sun, so Venusaur seemed like the best choice. Now, having 2 special attackers, I needed a good physical attacker, so Conkeldurr would fit here perfectly. Just because I like him, Gengar was a must have. I decided the last 2 slots would be for trolling my enemy, so Espeon and Rotom were the chosen ones for the job.
Thanks to feedback and trying the party out, it has been modified into a rain team (lol?) as it seems to fulfill its purpose better.
The Black Sludge is pretty much for recovering and making the enemy think about it twice when tricking me into a choice item. Shadow Ball, Psychic/ThunderBolt and Focus Blast are for hitting anything for at least 1x. I can't decide between Substitute, Pain Split for dealing with walls and recovering, or Giga Drain for more coverage and recovering also. This guy is most likely sweeping lategame, teamed up with Conkeldurr.
Rotom @ Sitrus Berry
EVs: 252 HP / 168 Def / 90 Spd
Timid Nature (+Spe, -Atk)
- Volt Switch
- Will-O-Wisp/Hydro Pump
- Confuse Ray
- Thunder Wave/Hydro Pump
Rotom is here for the lulz. So far I'm running Rotom Wash because it has fewer weakness and more resistances. Will-O-Wisp is meant to cripple any physical attacker or counter Leftovers, Thunder Wave cripples any speedy enemy, and Confuse Ray is for the lulz. Volt Switch is for switching out and damaging at the same time, and trying to get a switch while predicting the enemy's move.
Conkeldurr @ Flame Orb
EVs: 128 HP / 252 Atk / 130 SpD
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Facade/Bulk Up
This guy punches holes in the enemy team, no matter if the enemy is faster than him or if the burn is slowly killing him. It is a pretty much used Conkeldurr set, Drain Punch for the heal and STAB, Mach Punch for priority, Payback to deal with Ghosts or Psychics, Facade for a Burn boosted, Guts boosted hit. However, I've found that boosts are specially usefull in this guy, so I'm up to switch Facade for Bulk Up.
Politoed @ Leftovers
EVs: 252 HP / 6 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power (Grass)
- Ice Beam
- Protect/Encore/Perish Song
Replaced Ninetales as the weather inducer. He is meant to tank some hits while being able to hit hard back, so he has Hidden Power Grass is there for coverage. Ice Beam against any Flying or Dragon-type I might run into, and Hydro Pump is for a STAB boosted, Rain boosted nuke. For the fourth move, Protect has been doing a nice job both scouting and defending me from friendly fire, meanwhile Perish Song could be used to force a switch on something that sets up on me.
Replaced Espeon, but is surely going to be replaced too. Pretty much straightforward physical attacker. Drain Punch is meant to be used with Life Orb, to heal up the recoil. ThunderPunch is to be paired with Swords Dance for a good damage boost, while Ice Punch is to be paired with Earthquake for coverage.
Raikou @ Life Orb
EVs: 6 HP / 252 Atk / 252 Spe
Timid Nature (+Spe, -Atk)
- Hidden Power (Ground)
- Rain Dance
Replaced Venusaur as the weather abuser. One star for the team. Hidden Power Ground is there to hit on any Volt Absorbers or Steel-types that might otherwise wall me. Rain Dance is there in case Politoed is not able to set up his Drizzle, while Thunder is used to abuse the rain with a massive damage STAB. Protect for scouting, and dealing with friendly fire Earthquake
Suggestions on how can this team be improved are always welcome. I am willing to replace any pokémon or move with another, as long as it mantains good synergy with the rest of the team. Please remember that this party is going to be against monotype parties of Water, Electric, Ice, Fire, Dragon or Normal-type pokémons, so any comments about how a pokémon that doesn't have any of those types walls or counters my team will be ignored.
Thank you very much for your time and help.
Credits to Bulbapedia for the images, move lists, etc.
Last edited by JnGnzlz; 1st December 2012 at 1:05 AM.
Reason: Party modification.