
Originally Posted by
That Crazy Russian™
stealth rocks is much more important than spikes though. for one, stealth rocks always breaks sashes, unless magic guard, and it turns many 2-3hkoes into 1-2hkoes. it also prevents threats such as volcarona, tornadus-t, thunderus-t, etc from being as bad a threat.
i see scarf keldeo punching holes into this team, and even some non-scarved versions. thunderus-t is also a huge threat, as rairyan pointed out, and magnezone is also a huge threat. gyarados is also bad, if it gets a boost, though you have it slightly checked with rotom-w and ferrothorn. garchomp also pokes holes through this team. basically, you lack a lot of speed, as only tornadus-t is speedy. Another threat is Dragon Dancing Haxorus, as well as SD dual priority lucario. Lastly, a threat to watch out for is Double Dancing Landorus. It can ohko pretty much everything at +2. So, a lot of physical attackers. to fix some of this....
change politoed's evs to Bold or relaxed and 248 hp/252 def/ 8 SpA. This hits 383 hp evs, which i believe benefits leftovers gain. its moveset should also be changed to the Defensive set, this will allow you to be able to revenge kill or take many many hits.
now, scizor needs a life orb and bug bite>pursuit. pursuit doesnt really hit anything significant, other than fleeing foes, so either replace it with bug bite or replace it with roost. leave pursuit to banded users. it also needs brick break>superpower as superpower completely cancels out the boost. lastly, change its evs to Adamant 248 hp/ 252 atk/ 8 speed. outspeeding jolly unboosted is bad. its a waste of evs, tbh. theyre either unboosted, or jolly and 252.
Scizor @Life orb
- Technician -
248 hp/ 252 def/ 8 speed
- Bullet Punch
- Bug Bite
- Brick Break
- Swords Dance
for keldeo, just be sure to keep tenta alive.
Honestly, that's as far as im going to go, or ill end up changing your whole team.