I'd really appreciate any suggestions and improvements, thanks!
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Scizor
Nature: Adamant
Ability: Technician
Item: Life orb
EVs: 252 Atk / 4 SpD / 252 Spe
Moves:
Swords Dance
Bullet Punch
Brick Break
Bug Bite
Scizor is my opener. Usually I try to get one or two swords dances in first before attacking. Bullet punch has gotten me out of quite a few sticky situations where both me and the opponent have less than a third of hp left and I often use it as a finisher. Bug bite dishes out serious STAB damage and also eats the opponent's berry, which is awesome. Brick break deals with types that resist steel/bug.
Rotom-W
Nature: Modest
Ability: Levitate
Item: Shell Bell
EVs: 184 HP / 4 Def / 144 SpA / 176 Spe
Moves:
Hidden Power (fire)
Hydro Pump
Volt Switch
Will-O-Wisp
I was going for a bulky special attacker here. Hidden power fire allows me to deal with rotom's only type weakness (grass) and destroys steel types too. Volt switch is for when I need to quickly switch out if something nasty comes my way or a dragon type, since they resist this moveset, and I get to deal some damage on the way out as well. Will-o-wisp shuts down physical sweepers. God this thing is awesome.
Haxorus
Nature: Adamant
Ability: Mold Breaker
Item: Choice Band
EVs: 36 HP / 252 Atk / 220 Spe
Moves:
Earthquake
Dragon Claw
Outrage
Brick Break
Standard beat-down tactics here. Invested in a little HP so that he lasts just a little bit longer, since haxorus is a bit of a glass cannon from what I've found in the past. Getting locked into outrage doesn't really matter since I'm going to get locked into one attack anyway with choice band. I was thinking of swapping out dragon claw for a different attack since I already have outrage, suggestions on that would be awesome.
Starmie
Nature: Timid
Ability: Natural Cure
Item: Leftovers
EVs: 252 SpA / 4 SpD / 252 Spe
Moves:
Thunderbolt
Rapid Spin
Ice Beam
Hydro Pump
My team's spinner, but most of the time I've found starmie to be a pretty awesome sweeper as well since it's pretty darn fast. Ice beam gets rid of any problem dragon types, thunderbolt for those annoying bulky water types, hydro pump for STAB. Leftovers helps it last that little bit longer.
Lucario
Nature: Adamant
Ability: Inner Focus
Item: Shuca Berry (thinking of swapping for a white herb?)
EVs: 4 HP / 252 Atk / 252 Spe
Moves:
Close Combat
Extreme Speed
Ice Punch
Swords Dance
Usually I open with one swords dance and then spam Exteme Speed, and have found this to be pretty effective. Ice punch is awesome and has really helped me out of some nasty situations. Shuca berry helps deal with earthquake which lucario has kept getting hit with in the past. I was thinking of switching it for a white herb though to get rid of close combat's penalties.
Volcarona
Nature: Timid
Ability: Flame Body
Item: Charti Berry
EVs: 252 SpA / 4 SpD / 252 Spe
Moves:
Quiver Dance
Bug Buzz
Psychic
Fiery Dance
Man I love this pokemon. Three quiver dances make this pokemon unstoppable, but stealth rock/stone edge/rock slide can do some pretty nasty damage while I'm setting up (hence starmie's rapid spin and the charti berry). I chose fiery dance over fire blast since it has better accuracy.











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