OK, you may have noticed that Match Game Hollywood Squares Hour disappeared. Let's just say we had some problems. FYI, I'm planning on trying that again in January. In the meantime, I decided that I wanted to try a different kind of tic-tac-toe game.

RULES:
Two contestants compete. A board of nine subjects is revealed, 2 or 3 of which are considered red categories. The player in the X position (usually the champion) picks one of the subjects, and is asked a question on that subject. A correct answer claims the box, otherwise the square remains vacant. The board shuffles after each pick.

Every correct answer adds money to a pot. A correct answer on an outer box adds $1,000, while the center square is always a two-part question and is worth $1,500 into the pot.


RED CATEGORIES:

In each game, two or three categories are designated as special categories, each of which have a different effect on gameplay, and never shuffle into the center box. These include, but are not limited to:

DOUBLE OR NOTHING: A question is asked and if answered correctly, the player has the option to take another turn (with the game board remaining the same if the player chooses to take a second turn). The player wins both boxes if the second question is answered correctly and loses both if wrong.

GRAND QUESTION: A question is asked with the category unknown until the contestant picks the square. Answering the question correctly adds $5,000 to the pot.

JUMP-IN CATEGORY: A question is asked. First to buzz-in (via PM codes 1-100) has the right to answer with a correct guess earning the box, otherwise the opponent gets a chance to answer. If neither is correct, the box is unclaimed.

NUMBER PLEASE: A question is asked with a numerical answer. The contestant guesses the answer and if correct, they earn the box. Otherwise, the opponent can earn the box by correctly guessing if the correct answer is higher or lower than the first player's guess. If not, the first player wins the square.

...these are just a sample of the different red categories that can be chosen.

WINNING:

The first player to make three in a row of their symbol wins the current pot; the loser receives $250 for each square they claimed, with a minimum of $500 guaranteed. If a game ends in a tie (neither player is able to get three in a row), another game is played with the pot carrying over. The same contestants play until a winner is crowned, and all champions continue to play until they are defeated.

For every five contestants a champion defeats, the champion is awarded a new car!

BEAT THE DRAGON:

The board now consists of numbers 1 to 9. Six of the numbers hide cash: $500, $750, $1,250, $1,500, $2,000 and $2,500. Two of them hide the words Tic and Tac. The remaining square hides the Dragon. The object is to accumulate $5,000 or more or uncover Tic and Tac before finding the Dragon. If the player manages to do so, they win a prize package that changes with each bonus game. The contestant can stop at any point during the round, because finding the Dragon causes the contestant to lose any money accumulated in the round (main game winnings are always safe).

If the player finds Tic and Tac, the player wins the Tic-Tac-Pot, starting at $10,000 and growing by $1,000 per bonus game until claimed. If the player finds Tic and Tac on their first two picks, they win double the current value of the pot.

I need two contestants to get this started. Who wants to play?