Hey guys! This is my first ever RMT. I have made teams in the past, but I have made no success with them, so I decided this time to post my team to see how it would be rated. I named this team 'Cobalt Storm' because it's a sandstorm team that focuses on poisoning most (if not all) opponents on my team. Anyways, let's meet the first member of my team, Impa!
Impa (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
- Slack Off
- Ice Fang
Impa's goal is to set up sandstorm with her ability Sand Steam. This moveset is quite different from other Hippowdons, Impa's goal is to stall her enemies. First, I'll start with Protect to predict what moves my opponent may have. If I'm safe, I'll use Toxic, if I'm not, I'll switch in to a counter. I'll constantly use Ice Fang, Protect, and Slack Off to heal Impa. I've been debating on whether I should use Ice Fang or Earthquake on my team, I decided on using Ice Fang to get rid of Dragon-types and other stalls such as Gliscor. Earthquake may have been good for Steel-types since they're immune to poison, but chances are, my opponents will switch out their Steel-types because they'll THINK I will have Earthquake.
Boomer (Garchomp) (M) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
- Fire Fang
- Rock Slide
This is Boomer, he's the revenge killer for my team. I named him after the Sooners. There's not much to say about him. Choice Scarf boosts his speed, and with Garchomp's high Attack, I can OHKO my opponents with a super-effective move or Outrage.
Bard (Cradily) (M) @ Leftovers
Trait: Suction Cups
EVs: 252 SDef / 252 HP / 4 Atk
- Rock Slide
- Sleep Talk
This is my favorite moveset to use, and it's one of the only successful ones I've used in my old teams. I actually originally built my team on Bard, since sandstorm increases his Sp. Def. Anyways, I'll first start on Curse to increase Bard's Attack and Defense, and I'll constantly do this until Bard is severely injured, I'll then have him Rest to heal. I'll use Sleep Talk for two turns. Of course, Sleep Talk is unpredictable, since Bard may just try to use Rest again, but he may occasionally use Rock Slide, and, when powered by Curse, it deals massive damage.
Oculus (Sigilyph) (F) @ Toxic Orb
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 SDef
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Cosmic Power
- Psycho Shift
- Stored Power
I've never used this set before, but I've seen it used in the past and it's actually really effective! First, I have Oculus use Psycho Shift to transfer Toxic to her opponent. Then, she will use Cosmic Power to increase her defenses. If Oculus receives substantial damage, I'll have her use Roost, otherwise I'll use Stored Power to deal damage on my opponent.
Javert (Magnezone) @ Expert Belt
Trait: Magnet Pull
EVs: 128 HP / 252 SAtk / 128 Spd
- Flash Cannon
- Hidden Power [Fire]
- Signal Beam
This is the most random name for a Magnezone, anyways, I decided to have Javert on my team as a counter. With HP Fire, he can take out Ferrothorn and Forretress. He functions as a Sp. Attack version of Boomer, except his main goal is to take out Steel-types. With Magnet Pull, the opponent cannot switch out their Steel-types.
Nova (Omastar) (F) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
- Shell Smash
- Hidden Power [Grass]
- Ice Beam
Nova is the special sweeper for my team! First, she'll use Shell Smash to boost her offenses. With sandstorm active, she can withstand at least a Sp. Attack move. HP Grass is used for Water-type threats. Surf is used for STAB. Ice Beam is used for threats such as Landorus and Dragon-types.
Anyways, so this was my team! I hope I didn't do too bad. What do you guys think?