Almost a week ago I decided to start playing competitively, so I started researching, comparing, choosing, designing and training all the elements of my first team. Here is the result:
252 HP, 252 Sp. Defense, 4 Defense.
Scizor's function in the team is resist hits so he can boost Braviary's Speed twice with Agility. If he's faster than the opponent and hasn't been hit too hard, he also boosts once with Swords Dance, to finally Baton Pass the boosts to Braviary. Bullet Punch is there because I didn't want to leave him without means of dealing some damage if needed. Thanks to Technician and the STAB, it makes decent damage. His Mind Herb prevents the boosts from being canceled.
He's trained to resist as much as possible in battle, and thanks to his awesome typing his only fear is fire.
252 Speed, 252 Attack, 4 HP.
Braviary is specifically designed for 1HKO'ing practically anything that isn't a wall. His moveset covers most types with SE hits, and those that aren't covered get an agressive amount of neutral damage. The Choice Band in combination with the boosts Scizor passed him assure maximum damage, and thanks to his decent Speed stat he can outrun most Pokémon that aren't particullary fast. However, he is pretty frail, and can be easily knockeddown if outrunned.
Return is his main attack backed up by the STAB, with Superpower as a desperate measure if he needs to break a Steel, Rock or Ice type. Brave Bird also gets a STAB and deals a humungous amount of damage that only very defensive Electric, Rock and Steel Pokémon have a chance of surviving. Shadow Claw is there in case of Ghost or Psychic types.
252 Defense, 252 HP, 4 Sp. Defense.
Claydol is a Spinner that is powerful in both defenses. Thanks to this he can last many turns without getting in real trouble. Other than that, he can use Light Screen and Reflect to back up Braviary's weak defenses (as well as making a possible Offensive Tank out of Infernape, at least for 8 turns.
His Earth Power is there for the same reason Scizor has Bullet Punch. I still can't decide if I should change it for Psyshock, so advice is appreciated.
252 Sp. Defense, 244 HP, 12 Sp. Attack
Good ol' Torment Heatran, with a few tweaks here and there. He's designed for endurance and residual damage, a Wall made specifically for annoying the opponent.
252 Speed, 4 HP, 252 Attack.
Mixed Infernape, designed as a fast Sweeper with great type coverage. If he manages to receive boosts from Claydol or Scizor, his attacks are lethal. Sad part is that his Life Orb takes him down too quickly.
252 HP, 88 Defense, 168 Sp. Defense.
He's very hard to take down and his main offense is combined residual damage from Iron Barbs, Rocky Helmet and Stealth Rock. He provides type coverage for the rest of the team, and can also cripple the opponent with Thunder Wave. Thanks to Substitute and Giga Drain, his presence in battle is extended greatly.
Please give feedback, and give your opinion overall. It's my first team so I still don't know how good it is. Thanks in advance!