(I'm not actually good at writing hooks, but whatever) After trying sun and rain teams, (both failing miserably on the Pokemon Showdown! and PO ladder) I decided to make a sandstorm team on the spot, taking the main threats that thrive on sandstorm and combined them together, thus creating the Terror of the Desert. This team focuses on first wearing the opponent down with entry hazards and the powa of Jirachi and Gliscor, leaving Landorus and Terrakion (the two choiced monsters) to clean up the rest.
With the strategy out there, here is the team:
![]()
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 200 HP / 150 SDef / 4 Atk / 154 SAtk
Brave Nature
- Stealth Rock
- Pursuit
- Fire Blast
- Superpower
T-Tar should be pretty well-known with you raters out there, and the moveset is a standard one, too; straight-forward and not hard to understand :P. T-Tar kicks off the sandstorm, and is slower than all the other perma-weather summoners, so my sandstorm will always be the first one to stay in the battle, forcing the opponent to switch pokes if they want their weather on the field early. Also, with the sandstorm up, my Sp Def becomes a staggering 600+, easily tanking special based hits. Pursuit is for catching those pokemon that think can escape, and SR is to get those eary hazards up (Bye bye, Volcarona! MWAHAA). Fire Blast is for mauling those Ferros, Forres, and Scizors you tend to be quite annoying. Superpower is for dealing with other T-Tars and maybe Terra if I can survive a hit.
Forretress @ Red Card
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Toxic Spikes
- Rapid Spin
- Spikes
- Volt Switch
A common hazard-setter in the OU metagame, I decided to add this little...um...(bumpy bug?) to my team. Spikes and Toxic spikes are pretty straightforward and so is Rapid Spin. The Red Card item is absolutely hilarious, as I sometimes send out my Forretress to set up hazards and the opponent has a Mence out. I take my time and start dishing out those spikes, while the Salamence Dragon Dances until its at +6, then uses a fire fang. I hand on the sturdy, and then...the red card phazes Mence out! lol. Volt Switch does ridiculous amounts of damage, but hey, even a little is better than nothing.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Protect
- Toxic
- Roost
Probably one of the best physical walls for sandstorm, Gliscor has saved me many times; it stalled out a Tornadus-T in the rain twice! The Toxic Orb + Poison Heal gives me a good double leftie recovery each turn, and that coupled with Protect + Toxic + Roost gives me an awesome stall set. Earthquake is just to do some damage to Pokemon that I can take care of.
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Behold the first of my 2 choiced pokes, Landorus! Sand Force boosted Edgequake is actually really all I need on this poke, ripping holes through teams with relative ease. The Scarf is to give me the extra speed I need to outspeed Thundurus-T and Tornadus-T, destroying both with a Stone Edge. Superpower is mainly there for some more coverage, and U-Turn is used when I'm not so sure about my opponents choices, and to gain momentum.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Iron Head
- Thunder Wave
- U-turn
- Wish
Jirachi is the god of hax, as we all know, with a crazy 60% chance of flinch with Iron Head. Mine is a specially defensive Jirachi, a good partner to Gliscor. Without the scarf, I'm almost always outsped, and thats why T-Wave is there. After T-Wave is up and running, I start spamming Iron Heads, almost always flinching the opposing poke and annoying the crap out of my opponent. Wish is to heal myself when necessary, or to heal the other members of my team.
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
My last pokemon, typically the last resort, and the 2nd of my 2 choiced pokes. Choice Band raises Terra's attack to sky-high levels, also ripping through teams. When teamed up with Landorus, these two monsters can destroy [I]anything[I] bar Skarmory.
Well, I hoped you liked this RMT! I think my team is pretty solid, but if you have any suggestions, feel free to comment![]()




Tyranitar @ Leftovers










Reply With Quote

, Shiny relaxed
, Sassy
,
, 2
(one docile, one lax),
,
,
(DW event),
,
, 
, 














