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Thread: soul silver monowater team

  1. #1
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    Default soul silver monowater team

    Made a team with my absolute favourite type, now I've got all the badges and heading to mount silver.
    I did a little breeding, got non-harmful natures, somewhat tried to pilot my EV training but never bothered grinding for EVs so I won't post those.
    I'm using no healing items, and playing on "set" as well. Switches are often necessary and that's why after trying a whole bunch of pokes, I ended up with this bulky-oriented team.




    Tentacruel @ Black Sludge
    Clear Body
    Timid Nature (+speed - att)


    Surf
    Toxic Spikes
    Sludge Bomb
    Giga Drain

    My firts water-type catch, always been necessary to deal with my rival's Bayleef/Meganium at the early stages of the game. T-spikes help a LOT on teams I can't hit for solid super-effective damage. Clear Body and Poison typing have helped me against a lot of hax. Giga Drain was pretty useful for some of Brock's pokes and Misty's Quagsire.


    Lanturn @ Choice Specs

    Volt Absorb
    Bold Nature (+def - att)

    Discharge
    Signal Beam
    Surf
    Thunder

    My answer to other water types, and most electrics. Pretty self-explanatory, good defenses all around, and Electric immunity+STAB is a very important asset to a water team. though once again I need a good filler for my last slot. (also I almost never use Stockpile, which is replaceable as well).


    Gyarados @ Leftovers
    Intimidate
    Adamant Nature (+att - sp att)


    Bounce
    Waterfall
    Dragon Dance
    Taunt

    Flying STAB is what I needed, it hits pretty damn hard. Also, I found Taunt to be very fun to play with as it stops so much annoying stuff and allows me to get free boosts with gyarados's bulk+leftovers.


    Quagsire @ Leftovers
    Water Absorb
    Careful Nature (+sp def - sp att)

    Earthquake
    Waterfall
    Rock Slide
    Rain Dance

    I wanted a curse/recover set, then realized you need some crazy Smeargle action to obtain both egg moves, and gave up. Just bred with a slowpoke for Curse. Besides STAB Earthquake, I don't use this poke for much: the problem is, I need that STAB Earthquake a lot, so Quaggy ended up a permanent member of my team anyway. I either curse once of twice if the opposing team is physical, or let it faint after Rain Dance for a clean sweep with my last poke. Both moves are actually replaceable though. Now got Rock Slide for some variety. I found myself not using Curse at all,


    Slowking @ Leftovers
    Own Tempo
    Modest Nature (+ sp att - att)


    Psychic
    Surf
    Fire Blast
    Slack Off

    It's a tank or a wall depending on the situation. I chose this over Starmie because the HGSS gamecorner is pure BS (why can't I just buy my coins ;O; ) and it would miss on Psychic, Thunderbolt, Ice Beam, etc. This works anyway, very hard to take down, can either do a ton of damage or stall if toxic spikes are around.

    Kingdra @ Mystic Water
    Swift Swim
    Modest Nature (+ sp att, - att)


    Hydro Pump
    Ice Beam
    Rain Dance
    Dragon Pulse

    My last addition to the team, and probably the only way of consistently outspeeding everything on the Champion's team and OHKOing with the appropriate move. Hits just everything hard.


    Discarded options:

    Feraligator -> Once my Gyarados got Ice Fang, it became useless

    Lapras -> No useful resistances, not that fast.

    Poliwrath -> I needed a fighting type move on my team, but Poliwrath learns only Wake-Up Slap, the inaccurate Dynamicpunch and the (ingame) useless Focus Punch. The only sets I could think of involved Hypnosis and either Focus Punch or Belly Drum+Wake-Up Slap. Unreliable at best.

    Starmie -> Pretty darn good on paper except you have to spend your life at the game corner to get a good moveset. Plus, my Quagsire's named HURR and my Slowking is named DURR, and replacing slowking would ruin the picture.

    Suicune -> meh, it's a legendary. I wanted to use it in my team, but besides the awsome bulk it doesn't add much in terms of resisances or useful abilities.


    Any kind of suggestion for the final battle will be appreciated
    Last edited by edonub; 24th December 2012 at 6:14 AM.

  2. #2
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    Tentacruel @ Poison Barb
    Clear Body
    Timid Nature (+speed - att)


    Surf/Brine
    Toxic Spikes
    Sludge Bomb
    Barrier/Rain Dance

    Brine for finishing off pokes you've poison/stalled to <50% hp and rain dance if you use cruel as a lead, as he can help your other pokes set up pretty easily

    Lanturn @ Leftovers/Wise Glasses/Choice specs
    Volt Absorb
    Modest (+sp.Atk, - Atk) / Calm(+ sp.def, - Atk

    Thunderbolt/Thunder
    Stockpile/Rain Dance
    Surf
    Confuse Ray/Ice Beam/Toxic/thunder Wave

    Run thunder if you're running rain dance either on lanturn or a preceeding poke. You can run offensive with thunder/bolt, Ice beam, Surf, filler with a modest nature, or you can run defensive with surf, t-bolt, toxic, thunder wave/confuse ray with calm nature.


    Gyarados @ Choice Scarf/leftovers/life orb
    Intimidate
    Adamant Nature (+att - sp att)


    dragon claw
    Waterfall
    Earthquake
    Ice Fang/Dragon Dance

    Much better coverage with EQ/DragonClaw only resisted by bronzong/skarmory in which you'll switch to slowking for fireblast anyway.


    Quagsire @ Muscle Band/Leftovers
    Water Absorb
    Careful Nature (+sp def - sp att)

    Earthquake
    Sleep Talk
    Curse
    Rest

    You lose water STAB but considering you have a water team, i don't think you're missing out much. This way you can curse up, rest to heal, and use sleep talk to pop an EQ and tear apart whatever you're attacking.


    Slowking @ Choice Specs/wise glasses/leftovers
    Own Tempo
    Modest Nature (+ sp att - att)


    Psychic
    Nasty Plot
    Fire Blast/Flamethrower
    Slack Off

    Again, losing a water type STAB in exchange for nasty plot, which combined with decent defense and slack off, means you should be able to atleast get to +2, usually +4 and then psychic and fire blast work nicely.

    Kingdra @ Mystic Water/Dragon Fang
    Swift Swim
    Modest Nature (+ sp att, - att)[/B]

    Hydro Pump
    Ice Beam
    Rain Dance
    Dragon Pulse

    Looks good to go.


    Poliwrath- The only sets I could think of involved Hypnosis and either Focus Punch or Belly Drum+Wake-Up Slap. Unreliable at best. You can also teach him Brick Break, which is very reliable and would help you quite a bit

    Any kind of suggestion will be appreciated[/QUOTE]
    Last edited by CMHennigan; 19th December 2012 at 9:31 PM.

  3. #3
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    Since when is Dragon Claw an Item? LoL

    Entry Hazards server no real purpose Ingame , so I suggest Ice Beam > Toxic Spikes.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  4. #4
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    Nice work, you've built an awesome team. Even being a water type team, it doesn't mean it must be composed exclusively of water type Pokémons. You could include one or two Pokemons of another type, to help you cover weaknesses. For example, an eletric move (or an eletric foe) is likely to deal your entire team, except Quagsire. It's too much responsability for your Quagsire to be the shield for your whole team, you'll be in trouble if it faints before.

    Well, besides that tip, here are my suggestions for each Pokemon of your team:


    Tentacruel @Leftovers
    Clear Body
    Timid Nature (+speed - att)


    Surf
    Double Team
    Sludge Bomb
    Barrier

    Surf and Sludge Bomb would still be in (I think that everbody teaches them to it because of the STAB). I would replace Toxic Spikes with Double Team. With a high evasiveness, foe will miss its moves several times, and when it hits, it'll deal a little damage because of barrier or because the natural Special Defense Tentacruel has (yes, it can happen be a super effective move, but this rarely will occur). Don't forget that Leftovers is still in effect all the time.


    Lanturn @ Magnet
    Volt Absorb
    Bold Nature (+def - att)


    Ice Beam/Blizzard
    Thunderbolt
    Surf
    Confuse Ray

    Once that Lanturn is immuny to electric moves, opponents usually try to launch out a grass Pokemon. They'll prefer a grass instead ground, because ground is in disadvantage to water. I'd suggest to had taught Ice Beam to him instead to Kingdra. Teach Blizzard if you have already used Ice Beam. An ice type move in Lanturn's moveset will also allow him to take out dragon/ground Pokemons (we have some out and they're the nightmare of Lanturn).


    Gyarados @ Mystic Water
    Intimidate
    Adamant Nature (+att - sp att)


    Aqua Tail
    Bite
    Earthquake
    Dragon Dance

    Let Strength with a slave, Gyarados can offer much more than the moves you posted. Being the Pokemon of your team with the higher Attack and being 4 times weak to electric, I would teach him Earthquake to cover that weakness. Despite using the TM26 with Gyarados, Quasire would still be able to have Earthquake in moveset because Quagsire learns it naturally at Level 36.


    Quagsire @ Soft Sand
    Water Absorb
    Careful Nature (+sp def - sp att)


    Earthquake
    Waterfall
    Curse
    Counter/Ice Punch

    You could replace Rain Dance with Ice Punch, but I prefer teaching him Counter. As it always attacking in the last turn because its crappy Speed, it shouldn't be that negative the fact Counter will always make Quagsire attacks last. Plus, Counter is your best choice against physical sweepers since Quagsire has much HP to take damage.


    Slowking @ Shell Bell
    Own Tempo
    Modest Nature (+ sp att - att)


    Psychic
    Surf
    Fire Blast
    Nasty Plot

    Nasty Plot will make most of opponents affraid of it. I personally don't like Slowking very much as a battle Pokemon.



    Kingdra @ Mystic Water
    Swift Swim
    Modest Nature (+ sp att, - att)


    Hydro Pump
    Rain Dance
    Dragon Pulse
    Hyper Beam

    I don't think that Ice Beam is necessary because its dragon-part cover its weakness to grass type (they'll cause normal damage instead being super effective) and also Kingdra is like to have an electric or dragon foe as opponent instead grass (opponent may guess that you'll have an ice move, so they avoid sending grass Pokemons to cause normal damage). Then, it was going to be a better idea teaching Ice Beam to another Pokémon that has grass weakness (Lanturn, for example).

    ---

    After all this I need to say that I would replace Slowking with Poliwrath. Poliwrath can learn Psychic as well, and you could teach also Brick Break, Ice Punch and Bulk Up.

  5. #5
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    LOL whoops, i'll fix that. i meant fang >.<

  6. #6
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    ... you suggested some of the same things i did, but also some things that don't make any sense. no one uses DT in game for one. For two, waterfall>Aqua tail for flinch chance, more accuracy, more uses, and utility. if you're going with a ridiculously strong attack like hyper beam, might as well go draco meteor to get STAB and not have the resting turn. there's NO reason to leave bite on gyarados, especially over dragon claw. I could keep going, but i'm at work... Oh, and toxic spikes normally isn't that great in game, but if you're going to use this team on the E4, then it's plausible. Optimally, all of their pokemon (besides the lead obviously) will start the match poisoned, and since you have a lot of bulky water types, it can help chip away hp if you use tentacruel as a lead.
    Last edited by CMHennigan; 19th December 2012 at 9:41 PM.

  7. #7
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    Well I did beat the elite4 before watching the suggestions... had to make a couple tweaks to my team, most notably relying on specs Thunder in the rain to bypass completely the insane amount of evasion hax. Geez, I completely forgot that in this elite 4, half the pokes would carry Double Team. In the end, nothing caused me problems, Lance was a clean Kingdra sweep with Gyarados gone and Rain Dance up, and Ice Beam was more than needed to deal with the 3 dragonite.
    Had to soft reset after some extremely bad luck ending up with a +6 evasion Umbreon at some point, but everything else went smoothly. The whole team was at level 40-41 in the hall of fame.

    Now I'm looking for Giga Drain to fill Tentacruel's last slot, so I can deal with Misty's Quagsire much more easily. As for my own Quagsire, RestTalk with mono ground attacking move is kind of boring to use ingame. Levitate and flying types completely wall me, 10 pp go down quick, etc.
    I'll probably teach it Toxic or something instead, when I get my hands on it.

    So far, I've beaten lt. Surge and Sabrina and I'm going forward.. Thanks for the suggestions.

  8. #8
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    Return > Bite on Gyarados is better for extra Neutral Coverage.

    Hyper Beam? Just no. Draco Meteor > Hyper Beam for sheer power.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  9. #9
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    And here i go, all badges obtained. It was a pretty fun run. Any flaws for the battle with Red I'm overlooking? To be honest I'm only concerned with Venusaur, after that it should be a pretty smooth ride.

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