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Thread: MtG: EDH Maelstrom Wanderer

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  1. #1
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    Default MtG: EDH Maelstrom Wanderer

    Just so you know, Primeval Titan isn't banned in my playgroup, however he is replaceable in the deck so don't worry about that. Also, except for basic lands, all cards are unique in the deck (ie no doubles). Now, the deck:

    Commander
    Maelstrom Wanderer

    Lands
    Forest x 11
    Island x 8
    Mountain x 7
    Izzet Boilerworks
    Rupture Spire
    Reliquary Tower
    Command Tower
    Terramorphic Expanse
    Transguild Promenade
    Evolving Wilds

    Creatures
    Primeval Titan
    Niv-Mizzet, Dracogenius
    Animar, Soul of Elements
    Moonveil Dragon
    Falkenrath Marauders
    Rampaging Baloths
    Spearbreaker Behemoth
    Peregrine Drake
    Vorinclex, Voice of Hunger
    Garruk's Horde
    Hamletback Goliath
    Oracle of Mul Daya
    Garruk's Packleader
    Wolfir Silverheart
    Balefire Dragon
    Niv-Mizzet, the Firemind
    Urabrask the Hidden
    Intet, the Dreamer
    Elvish Piper
    Brutalizer Exarch
    Brawn
    Acidic Slime
    Beguiler of Wills
    Artisan of Kozilek
    Primordial Hydra
    Guard Gomazoa
    Teferi, Mage of Zhalfir
    Vigor
    Etherium-Horn Sorcerer
    Craterhoof Behemoth
    Ulvenwald Tracker
    Fog Bank
    Utvara Hellkite
    Thundermaw Hellkite

    Enchantments/Auras
    Death's Presence
    Curiosity
    Abundant Growth
    Stranglehold
    Fertile Ground
    Levitation
    Pyrohemia

    Artifacts
    Armillary Sphere
    Lightning Greaves
    Conjuror's Closet
    Akroma's Memorial
    Darksteel Ingot
    Sol Ring
    Whispersilk Cloak
    Mimic Vat
    Ring of Evos Isle
    Izzet Signet
    Amulet of Vigor
    Witchbane Orb

    Instants and Sorceries
    Prey Upon
    Sleep
    Unsummon
    Explore
    Rivals' Duel
    Mizzium Mortars
    Harrow
    Cultivate
    Stolen Goods

    Planeswalkers
    Tamiyo, the Moon Sage
    Jace Beleren
    Jace, Memory Adept
    Garruk Wildspeaker

    There it is, what do you think?
    Last edited by DucksGoMooful; 15th December 2012 at 6:55 PM.

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  2. #2
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    Nice deck but if your doing 3-colors, and have the origanal Ravnica lands that tap for 2. You should run Simic Growth Chamber (G/U), and the Grull one (can't remember the name. But it taps for G/R
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  3. #3
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    Quote Originally Posted by the3rdH0kage View Post
    Nice deck but if your doing 3-colors, and have the origanal Ravnica lands that tap for 2. You should run Simic Growth Chamber (G/U), and the Grull one (can't remember the name. But it taps for G/R
    Gruul Turf. I had those at first, but traded them for some cool creatures or something. I just haven't felt like trying to get them back, but I know someone who can give them to me, so I might try to get them. Otherwise, how does it look?

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  4. #4
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    Looks good.
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  5. #5
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    If you can get Wonder and possibly Anger in, I highly recommend those. You might not need Anger, though, because of your general -- I run him in Animar, though. I would have suggested more cascade, but unfortunately there's only Shardless Agent, Violent Outburst, and Bloodbraid Elf available, and you don't have a lot with CMC lower than their thresholds.

    Illusory Angel is also worth it if you can get one in, being a 4/4 flyer for 3 if you've cast another spell that turn.
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  6. #6
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    Quote Originally Posted by Phlogiston View Post
    If you can get Wonder and possibly Anger in, I highly recommend those. You might not need Anger, though, because of your general -- I run him in Animar, though. I would have suggested more cascade, but unfortunately there's only Shardless Agent, Violent Outburst, and Bloodbraid Elf available, and you don't have a lot with CMC lower than their thresholds.

    Illusory Angel is also worth it if you can get one in, being a 4/4 flyer for 3 if you've cast another spell that turn.
    I obviously got the Chaos Reigns deck, so I have some of that stuff (Bloodbraif Elf, Shardless Agent, Illusory Angel). I took them out because, as you said, there's not a lot to cast with them that's worth putting them in, plus they're not really game-enders (enough for me, anyway). I also have Anger from the Heavenly Inferno EDH deck, so I could add that if I need it. Wonder could be worthy, except that I also have Levitation. I'll have to see how it works out in-game.

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