OU Team without a nifty name
And because of no nifty name
Anyways random bs aside,
Here's my revamped old OU Team... after Gene got banned, I had to throw in new stuff, and some minor revamps to old stuff. Well, I didn't want to bump a 2 month old thread... So I made a new one!
Hydreigon @ Expert Belt
EVs: 252 Spd / 252 SAtk / 4 SDef
- Dark Pulse
- Draco Meteor
- Focus Blast
Hydreigon just got better with Genesect going Uber. With less U-Turners, Hydreigon can wreck more stuff. Dark Pulse for STAB and beat some psychic types, like the not so commonly seen Zam. Draco Meteor is used to wreck through everything not steel or pink... Which says a lot, though a SpD Tentacruel took about ~40%? It was in one of the battles I had. Flamethrower roasts Ferrothorn and Scizor, if locked into Bullet Punch on a Banded set. Focus Blast just hits Heatran... and Tyranitar I suppose.
Expert Belt abuses the wide coverage Hydreigon has, and with a Modest and max SpA investment, it's on it's way to be the very best~
Landorus-I @ Choice Scarf
Ability: Sand Force
Nature: Naughty (+atk -Sp.Def)
EVs: 252 atk/252 spe/4 Sp.Atk
- HP (Ice)
- Stone Edge
The Landorus Incinerate Form certainly makes a superior revenge killer compared to Landorus-T, my previous choice. At a measly +1 from scarf, Landorus can already outspeed a huge majority of other Pokemon. Anyways, HP Ice beats dragons and incoming Gliscor and Landorus (though I have to be wary of Jolly/Naive ones). Earthquake helps to nail Jirachi, which can certainly be deadly with its Ice Punch. U-Turn allows scouting and beating psychic, and forms a nice little core with Jirachi. Stone Edge is used to hit ... ... ... ... Rotom-W I guess?
Naughty allows Landorus-T to hit harder, though I'm thinking of switching to Naive to outspeed more stuff. The EV is once again, self explanatory, and Sand Force is to abuse sand... if it happens :3
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
- Seismic Toss
I love Stall chansey. It actually gives offensive pressure to special attackers. Anyways, Chansey has great Defense alongside Special Defense. It's a great abuser and mixture of both. Wish is for a nice recovery, and forms a trio in Protect + Wish + Foe is poisoned to stall some more. If it wants to go "offense", Chansey relies on Sesmic Toss to do neat damage. Terrakion nails it, as well as most steels, but that's when I switch out, because this egg no like steels or hot-blooded pplz.
Max Def and Bold makes it an awesome tank with Eviolite.
Gengar @ Black Sludge
Nature: Timid (-Atk +Spe)
EVs: 252 Sp.Atk/252 Spe/ 4 HP
- Shadow Ball
- Focus Blast
As a Alakazam replacement, Sub Disable Gengar is pretty amazing. It has the potential to lock down moves and really screw walls. An example would be locking down Ferrothorn's Power Whip. If Ferrothorn only has one attacking move, it can often give a free turn. A free turn to switch out, a free turn to do another substitute, or try to hit the next switchin as hard as possible. Shadow Ball is a reliable STAB move to shut down Psychic types and hit Espeon really hard. Focus Blast (a.k.a Focus Miss) can help with destroying steel, who can pose as a wall to this cool ghost dude.
Timid allows it to speed tie with Lati@s and Espeon. Latios and Espeon often carry a HP variant that minus speed, so it can allow Gengar to outspeed them. The EV build is really standard. Black Sludge is used to heal off the sub hp, and can really be a hazardous asset if the other person dares to Trick.
Deoxys-Defense @ Rocky Helmet
EVs: 252 SDef / 252 HP / 4 Def
- Stealth Rock
- Night Shade
Replacing Forretress, I put in my second psychic type, Deoxys-D. Deoxys-D make a fantastic hazard setter. Although unable to spin away hazards, Deoxys-D can actually Taunt himself. Stealth Rock and Spikes are essential to heavily crippling an opponent. Taunt is an asset for things it can outspeed, and prevents them from continuing setting up. Night Shade gives it some sort of offensive presence, some sort of damage.
Max SDef + Calm makes it an awesome special wall. Rocky Helmet gives some kind of "pressure" to Pokemon from U-Turning, or suffering the 1/6 penalty...
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
- Fire Punch
- Iron Head
- Ice Punch
Another favourite of mine. CHOICE SCARF JIRACHI!! ZOMG <333<3. Choice Scarf Jirachi is less common than Parahax Rachi (if I'm correct). I used Scarf Rachi as it can function as a fabulous revenge killer, via U-Turning away. Fire Punch turns Ferrothorn and Scizor into ... ... Ash. Ice Punch nails unsuspecting dragons that switch in, and beat the Gliscor / Landorus / Landorus-T, assuming they don't do the kill-on-sight business. Iron Head is a fustrating asset for Jirachi to the enemy. Constantly outspeeding and flinching. There's another good thing that Scarf Rachi does better than Parahax Rachi. It's the fact that you have to TWave again when another Pokemon switch in, and if they outspeed you. Meanwhile, Parahax Rachi can just keep flinching, no matter who you switch into.
Standard Procedure. Max Atk, kill everything. blah :3
That's it guys. Here's a present for making it through.
Spoiler:- Drumbeats please!:
Physical Revenge Killer Landorus-T to Mixed Revenge Killer Landorus-I
Sash Special Sweeper Alakazam to Sub-Disable Gengar