The Return: Memory Reversal
The Pokémon world is a place of beauty and mystery. People are the dominate species with their towns and society across the whole planet. Most notable about this world are the other creatures inhabiting it; Pokémon. Pokémon are more than domestic animals. They have intelligence equal to and surpassing humans, they have powers that defy the laws of physics, and their hearts and minds work as one with mankind. Humans and Pokémon have lived together for many years and developed a mutual relationship of trust and respect. People work with Pokémon as their equals, though like any civilization, there are those who seek wrong done upon it. But, certain norms have appeared between people and Pokémon. Humans have the technology to capture Pokémon that would desire to further their relationship and together they battle others for sport, selfish gain, or protection. There are many dynamics to the person-Pokémon relationship, yet the world of Pokémon has been experiencing a period of peace as of late. So the world of Pokémon moves on through time just as any universe would.
If not for one unfortunate event.
Today is the big day! You, a friend to Pokémon, have had the opportunity to attend to Hoenn Champ Battles! Only once every year, at Lilycove City, experienced trainers called the Elite Four preform for the audience by battling other skilled trainers. The Elite Four as well as Gym Leaders hold high places in the world of Pokémon and this event is highly acclaimed. You are a lucky soul to be able to attend the games and the battles were exciting down to the end. As the people are filing out nearing the last minutes of battle, you linger in order to be sure of the true victor. Dark clouds begin to gather, nothing but a storm. Although, the sky was clear just moments ago. As suddenly as the clouds had appeared, there was a loud crack and the sky opened up.
What came out was something unbelievable. Two incredibly rare Pokémon, Dialga and Palkia, emerged in the middle of an intense battle. Lightening tore across the sky and the people panicked. Some run around in terror while others look up in fear and you join in. Seeing Legendary Pokémon is not an everyday occurrence. As things are happening all around it, everything abruptly stops. Time stands still. People are frozen around you, Dialga and Palkia having seemingly stopped, and you yourself cannot move. Then, in a flash of bright, white light, you hear a voice; This battle will be completely erased from everyone’s minds, and it should have been from yours too. But, you extraordinary individuals are the only witnesses to this event. Something about you has made you resistant to the Memorial Blast and as a result, you will be forgotten as well. Seek out the Legendary Pokémon and others who are resistant and you will find answers.
After that, you find yourself back in your seat near the end of the battle. Not the battle in the sky between Legendries, but the one between the Elite Four and their competitors. No matter your reaction, it seems no one around you remembers a battle between Dialga and Palkia. Calling friends or family yields nothing either as they treat as a stranger. Your Pokémon are the only ones who remember who you are. What you do next is up to you.
Additional Comments and Rules
~Pokémon battles are carried out where the trainer is an active part of battle. While in fair fights, trainers refrain from attacking each other, they will move around the field while commanding their Pokémon.
~Your character can be anything from an elderly, experience trainer to a totally green coordinator. As long as you stay within the wide age limit and are reasonable in number of badges and skill level for your character.
~Leave Legendary Pokémon out of your characters life unless loosely connected. Go crazy with the history section, but I might ask for changes that affect the plot later on.
~Make your first post begin before the Dialga Palkia battle and end with your characters reaction after the "Memorial Blast." Things like that will be explained as time goes on, promise.
1. All RPG rules apply. Minimal to zero godmodding, bunnying, being invincible, etc. Just do what’s right.
2. Three strikes you're out. I warn you twice, the next time you screw up you're done.
3. Please try and stay dedicated. This is a re-vamp of my first RPG. We had a small group of posters who stuck to the end and it was amazing. Let me know if you’ll be falling behind and I’ll try and do the same.
3.5. If you look back at the first Memory Reversal RP and spoil crap, I'll break you.
4. On that note, be appropriate. Use language appropriate to the situation, use interactions appropriate to the situation, and just don't fight with each other (outside of character of course). You got a problem, you bring it to me.
5. Have a fun time! Take it easy with a simple RPG with some cool people and use your imagination to the max. Happy posting!
Name: Simple enough. Throw in a nickname if ya want.
Gender: Do I need to explain this?
Appearance: Give us a physical and material description. Body and clothing.
Personality: Go crazy. Flesh 'em out, make them real.
History: Tell us a story. Tell us your characters story.
Other: If you need it?
Pokémon Team: 1-6
Here is my character~
Name: Marth Kane
Appearance: Marth Kane stands in at five feet and five inches on the dot. Her weight is about 52 kilograms, or 115 pounds in English units. She has a build of a girl her age, only slightly more muscular as she works out with her Pokémon and stays in shape. Also, because she’s outside a lot of the time her skin is moderately tanned, nothing too dark. A couple of freckles dot her arms and she has a few of old scars, the most notable being above her left ankle and the bottom of her right palm.
Marth has an oval-shaped face, sometimes making her look small behind her hair. She has a slightly crooked nose which pokes out a bit more than most. During the day she has contacts to cover her emerald green eyes and only pulls out her glasses when she needs to. She has a spectacular smile which scrunches up her eyes a bit, but her lips are very plain. Her hair is short and wispy, sandy blonde in shade and very thick. She has bangs going straight across and jagged layers all around. For the most part, she wears little make-up. If anything, she puts on concealer for her stubborn, albeit minor acne.
For clothing, Marth goes simple. She always wears jeans, usually in a dark navy tone. Her favorite pair of sneakers is her go to footwear for nearly every occasion. These are black in color with some electric blue trim around the edges. As for upper wear, she starts with a sleeveless brown V-neck in a silky material. Over that she wears a green-white short sleeved jacket. The white part comes a little past halfway to a pair of pockets before turning green immediately. She has a watch on her left wrist, a small gold hoop in her right ear, and a golden cross necklace given to her as a baby.
Personality: Marth has two major sides to her personality. First off, she has a great sense of right and wrong. She is a woman of honor and has good integrity. She is intent on trying her best and never giving up. She’s got the traits of a leader, brave and in control. While she can be proud at times, she usually gets beaten down and loses her sheen. But, soon enough, she’s proven again how good a friend she can be. In fact, she’s an amazingly loyal and trustworthy friend. Marth is great at acting like something she’s not, using this to fool others. She’s knows to play fair and she’s got plenty of street smarts, using them to help others.
Now on the other side of things, she’s troublesome. Marth has a bit of a cocky nature and often skips certain cautions which gets her into a mess of trouble. She’s extremely resourceful, using whatever she can to save her skin. She can act fast, and she pays attention to the small details that can change the entire outcome of a situation, hopefully for her gain. Still, as many times as she’s found herself in a fix, she can’t help her compulsive, risky moral fibers. She can be a jokester at times and she jumps into situations without thinking. Along with all this, she loves to be free.
History: Marth Kane grew up in scenic Azela Town of the Johto region with her parents and grandmother. Her father, a scientific researcher, had many resources in the small town so he could stay close to home while gathering lots of data for his work. His biggest research was in the Ruins of Alph and the mysterious phenomena of the Unown. On their anniversary, her parents went to have a picnic at the ruins but they never returned. Their disappearance was a complete mystery, they were gone without a trace. Marth, only eight at the time, grieved with her family, but was determined to discover what happened at any cost.
Two years later, when she was at the age most children receive their first Pokémon, Marth used her father’s trusty Vibrava and caught her own partner, Growlithe. With permission of her grandmother, Marth journeyed with her Pokémon as most trainers would. Not only was her goal to become stronger and win gym badges, but to find more information about what occurred to her parents. In one year, she earned four badges in Johto and moved on to the Kanto region.
In Kanto she earned all eight badges after two years of work and study. Then, after her grandmother had passed away, she moved back to Johto for a time, grieving her loss and continuing to research. Last year she was at Sinnoh, more to tour the region than anything. There she developed the idea of the “Reverse World”. Some obscure dimension meant to balance this world was what she came up with and she hoped this explained where her parents had disappeared to. Just about a month ago she came to Hoenn for a good break, earned a badge, and heard of the Hoenn Champ Battles. Looking to relax some, she decided to watch the games for some good fun.
Species-Gender: Growlithe (female)
Personality: Sear mirrors her trainer almost perfectly. She’s as sly and adventurous as Marth but usually more pretentious. Sear is sassy and likes to put the blame for things on others. She’s a bit pompous and proud, especially in battle. Still, she makes a great leader for the team and can make good choices when she has to. Risky yet loyal to the end, Sear is as spunky as her trainer.
Description-History: Sear has blue eyes and the mane of hair on her head is a bit smaller than an average Growlithe’s. She also wears a Mystic Water around her neck. It was used to help her heal at one point and now she wears it as an accessory. Sear was Marth’s first caught Pokémon and has been her closest partner since. Sear got lost when wandering from her pack one day and ran into Marth who caught her. At first reluctant, Sear found traveling with the girl exciting and battling was fun. She acts as leader of their team and likes to think she's above even Marth.
Attacks: Bite, Flame Wheel, Fire Fang, Take Down
Species-Gender: Vibrava (male)
Personality: Ace is a calm and collected Pokémon. He is gentlemanly and chivalrous like a knight. He battles valiantly and fairly, always doing his best and being respectful. He is deeply loyal and protective of the team. He would give his life to save them. Outside of his dutiful demeanor, he enjoys feeling free. He flies about without restraint and explores the skies with joy. Overall, he is the most mature of the group, though sometimes a bit narrow-minded.
Description-History: Ace belonged to Marth’s father. He helped him when he was researching weather patterns in Hoenn. Since then, he was been a close friend to the family. Ace lived under the radar as far as family Pokémon, but Marth enjoyed his free flying spirit so she picked him out to help her beginher quest. Being the daughter of his former owner, Ace is obedient to her, but treats her like a daughter in terms of needing to protect her.
Attacks: Sand-Attack, Faint Attack, Sand Tomb, Dragonbreath
Species-Gender: Sentret (male)
Personality: Hustle is a hustler, hence the nickname. He is a crafty, sneaky Pokémon that does whatever needs to be done for gain. He could be stealing money, tricking a stranger to get their help, or just using his resourceful nature to have some fun. Usually, he doesn’t have a heart and doesn’t care much if he hurts others with his actions. When it comes to his team, he grew to become incredibly loyal. Because of this, he has lost a few of his harmful habits in order to live up to the teams expectations.
Description-History: Hustle was given an Amulet Coin to carry around and treasure. He hides it in his tail which has a few more rings than an average Sentret. Also, all of his fur is slightly darker than the brown spot on his stomach. Sentret lived in Mahogany Town, causing havoc and stealing to live from the townsfolk. When Marth was traveling through, she was one that he stole from, but she wasn’t about to let it go. After battling to retrieve her things, she decided capturing this pest would be helpful to the town and fun to have on the team. At first, he fought them at every step, but slowly came to treat them like family.
Attacks: Quick Attack, Fury Swipes, Follow Me, Sucker Punch
And so begins the sign-ups!
Marth Kane (Skillfulness)
Timothy "Tim" Wolfe (Monster Guy)
Izefia "Izzy" Brill (InnerFlame)
Calamity "Cala" Noctin (Absoluna)
Nicolas James McCoy (ApertureScience)
Ryan St. Clair (Double-oh-Platypus)
Jack Coniff (AwesomeGuy)
Claude Gallois-Montbrun (goldensteambun)
Son_of_Shadows (we'll miss you Joshua!!!)
CyberB (Bill, gone but not forgotten... kinda)