Results 1 to 2 of 2

Thread: Black 2 Team

  1. #1
    Join Date
    Mar 2011
    Where the wild things are

    Default Black 2 Team

    I know that I'll be getting Black 2 for Christmas - parents are not good with subtlety and they left it out where I could see it -_-

    I have a provisional team and will use this up to and including E4. No TM moves after E4 and egg moves please! Also since it is a provisional team, I cannot safely say what natures they have. I will gladly take on any amendments and I am not averse to Move Tutors.

    - Toxic
    - Giga Drain
    - Venoshock
    - Shadow Ball

    - Ice Beam
    - Surf
    - Acid Armor
    - Signal Beam

    - Fire Punch
    - Hammer Arm
    - Rock Slide
    - Façade
    (NOTE: No EQ as it is found AFTER E4... )

    - Aura Sphere
    - Ice Punch
    - Dragon Pulse
    - Dark Pulse

    - Psychic
    - Hyper Voice
    - Light Screen
    - Shadow Ball

    - Thunderbolt
    - Giga Drain
    - Aqua Tail
    - Crunch

  2. #2
    Join Date
    Oct 2008
    Melbourne, Australia


    Hammer Arm cripples you and doesn't get a Sheer Force boost. Go with either Brick Break or Bulldoze > Hammer Arm on Darmanitan. Also, Flare Blitz > Facade for those times when you need a really powerful attack.

    Dragon Pulse doesn't do anything in terms of coverage on Lucario; Ice Punch hits Dragon-types and also Ground-types, so Dragon Pulse is unnecessary. Use Work Up > Dragon Pulse to boost both offences.

    Signal Beam > Hyper Voice or Light Screen on Espeon for more coverage.

    ~ Thunderbolt
    ~ Flamethrower
    ~ Drain Punch
    ~ Crunch

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts