Yeah, I'd like itLike Max Revives ... those are VERY handy ! Hah I'd buy Rare candies a lot and also masterballs, nya~
We need to be able to buy masterballs. They could cost 1,000,000 each
Pokemon Black 2 Team:
White 2:
No, not Masterballs. Masterballs are cheap as hell, and I normally don't use them, unless I really want a Pokémon and can't catch them. I think all those items shuold be available, but not for sale. You gather loadss of money way too easy. If you go against the league, you make a **** load of money. If you could buy them, I'm pretty sure everybody everybody would abuse of them.
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But the fact that now I can use a same TM ilimited times is worther than buying only one before for a "cheap" price.
999,999 you mean, as the wallet can't hold up than that.
In this case players would choose between a guaranteed legendary and leave lots of items behind.
A good deal would be to buy 100 Ultra Balls, if you want a legendary so much. It was going to be 120,000 money on total (a lot "cheaper" than 999,999). I bet 1 out of 100 Ultra Balls is supposed to catch the legendary if you weaken its HP down to red and give it a paralysis/sleeping condition.
Last edited by Mystical Jackal; 30th December 2012 at 10:59 AM.
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Definitely agree here on the abuse of Masterballs.
I think still stick to 1 masterball.
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I wouldnt mind buying rare candies for the fact of me being too lazy to level to evolve and complete certain Pokemon in the Pokedex. And let's face it, anyone who uses Pokemon competitively knows Rare Candy boosting to 100 will result in an average Poke.
Max Revives would be awesome. I usually have a "sacrifice" Pokemon so I can revive then heal a fainted Pokemon. Usually it is the HM slave XD
Mine is an unchanging love, higher than the heights above, deeper than the depths beneath, free and faithful, strong as death.
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I choose my words carefully, but they may still hurt someone accidentally...
Marley, Pokemon Diamond and Pearl
And, look you, there is nothing in this thing of learning out of books. Here, here and here (pointing to his ear, his head and his heart) is your school. If everything is right there, then take your pen and down with it; afterward ask the opinion of a man who knows his business.
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Images removed for making the signature too tall.
You're aware that catching Pokemon is basically a dice roll that the player can influence slightly, correct?
Sell Master Balls for 300,000 yen apiece. They're overrated.
Presuming your time has no value, of course.
But that's a terrible deal. Ultra Balls are a 2.635% chance to catch for 1200 yen each, whereas Poke Balls are 1.567% for only 200 yen. Why pay six times as much for only twice the effectiveness?
You'll have probably caught the legendary after about 70 Balls, so charge 14,000 yen per Master Ball.
You can already obtain two on a single file easily.
...You people are all aware that Revival Herbs exist, right? 2,800 yen a pop?
I don't care, I collect the rare stuff, so it may make it a bit dull to get them via purchase. Though ethers/elixirs would be nice to buy, though they can be replaced by leppa berries.
Leppa Berries have the same function as an Ether, wih the added function of cultivation. That said, I would certainly like berries to be sold, because growing berries in Unova is too much of a pain.
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Spoiler:- My policies:
Buying Rare Candies makes the game too easy
I have no idea why ethers are never sold. Running out of PP is super annoying. Not selling ethers just makes the game frustrating more than they do challenging.
Doctors and Nurses are only really helpful in long dungeons or in the middle of a long route where you're too far away from a Pokemon Center in any direction, but they do need to tone it down a bit. It seems like you can't go 5 feet in BW without running into a healing spot. That's going way overboard.
You can buy max revives and either at Join Avenue, thank god.
Only thing I could think of is Max Elixir.
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Honestly, I don't even think the game is hard enough for all those good items to be sold in PokeMarts.
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For heaven's sake, it's fine as it is. I think Game Freak know enough about the mechanics of their own franchise to gauge the difficulty levels accurately so that players need seldom use items like Rare Candies and Elixirs. Perhaps if Gen VI turns out to be the most ridiculously difficult, hair-pulling, 3DS-throwing, Piplup-slapping games made in the series so far, then maybe Rare Candies will be available to purchase in Pokemarts.
But then what will be the next 'rare, unpurchasable' item for players to hoard and abuse? Ex. Rare Candies, which raise a Pokemon's level by five? Or ten? Or maybe an XXX Rare Candy which automatically raises a Pokemon's level to 100? Come on, it's never going to happen. This is Game Freak we're talking about, not freakin' Capcom.
I don't see why certain items like Elixir and Max Elixir shouldn't be available through shops, especially considering they are manufactured items.
Evolutionary stones, as pointed before, we available through shops, and have been available through each generations mechanics(Join Avenue/Dust clouds for B2W2, Underground for D/P/Pt), so I don't see much reason why you shouldn't be able to purchase them in specific times and for a handsome amount of money.
I do think regional stuff like Lava Cookie, Old Gateau, Ragecandybar, Fluffy Tail etc. should only be specific locations, but I don't think they should be unbuyable for all games. Sacred Ash maybe.
As for Max Elixir, PP Max, Max Revive, Rare Candy and Eviolite, I think they should either be buyable at the post-game locations or at least in Eviolite's case be accessible through battling facilities.
It is obviously ridiculous to suggest quest items like Shards and Heart Scale to buyable though.
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