Ever since I started battling competitively last August I've learned a lot about the competitive metagame, and I've found myself a team that I like to use but it still has some problems.
And now, the Pokemon.....
Espeon
Ability: Magic Bounce
Item: Light Clay
Nature: Timid
EVs: 4 Spd, 252 hp, 252 Def
Moves:
Reflect
Light Screen
Baton Pass
Calm Mind
My dual screener, Espeon. Its DW ability magic bounce is truly a sight to behold and I can use it to bounce back hazards, status, whatever. Mostly I use him to lead with double screens, and when that’s done, set up with calm mind and punch holes with Psychic.Light Clay is there to really extend the screens' duration, and that helps reduce the amount of times I need to set them up. Eventually I’ll have to switch out to a more favorable matchup, but the added bulk Espeon give to the rest of my team really lets them take hits as they rip enemies to shreds. Sometimes, I can predict an incoming status move on one of my sweepers, hoping to cripple them, and I can switch to Espeon and bounce it back.
Gallade
Ability: Justified
Item: Choice Scarf
EVs: 252 Atk; 252 Spe; 4 HP
Nature: Jolly
Moves:
Leaf Blade
Psycho Cut
Close Combat
Night Slash
With Choice Scarf, Gallade can actually outspeed many threats in OU and OHKO them before they can hit it. Gallade is very strong and has a lot of coverage with this moveset, but is very frail. I mainly use him to pick off weakened threats and as a late game cleaner. Leaf Blade is to ruin Bulky Waters and bulky ground/rock types in general, like Swampert, Terrakion, or Tyranitar. Psycho Cut is a strong source of STAB, along with Close Combat, and they both give good coverage. Night Slash is used for high crit rate and for taking on other Psychics. If I can pull it off, I can swith from Espeon/Latios and get a Justified boost.
Metagross
Ability: Clear Body
Nature: Adamant
Item: Life Orb
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Agility (This is the move I hardly need to use and is most viable to replace)
Meteor Mash
Earthquake
Thunderpunch
Metagross is a freaking tank, even w/o defensive EVs. I can take a hit, set up Agility, and outspeed and OHKO faster threats with STAB Meteor Mash or Earthquake. Thunderpunch is there for mainly Tornadus, but also counters flying and bulky waters and lets me not be completely useless against Skarmory. But most of the time, I’m faster without an Agility, so that’s wasting a moveslot. E-quake can let it OHKO defensive, non-ballooned Heatran and other steels. Most of the time, I can get Hax with Thunderpunch paralysis and Meteor Mash's attack boost, which lets it deal more damage. Leftovers is to boost its survivability.
Scizor
Ability: Technician
Nature: Adamant
Item: Leftovers
Evs: 252 HP, 40 Atk, 216 Sp. Def
Moves:
Swords Dance
Bullet Punch
Bug Bite
Roost
This is the Bulky swords dance set from smogon. It works out very well with dual screen support, as I can get multiple Swords Dance boosts without worrying thanks to the EV spread, Roost off the damage, and sweep. Bullet Punch gives the team priority and is powered up insanely thanks to Technician and STAB, and Bug Bite for alternate STAB (STAB technician Bug Bite does more than STAB X-Scissor) to handle Psychics and the Dark Types that threaten my Espeon and Latios.
Togekiss
Ability: Serene Grace
Nature:Modest
Item: Choice Specs
EVs: 64 HP, 192 Sp. Def, 252 Sp Atk.
Moves:
Air Slash
Aura Sphere
Flamethrower
Shadow Ball
Togekiss, otherwise known as Togehax/Flinchkiss. This moveset lowers the annoying factor a bit without t-wave, but the specs and moves allow it to hit EVERYTHING for hard damage. Of course, Air Slash still has the 60% flinch chance on slower threats, and flamethrower is there to mainly handle Ferro and Scizor, who would otherwise give me trouble. Aura Sphere is a good source of strong STAB, and even 2HKOs- OHKOs specially defensive Jirachi.
Shadow Ball is just there to fill in the 4th slot and to take on Jellicent.
Latios
Ability: Levitate
Nature:Timid
Item: Life Orb
EVs: 252 Speed, 252 Sp Atk
Moves:
Calm Mind
Surf
Dragon Pulse
Psyshock
My most prized sweeper, Latios. He has been transported all the way from Emerald, and can take down almost anything, even with only dual STAB. Calm Mind to boost Latios’s high special stats and sweep. With Soul Dew, only one Calm Mind is needed to deal high damage. Luster Purge is chosen over Psychic because it has a 50% to reduce Special Defense, meaning repeated hits make it easier to take foes down. Sometimes, it may even force a switchout, giving me a free Calm Mind. Pyshock is so he isn’t walled by Blissey.
I appreciate any advice on how to change them and how this team is. Edits are in bold.



Espeon
Gallade
Metagross
Scizor
Togekiss
Latios

Reply With Quote






















